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Document Actor "OfferTalk" (#1567)
* OfferTalk * rm comment * exch to offer in comment * reword again * Partial PR Review * Actor_AcknowledgeTalking * Actor_TalkOfferAccepted * PR Review * rm part of comment * rm comment
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@ -338,10 +338,10 @@ s32 EnGo_UpdateTalking(PlayState* play, Actor* thisx, s16* talkState, f32 intera
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if (*talkState != NPC_TALK_STATE_IDLE) {
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*talkState = updateTalkState(play, thisx);
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return false;
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} else if (Actor_ProcessTalkRequest(thisx, play)) {
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} else if (Actor_TalkOfferAccepted(thisx, play)) {
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*talkState = NPC_TALK_STATE_TALKING;
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return true;
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} else if (!func_8002F2CC(thisx, play, interactRange)) {
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} else if (!Actor_OfferTalk(thisx, play, interactRange)) {
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return false;
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} else {
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thisx->textId = getTextId(play, thisx);
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