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Document Actor "OfferTalk" (#1567)
* OfferTalk * rm comment * exch to offer in comment * reword again * Partial PR Review * Actor_AcknowledgeTalking * Actor_TalkOfferAccepted * PR Review * rm part of comment * rm comment
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74 changed files with 297 additions and 266 deletions
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@ -812,7 +812,7 @@ s16 EnGo2_UpdateTalkState(PlayState* play, Actor* thisx) {
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return EnGo2_UpdateTalkStateGoronMarketBazaar(play, this);
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}
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#ifdef AVOID_UB
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// The v0 register isn't set in this function, the last value in v0 is the return value of Actor_ProcessTalkRequest
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// The v0 register isn't set in this function, the last value in v0 is the return value of Actor_TalkOfferAccepted
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// called in the function below, which must be false for this function to be called
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return false;
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#endif
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@ -826,13 +826,13 @@ s32 func_80A44790(EnGo2* this, PlayState* play) {
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!(this->collider.base.ocFlags2 & OC2_HIT_PLAYER)) {
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return false;
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} else {
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if (Actor_ProcessTalkRequest(&this->actor, play)) {
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if (Actor_TalkOfferAccepted(&this->actor, play)) {
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this->interactInfo.talkState = NPC_TALK_STATE_TALKING;
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return true;
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} else if (this->interactInfo.talkState != NPC_TALK_STATE_IDLE) {
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this->interactInfo.talkState = EnGo2_UpdateTalkState(play, &this->actor);
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return false;
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} else if (func_8002F2CC(&this->actor, play, this->interactRange)) {
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} else if (Actor_OfferTalk(&this->actor, play, this->interactRange)) {
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this->actor.textId = EnGo2_GetTextId(play, &this->actor);
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}
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return false;
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