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DISP macros for Bg_Haka_Water (#482)
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1 changed files with 10 additions and 13 deletions
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@ -114,11 +114,8 @@ void BgHakaWater_Draw(Actor* thisx, GlobalContext* globalCtx) {
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s32 pad;
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f32 temp;
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s32 pad2;
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GraphicsContext* gfxCtx;
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Gfx* dispRefs[4];
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gfxCtx = globalCtx->state.gfxCtx;
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Graph_OpenDisps(dispRefs, globalCtx->state.gfxCtx, "../z_bg_haka_water.c", 287);
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OPEN_DISPS(globalCtx->state.gfxCtx, "../z_bg_haka_water.c", 287);
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func_80093D84(globalCtx->state.gfxCtx);
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if (this->isLowered) {
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@ -127,15 +124,15 @@ void BgHakaWater_Draw(Actor* thisx, GlobalContext* globalCtx) {
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temp = this->actor.posRot.pos.y - (this->actor.initPosRot.pos.y - 200.0f);
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}
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gDPSetPrimColor(gfxCtx->polyXlu.p++, 0, 0, 255, 255, 255, (u8)(0.765f * temp));
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gSPSegment(gfxCtx->polyXlu.p++, 0x08,
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gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 255, (u8)(0.765f * temp));
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gSPSegment(POLY_XLU_DISP++, 0x08,
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Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, globalCtx->gameplayFrames % 128,
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globalCtx->gameplayFrames % 128, 32, 32, 1, 0, (0 - globalCtx->gameplayFrames) % 128,
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32, 32));
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gSPMatrix(gfxCtx->polyXlu.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_haka_water.c", 312),
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gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_haka_water.c", 312),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPDisplayList(gfxCtx->polyXlu.p++, D_06001E50);
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gSPDisplayList(POLY_XLU_DISP++, D_06001E50);
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Matrix_Translate(0.0f, 92.0f, -1680.0f, MTXMODE_NEW);
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Matrix_Scale(0.1f, 0.1f, 0.1f, MTXMODE_APPLY);
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@ -144,11 +141,11 @@ void BgHakaWater_Draw(Actor* thisx, GlobalContext* globalCtx) {
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temp = 0.0f;
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}
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gDPPipeSync(gfxCtx->polyXlu.p++);
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gDPSetPrimColor(gfxCtx->polyXlu.p++, 0, 0, 255, 255, 255, (u8)(5.1f * temp));
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gSPMatrix(gfxCtx->polyXlu.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_haka_water.c", 328),
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gDPPipeSync(POLY_XLU_DISP++);
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gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 255, (u8)(5.1f * temp));
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gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_haka_water.c", 328),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPDisplayList(gfxCtx->polyXlu.p++, D_06002010);
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gSPDisplayList(POLY_XLU_DISP++, D_06002010);
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Graph_CloseDisps(dispRefs, globalCtx->state.gfxCtx, "../z_bg_haka_water.c", 332);
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CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_haka_water.c", 332);
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}
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