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Add do whiles to all remaining gbi macros (#946)

* Add do whiles to all remaining gbi macros

* Cleanup and remove unnecessary do whiles
This commit is contained in:
Roman971 2021-09-05 20:41:02 +02:00 committed by GitHub
parent d874cd08fc
commit 3d57eaf019
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GPG Key ID: 4AEE18F83AFDEB23
22 changed files with 142 additions and 204 deletions

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@ -1618,12 +1618,12 @@ typedef union {
* DMA macros
*/
#define gDma0p(pkt, c, s, l) \
{ \
_DW({ \
Gfx *_g = (Gfx *)(pkt); \
\
_g->words.w0 = _SHIFTL((c), 24, 8) | _SHIFTL((l), 0, 24); \
_g->words.w1 = (unsigned int)(s); \
}
})
#define gsDma0p(c, s, l) \
{ \
@ -1742,11 +1742,11 @@ _DW({ \
* RSP short command (no DMA required) macros
*/
#define gImmp0(pkt, c) \
{ \
_DW({ \
Gfx *_g = (Gfx *)(pkt); \
\
_g->words.w0 = _SHIFTL((c), 24, 8); \
}
})
#define gsImmp0(c) \
{ \
@ -1767,12 +1767,12 @@ _DW({ \
}
#define gImmp2(pkt, c, p0, p1) \
{ \
_DW({ \
Gfx *_g = (Gfx *)(pkt); \
\
_g->words.w0 = _SHIFTL((c), 24, 8); \
_g->words.w1 = _SHIFTL((p0), 16, 16) | _SHIFTL((p1), 8, 8); \
}
})
#define gsImmp2(c, p0, p1) \
{ \
@ -1780,13 +1780,13 @@ _DW({ \
}
#define gImmp3(pkt, c, p0, p1, p2) \
{ \
_DW({ \
Gfx *_g = (Gfx *)(pkt); \
\
_g->words.w0 = _SHIFTL((c), 24, 8); \
_g->words.w1 = (_SHIFTL((p0), 16, 16) | _SHIFTL((p1), 8, 8) | \
_SHIFTL((p2), 0, 8)); \
}
})
#define gsImmp3(c, p0, p1, p2) \
{ \
@ -1824,7 +1824,7 @@ _DW({ \
/* Sprite immediate macros, there is also a sprite dma macro above */
#define gSPSprite2DScaleFlip(pkt, sx, sy, fx, fy) \
{ \
_DW({ \
Gfx *_g = (Gfx *)(pkt); \
\
_g->words.w0 = (_SHIFTL(G_SPRITE2D_SCALEFLIP, 24, 8) | \
@ -1832,7 +1832,7 @@ _DW({ \
_SHIFTL((fy), 0, 8)); \
_g->words.w1 = (_SHIFTL((sx), 16, 16) | \
_SHIFTL((sy), 0, 16)); \
}
})
#define gsSPSprite2DScaleFlip(sx, sy, fx, fy) \
{ \
@ -1844,13 +1844,13 @@ _DW({ \
}
#define gSPSprite2DDraw(pkt, px, py) \
{ \
_DW({ \
Gfx *_g = (Gfx *)(pkt); \
\
_g->words.w0 = (_SHIFTL(G_SPRITE2D_DRAW, 24, 8)); \
_g->words.w1 = (_SHIFTL((px), 16, 16) | \
_SHIFTL((py), 0, 16)); \
}
})
#define gsSPSprite2DDraw(px, py) \
{ \
@ -1917,13 +1917,13 @@ _DW({ \
*** Line
***/
#define gSPLine3D(pkt, v0, v1, flag) \
{ \
_DW({ \
Gfx *_g = (Gfx *)(pkt); \
\
_g->words.w0 = _SHIFTL(G_LINE3D, 24, 8)| \
__gsSPLine3D_w1f(v0, v1, 0, flag); \
_g->words.w1 = 0; \
}
})
#define gsSPLine3D(v0, v1, flag) \
{ \
_SHIFTL(G_LINE3D, 24, 8)|__gsSPLine3D_w1f(v0, v1, 0, flag), \
@ -1940,13 +1940,13 @@ _DW({ \
* a 2.0 pixels wide line.
*/
#define gSPLineW3D(pkt, v0, v1, wd, flag) \
{ \
_DW({ \
Gfx *_g = (Gfx *)(pkt); \
\
_g->words.w0 = _SHIFTL(G_LINE3D, 24, 8)| \
__gsSPLine3D_w1f(v0, v1, wd, flag); \
_g->words.w1 = 0; \
}
})
#define gsSPLineW3D(v0, v1, wd, flag) \
{ \
_SHIFTL(G_LINE3D, 24, 8)|__gsSPLine3D_w1f(v0, v1, wd, flag), \
@ -2071,13 +2071,13 @@ _DW({ \
#if (defined(F3DEX_GBI)||defined(F3DLP_GBI))
#define gSPCullDisplayList(pkt,vstart,vend) \
{ \
_DW({ \
Gfx *_g = (Gfx *)(pkt); \
\
_g->words.w0 = _SHIFTL(G_CULLDL, 24, 8) | \
_SHIFTL((vstart)*2, 0, 16); \
_g->words.w1 = _SHIFTL((vend)*2, 0, 16); \
}
})
#define gsSPCullDisplayList(vstart,vend) \
{ \
@ -2126,12 +2126,12 @@ _DW({ \
* r should be one of: FRUSTRATIO_1, FRUSTRATIO_2, FRUSTRATIO_3, ... FRUSTRATIO_6
*/
#define gSPClipRatio(pkt, r) \
{ \
_DW({ \
gMoveWd(pkt, G_MW_CLIP, G_MWO_CLIP_RNX, FR_NEG_##r); \
gMoveWd(pkt, G_MW_CLIP, G_MWO_CLIP_RNY, FR_NEG_##r); \
gMoveWd(pkt, G_MW_CLIP, G_MWO_CLIP_RPX, FR_POS_##r); \
gMoveWd(pkt, G_MW_CLIP, G_MWO_CLIP_RPY, FR_POS_##r); \
}
})
#define gsSPClipRatio(r) \
gsMoveWd(G_MW_CLIP, G_MWO_CLIP_RNX, FR_NEG_##r), \
@ -2165,9 +2165,10 @@ _DW({ \
*/
#ifdef F3DEX_GBI_2
#define gSPForceMatrix(pkt, mptr) \
{ gDma2p((pkt),G_MOVEMEM,(mptr),sizeof(Mtx),G_MV_MATRIX,0); \
_DW({ \
gDma2p((pkt),G_MOVEMEM,(mptr),sizeof(Mtx),G_MV_MATRIX,0); \
gMoveWd((pkt), G_MW_FORCEMTX,0,0x00010000); \
}
})
#define gsSPForceMatrix(mptr) \
gsDma2p(G_MOVEMEM,(mptr),sizeof(Mtx),G_MV_MATRIX,0), \
gsMoveWd(G_MW_FORCEMTX,0,0x00010000)
@ -2196,12 +2197,12 @@ _DW({ \
*/
#if (defined(F3DEX_GBI)||defined(F3DLP_GBI))
# define gSPModifyVertex(pkt, vtx, where, val) \
{ \
_DW({ \
Gfx *_g = (Gfx *)(pkt); \
_g->words.w0 = (_SHIFTL(G_MODIFYVTX,24,8)| \
_SHIFTL((where),16,8)|_SHIFTL((vtx)*2,0,16)); \
_g->words.w1 = (unsigned int)(val); \
}
})
# define gsSPModifyVertex(vtx, where, val) \
{ \
_SHIFTL(G_MODIFYVTX,24,8)| \
@ -2242,7 +2243,7 @@ _DW({ \
G_DEPTOZSrg(zval, near, far, flag, 0, G_MAXZ)
#define gSPBranchLessZrg(pkt, dl, vtx, zval, near, far, flag, zmin, zmax) \
{ \
_DW({ \
Gfx *_g = (Gfx *)(pkt); \
_g->words.w0 = _SHIFTL(G_RDPHALF_1,24,8); \
_g->words.w1 = (unsigned int)(dl); \
@ -2250,7 +2251,7 @@ _DW({ \
_g->words.w0 = (_SHIFTL(G_BRANCH_Z,24,8)| \
_SHIFTL((vtx)*5,12,12)|_SHIFTL((vtx)*2,0,12)); \
_g->words.w1 = G_DEPTOZSrg(zval, near, far, flag, zmin, zmax); \
}
})
#define gsSPBranchLessZrg(dl, vtx, zval, near, far, flag, zmin, zmax) \
{ _SHIFTL(G_RDPHALF_1,24,8), \
@ -2271,7 +2272,7 @@ _DW({ \
* zval = Raw value of screen depth
*/
#define gSPBranchLessZraw(pkt, dl, vtx, zval) \
{ \
_DW({ \
Gfx *_g = (Gfx *)(pkt); \
_g->words.w0 = _SHIFTL(G_RDPHALF_1,24,8); \
_g->words.w1 = (unsigned int)(dl); \
@ -2279,7 +2280,7 @@ _DW({ \
_g->words.w0 = (_SHIFTL(G_BRANCH_Z,24,8)| \
_SHIFTL((vtx)*5,12,12)|_SHIFTL((vtx)*2,0,12)); \
_g->words.w1 = (unsigned int)(zval); \
}
})
#define gsSPBranchLessZraw(dl, vtx, zval) \
{ _SHIFTL(G_RDPHALF_1,24,8), \
@ -2329,12 +2330,12 @@ _DW({ \
* gSPDma_io DMA to/from DMEM/IMEM for DEBUG.
*/
#define gSPDma_io(pkt, flag, dmem, dram, size) \
{ \
_DW({ \
Gfx *_g = (Gfx *)(pkt); \
_g->words.w0 = _SHIFTL(G_DMA_IO,24,8)|_SHIFTL((flag),23,1)| \
_SHIFTL((dmem)/8,13,10)|_SHIFTL((size)-1,0,12); \
_g->words.w1 = (unsigned int)(dram); \
}
})
#define gsSPDma_io(flag, dmem, dram, size) \
{ \
@ -2409,10 +2410,10 @@ _DW({ \
* n should be one of LIGHT_1, LIGHT_2, ..., LIGHT_8
*/
#define gSPLightColor(pkt, n, col) \
{ \
_DW({ \
gMoveWd(pkt, G_MW_LIGHTCOL, G_MWO_a##n, col); \
gMoveWd(pkt, G_MW_LIGHTCOL, G_MWO_b##n, col); \
}
})
#define gsSPLightColor(n, col) \
gsMoveWd(G_MW_LIGHTCOL, G_MWO_a##n, col), \
gsMoveWd(G_MW_LIGHTCOL, G_MWO_b##n, col)
@ -2420,34 +2421,34 @@ _DW({ \
/* These macros use a structure "name" which is init'd with the gdSPDefLights macros*/
#define gSPSetLights0(pkt,name) \
{ \
_DW({ \
gSPNumLights(pkt,NUMLIGHTS_0); \
gSPLight(pkt,&name.l[0],1); \
gSPLight(pkt,&name.a,2); \
}
})
#define gsSPSetLights0(name) \
gsSPNumLights(NUMLIGHTS_0), \
gsSPLight(&name.l[0],1), \
gsSPLight(&name.a,2)
#define gSPSetLights1(pkt,name) \
{ \
_DW({ \
gSPNumLights(pkt,NUMLIGHTS_1); \
gSPLight(pkt,&name.l[0],1); \
gSPLight(pkt,&name.a,2); \
}
})
#define gsSPSetLights1(name) \
gsSPNumLights(NUMLIGHTS_1), \
gsSPLight(&name.l[0],1), \
gsSPLight(&name.a,2)
#define gSPSetLights2(pkt,name) \
{ \
_DW({ \
gSPNumLights(pkt,NUMLIGHTS_2); \
gSPLight(pkt,&name.l[0],1); \
gSPLight(pkt,&name.l[1],2); \
gSPLight(pkt,&name.a,3); \
}
})
#define gsSPSetLights2(name) \
gsSPNumLights(NUMLIGHTS_2), \
gsSPLight(&name.l[0],1), \
@ -2455,13 +2456,13 @@ _DW({ \
gsSPLight(&name.a,3)
#define gSPSetLights3(pkt,name) \
{ \
_DW({ \
gSPNumLights(pkt,NUMLIGHTS_3); \
gSPLight(pkt,&name.l[0],1); \
gSPLight(pkt,&name.l[1],2); \
gSPLight(pkt,&name.l[2],3); \
gSPLight(pkt,&name.a,4); \
}
})
#define gsSPSetLights3(name) \
gsSPNumLights(NUMLIGHTS_3), \
gsSPLight(&name.l[0],1), \
@ -2470,14 +2471,14 @@ _DW({ \
gsSPLight(&name.a,4)
#define gSPSetLights4(pkt,name) \
{ \
_DW({ \
gSPNumLights(pkt,NUMLIGHTS_4); \
gSPLight(pkt,&name.l[0],1); \
gSPLight(pkt,&name.l[1],2); \
gSPLight(pkt,&name.l[2],3); \
gSPLight(pkt,&name.l[3],4); \
gSPLight(pkt,&name.a,5); \
}
})
#define gsSPSetLights4(name) \
gsSPNumLights(NUMLIGHTS_4), \
gsSPLight(&name.l[0],1), \
@ -2487,7 +2488,7 @@ _DW({ \
gsSPLight(&name.a,5)
#define gSPSetLights5(pkt,name) \
{ \
_DW({ \
gSPNumLights(pkt,NUMLIGHTS_5); \
gSPLight(pkt,&name.l[0],1); \
gSPLight(pkt,&name.l[1],2); \
@ -2495,7 +2496,7 @@ _DW({ \
gSPLight(pkt,&name.l[3],4); \
gSPLight(pkt,&name.l[4],5); \
gSPLight(pkt,&name.a,6); \
}
})
#define gsSPSetLights5(name) \
gsSPNumLights(NUMLIGHTS_5), \
@ -2507,7 +2508,7 @@ _DW({ \
gsSPLight(&name.a,6)
#define gSPSetLights6(pkt,name) \
{ \
_DW({ \
gSPNumLights(pkt,NUMLIGHTS_6); \
gSPLight(pkt,&name.l[0],1); \
gSPLight(pkt,&name.l[1],2); \
@ -2516,7 +2517,7 @@ _DW({ \
gSPLight(pkt,&name.l[4],5); \
gSPLight(pkt,&name.l[5],6); \
gSPLight(pkt,&name.a,7); \
}
})
#define gsSPSetLights6(name) \
gsSPNumLights(NUMLIGHTS_6), \
@ -2529,7 +2530,7 @@ _DW({ \
gsSPLight(&name.a,7)
#define gSPSetLights7(pkt,name) \
{ \
_DW({ \
gSPNumLights(pkt,NUMLIGHTS_7); \
gSPLight(pkt,&name.l[0],1); \
gSPLight(pkt,&name.l[1],2); \
@ -2539,7 +2540,7 @@ _DW({ \
gSPLight(pkt,&name.l[5],6); \
gSPLight(pkt,&name.l[6],7); \
gSPLight(pkt,&name.a,8); \
}
})
#define gsSPSetLights7(name) \
gsSPNumLights(NUMLIGHTS_7), \
@ -2654,7 +2655,7 @@ _DW({ \
* which is currently reserved in the microcode.
*/
# define gSPTextureL(pkt, s, t, level, xparam, tile, on) \
{ \
_DW({ \
Gfx *_g = (Gfx *)(pkt); \
\
_g->words.w0 = (_SHIFTL(G_TEXTURE,24,8) | \
@ -2662,7 +2663,7 @@ _DW({ \
_SHIFTL((level),11,3) | _SHIFTL((tile),8,3) | \
_SHIFTL((on),1,7)); \
_g->words.w1 = (_SHIFTL((s),16,16) | _SHIFTL((t),0,16)); \
}
})
# define gsSPTextureL(s, t, level, xparam, tile, on) \
{ \
(_SHIFTL(G_TEXTURE,24,8) | _SHIFTL((xparam),16,8) | \
@ -2947,12 +2948,12 @@ _DW({ \
*/
#define gDPSetCombine(pkt, muxs0, muxs1) \
{ \
_DW({ \
Gfx *_g = (Gfx *)(pkt); \
\
_g->words.w0 = _SHIFTL(G_SETCOMBINE, 24, 8) | _SHIFTL(muxs0, 0, 24);\
_g->words.w1 = (unsigned int)(muxs1); \
}
})
#define gsDPSetCombine(muxs0, muxs1) \
{ \
@ -3287,7 +3288,7 @@ _DW({ \
#define gDPLoadTextureBlock(pkt, timg, fmt, siz, width, height, \
pal, cms, cmt, masks, maskt, shifts, shiftt) \
{ \
_DW({ \
gDPSetTextureImage(pkt, fmt, siz##_LOAD_BLOCK, 1, timg); \
gDPSetTile(pkt, fmt, siz##_LOAD_BLOCK, 0, 0, G_TX_LOADTILE, \
0 , cmt, maskt, shiftt, cms, masks, shifts); \
@ -3303,11 +3304,11 @@ _DW({ \
gDPSetTileSize(pkt, G_TX_RENDERTILE, 0, 0, \
((width)-1) << G_TEXTURE_IMAGE_FRAC, \
((height)-1) << G_TEXTURE_IMAGE_FRAC); \
}
})
#define gDPLoadTextureBlockYuv(pkt, timg, fmt, siz, width, height, \
pal, cms, cmt, masks, maskt, shifts, shiftt) \
{ \
_DW({ \
gDPSetTextureImage(pkt, fmt, siz##_LOAD_BLOCK, 1, timg); \
gDPSetTile(pkt, fmt, siz##_LOAD_BLOCK, 0, 0, G_TX_LOADTILE, \
0 , cmt, maskt, shiftt, cms, masks, shifts); \
@ -3323,14 +3324,14 @@ _DW({ \
gDPSetTileSize(pkt, G_TX_RENDERTILE, 0, 0, \
((width)-1) << G_TEXTURE_IMAGE_FRAC, \
((height)-1) << G_TEXTURE_IMAGE_FRAC); \
}
})
/* Load fix rww 27jun95 */
/* The S at the end means odd lines are already word Swapped */
#define gDPLoadTextureBlockS(pkt, timg, fmt, siz, width, height, \
pal, cms, cmt, masks, maskt, shifts, shiftt) \
{ \
_DW({ \
gDPSetTextureImage(pkt, fmt, siz##_LOAD_BLOCK, 1, timg); \
gDPSetTile(pkt, fmt, siz##_LOAD_BLOCK, 0, 0, G_TX_LOADTILE, \
0 , cmt, maskt, shiftt, cms, masks, shifts); \
@ -3345,7 +3346,7 @@ _DW({ \
gDPSetTileSize(pkt, G_TX_RENDERTILE, 0, 0, \
((width)-1) << G_TEXTURE_IMAGE_FRAC, \
((height)-1) << G_TEXTURE_IMAGE_FRAC); \
}
})
/*
* Allow tmem address and render tile to be specified.
@ -3353,7 +3354,7 @@ _DW({ \
*/
#define gDPLoadMultiBlockS(pkt, timg, tmem, rtile, fmt, siz, width, \
height, pal, cms, cmt, masks, maskt, shifts, shiftt) \
{ \
_DW({ \
gDPSetTextureImage(pkt, fmt, siz##_LOAD_BLOCK, 1, timg); \
gDPSetTile(pkt, fmt, siz##_LOAD_BLOCK, 0, tmem, G_TX_LOADTILE, \
0 , cmt, maskt, shiftt, cms, masks, shifts); \
@ -3368,12 +3369,12 @@ _DW({ \
gDPSetTileSize(pkt, rtile, 0, 0, \
((width)-1) << G_TEXTURE_IMAGE_FRAC, \
((height)-1) << G_TEXTURE_IMAGE_FRAC); \
}
})
#define gDPLoadTextureBlockYuvS(pkt, timg, fmt, siz, width, height, \
pal, cms, cmt, masks, maskt, shifts, shiftt) \
{ \
_DW({ \
gDPSetTextureImage(pkt, fmt, siz##_LOAD_BLOCK, 1, timg); \
gDPSetTile(pkt, fmt, siz##_LOAD_BLOCK, 0, 0, G_TX_LOADTILE, \
0 , cmt, maskt, shiftt, cms, masks, shifts); \
@ -3388,14 +3389,14 @@ _DW({ \
gDPSetTileSize(pkt, G_TX_RENDERTILE, 0, 0, \
((width)-1) << G_TEXTURE_IMAGE_FRAC, \
((height)-1) << G_TEXTURE_IMAGE_FRAC); \
}
})
/*
* allows tmem address to be specified
*/
#define _gDPLoadTextureBlock(pkt, timg, tmem, fmt, siz, width, height, \
pal, cms, cmt, masks, maskt, shifts, shiftt) \
{ \
_DW({ \
gDPSetTextureImage(pkt, fmt, siz##_LOAD_BLOCK, 1, timg); \
gDPSetTile(pkt, fmt, siz##_LOAD_BLOCK, 0, tmem, G_TX_LOADTILE, \
0, cmt, maskt, shiftt, cms, masks, shifts); \
@ -3410,14 +3411,14 @@ _DW({ \
gDPSetTileSize(pkt, G_TX_RENDERTILE, 0, 0, \
((width)-1) << G_TEXTURE_IMAGE_FRAC, \
((height)-1) << G_TEXTURE_IMAGE_FRAC); \
}
})
/*
* allows tmem address and render tile to be specified
*/
#define _gDPLoadTextureBlockTile(pkt, timg, tmem, rtile, fmt, siz, width, \
height, pal, cms, cmt, masks, maskt, shifts, shiftt) \
{ \
_DW({ \
gDPSetTextureImage(pkt, fmt, siz##_LOAD_BLOCK, 1, timg); \
gDPSetTile(pkt, fmt, siz##_LOAD_BLOCK, 0, tmem, G_TX_LOADTILE, 0,\
cmt, maskt, shiftt, cms, masks, shifts); \
@ -3432,14 +3433,14 @@ _DW({ \
gDPSetTileSize(pkt, rtile, 0, 0, \
((width)-1) << G_TEXTURE_IMAGE_FRAC, \
((height)-1) << G_TEXTURE_IMAGE_FRAC); \
}
})
/*
* allows tmem address and render tile to be specified
*/
#define gDPLoadMultiBlock(pkt, timg, tmem, rtile, fmt, siz, width, \
height, pal, cms, cmt, masks, maskt, shifts, shiftt) \
{ \
_DW({ \
gDPSetTextureImage(pkt, fmt, siz##_LOAD_BLOCK, 1, timg); \
gDPSetTile(pkt, fmt, siz##_LOAD_BLOCK, 0, tmem, G_TX_LOADTILE, 0,\
cmt, maskt, shiftt, cms, masks, shifts); \
@ -3454,7 +3455,7 @@ _DW({ \
gDPSetTileSize(pkt, rtile, 0, 0, \
((width)-1) << G_TEXTURE_IMAGE_FRAC, \
((height)-1) << G_TEXTURE_IMAGE_FRAC); \
}
})
#define gsDPLoadTextureBlock(timg, fmt, siz, width, height, \
pal, cms, cmt, masks, maskt, shifts, shiftt) \
@ -3594,7 +3595,7 @@ _DW({ \
#define gDPLoadTextureBlock_4b(pkt, timg, fmt, width, height, \
pal, cms, cmt, masks, maskt, shifts, shiftt) \
{ \
_DW({ \
gDPSetTextureImage(pkt, fmt, G_IM_SIZ_16b, 1, timg); \
gDPSetTile(pkt, fmt, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, \
cmt, maskt, shiftt, cms, masks, shifts); \
@ -3609,14 +3610,14 @@ _DW({ \
gDPSetTileSize(pkt, G_TX_RENDERTILE, 0, 0, \
((width)-1) << G_TEXTURE_IMAGE_FRAC, \
((height)-1) << G_TEXTURE_IMAGE_FRAC); \
}
})
/* Load fix rww 27jun95 */
/* The S at the end means odd lines are already word Swapped */
#define gDPLoadTextureBlock_4bS(pkt, timg, fmt, width, height, \
pal, cms, cmt, masks, maskt, shifts, shiftt) \
{ \
_DW({ \
gDPSetTextureImage(pkt, fmt, G_IM_SIZ_16b, 1, timg); \
gDPSetTile(pkt, fmt, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, \
cmt, maskt, shiftt, cms, masks, shifts); \
@ -3630,14 +3631,14 @@ _DW({ \
gDPSetTileSize(pkt, G_TX_RENDERTILE, 0, 0, \
((width)-1) << G_TEXTURE_IMAGE_FRAC, \
((height)-1) << G_TEXTURE_IMAGE_FRAC); \
}
})
/*
* 4-bit load block. Useful when loading multiple tiles
*/
#define gDPLoadMultiBlock_4b(pkt, timg, tmem, rtile, fmt, width, height,\
pal, cms, cmt, masks, maskt, shifts, shiftt) \
{ \
_DW({ \
gDPSetTextureImage(pkt, fmt, G_IM_SIZ_16b, 1, timg); \
gDPSetTile(pkt, fmt, G_IM_SIZ_16b, 0, tmem, G_TX_LOADTILE, 0, \
cmt, maskt, shiftt, cms, masks, shifts); \
@ -3652,7 +3653,7 @@ _DW({ \
gDPSetTileSize(pkt, rtile, 0, 0, \
((width)-1) << G_TEXTURE_IMAGE_FRAC, \
((height)-1) << G_TEXTURE_IMAGE_FRAC); \
}
})
/*
* 4-bit load block. Allows tmem and render tile to be specified. Useful when
@ -3660,7 +3661,7 @@ _DW({ \
*/
#define gDPLoadMultiBlock_4bS(pkt, timg, tmem, rtile, fmt, width, height,\
pal, cms, cmt, masks, maskt, shifts, shiftt) \
{ \
_DW({ \
gDPSetTextureImage(pkt, fmt, G_IM_SIZ_16b, 1, timg); \
gDPSetTile(pkt, fmt, G_IM_SIZ_16b, 0, tmem, G_TX_LOADTILE, 0, \
cmt, maskt, shiftt, cms, masks, shifts); \
@ -3674,12 +3675,12 @@ _DW({ \
gDPSetTileSize(pkt, rtile, 0, 0, \
((width)-1) << G_TEXTURE_IMAGE_FRAC, \
((height)-1) << G_TEXTURE_IMAGE_FRAC); \
}
})
#define _gDPLoadTextureBlock_4b(pkt, timg, tmem, fmt, width, height, \
pal, cms, cmt, masks, maskt, shifts, shiftt) \
{ \
_DW({ \
gDPSetTextureImage(pkt, fmt, G_IM_SIZ_16b, 1, timg); \
gDPSetTile(pkt, fmt, G_IM_SIZ_16b, 0, tmem, G_TX_LOADTILE, 0, \
cmt, maskt, shiftt, cms, masks, shifts); \
@ -3694,7 +3695,7 @@ _DW({ \
gDPSetTileSize(pkt, G_TX_RENDERTILE, 0, 0, \
((width)-1) << G_TEXTURE_IMAGE_FRAC, \
((height)-1) << G_TEXTURE_IMAGE_FRAC); \
}
})
#define gsDPLoadTextureBlock_4b(timg, fmt, width, height, \
pal, cms, cmt, masks, maskt, shifts, shiftt) \
@ -3931,7 +3932,7 @@ _DW({ \
#define gDPLoadTextureTile_4b(pkt, timg, fmt, width, height, \
uls, ult, lrs, lrt, pal, \
cms, cmt, masks, maskt, shifts, shiftt) \
{ \
_DW({ \
gDPSetTextureImage(pkt, fmt, G_IM_SIZ_8b, ((width)>>1), timg); \
gDPSetTile(pkt, fmt, G_IM_SIZ_8b, \
(((((lrs)-(uls)+1)>>1)+7)>>3), 0, \
@ -3953,7 +3954,7 @@ _DW({ \
(ult)<<G_TEXTURE_IMAGE_FRAC, \
(lrs)<<G_TEXTURE_IMAGE_FRAC, \
(lrt)<<G_TEXTURE_IMAGE_FRAC); \
}
})
/*
* Load texture tile. Allows tmem address and render tile to be specified.
@ -3962,7 +3963,7 @@ _DW({ \
#define gDPLoadMultiTile_4b(pkt, timg, tmem, rtile, fmt, width, height, \
uls, ult, lrs, lrt, pal, \
cms, cmt, masks, maskt, shifts, shiftt) \
{ \
_DW({ \
gDPSetTextureImage(pkt, fmt, G_IM_SIZ_8b, ((width)>>1), timg); \
gDPSetTile(pkt, fmt, G_IM_SIZ_8b, \
(((((lrs)-(uls)+1)>>1)+7)>>3), tmem, \
@ -3984,7 +3985,7 @@ _DW({ \
(ult)<<G_TEXTURE_IMAGE_FRAC, \
(lrs)<<G_TEXTURE_IMAGE_FRAC, \
(lrt)<<G_TEXTURE_IMAGE_FRAC); \
}
})
#define gsDPLoadTextureTile_4b(timg, fmt, width, height, \
uls, ult, lrs, lrt, pal, \
@ -4045,7 +4046,7 @@ _DW({ \
#ifndef _HW_VERSION_1
#define gDPLoadTLUT_pal16(pkt, pal, dram) \
{ \
_DW({ \
gDPSetTextureImage(pkt, G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, dram); \
gDPTileSync(pkt); \
gDPSetTile(pkt, 0, 0, 0, (256+(((pal)&0xf)*16)), \
@ -4053,7 +4054,7 @@ _DW({ \
gDPLoadSync(pkt); \
gDPLoadTLUTCmd(pkt, G_TX_LOADTILE, 15); \
gDPPipeSync(pkt); \
}
})
#else /* **** WORKAROUND hardware 1 load_tlut bug ****** */
@ -4099,7 +4100,7 @@ _DW({ \
#ifndef _HW_VERSION_1
#define gDPLoadTLUT_pal256(pkt, dram) \
{ \
_DW({ \
gDPSetTextureImage(pkt, G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, dram); \
gDPTileSync(pkt); \
gDPSetTile(pkt, 0, 0, 0, 256, \
@ -4107,7 +4108,7 @@ _DW({ \
gDPLoadSync(pkt); \
gDPLoadTLUTCmd(pkt, G_TX_LOADTILE, 255); \
gDPPipeSync(pkt); \
}
})
#else /* **** WORKAROUND hardware 1 load_tlut bug ****** */
@ -4147,7 +4148,7 @@ _DW({ \
#ifndef _HW_VERSION_1
#define gDPLoadTLUT(pkt, count, tmemaddr, dram) \
{ \
_DW({ \
gDPSetTextureImage(pkt, G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, dram); \
gDPTileSync(pkt); \
gDPSetTile(pkt, 0, 0, 0, tmemaddr, \
@ -4155,7 +4156,7 @@ _DW({ \
gDPLoadSync(pkt); \
gDPLoadTLUTCmd(pkt, G_TX_LOADTILE, ((count)-1)); \
gDPPipeSync(pkt); \
}
})
#else /* **** WORKAROUND hardware 1 load_tlut bug ****** */
@ -4253,7 +4254,7 @@ _DW({ \
/* like gDPFillRectangle but accepts negative arguments */
#define gDPScisFillRectangle(pkt, ulx, uly, lrx, lry) \
{ \
_DW({ \
Gfx *_g = (Gfx *)(pkt); \
\
_g->words.w0 = (_SHIFTL(G_FILLRECT, 24, 8) | \
@ -4261,10 +4262,10 @@ _DW({ \
_SHIFTL(MAX((lry),0), 2, 10)); \
_g->words.w1 = (_SHIFTL(MAX((ulx),0), 14, 10) | \
_SHIFTL(MAX((uly),0), 2, 10)); \
}
})
#define gDPSetConvert(pkt, k0, k1, k2, k3, k4, k5) \
{ \
_DW({ \
Gfx *_g = (Gfx *)(pkt); \
\
_g->words.w0 = (_SHIFTL(G_SETCONVERT, 24, 8) | \
@ -4272,7 +4273,7 @@ _DW({ \
_SHIFTR(k2, 5, 4)); \
_g->words.w1 = (_SHIFTL(k2, 27, 5) | _SHIFTL(k3, 18, 9) | \
_SHIFTL(k4, 9, 9) | _SHIFTL(k5, 0, 9)); \
}
})
#define gsDPSetConvert(k0, k1, k2, k3, k4, k5) \
{ \
@ -4283,13 +4284,13 @@ _DW({ \
}
#define gDPSetKeyR(pkt, cR, sR, wR) \
{ \
_DW({ \
Gfx *_g = (Gfx *)(pkt); \
\
_g->words.w0 = _SHIFTL(G_SETKEYR, 24, 8); \
_g->words.w1 = (_SHIFTL(wR, 16, 12) | _SHIFTL(cR, 8, 8) | \
_SHIFTL(sR, 0, 8)); \
}
})
#define gsDPSetKeyR(cR, sR, wR) \
{ \
@ -4298,14 +4299,14 @@ _DW({ \
}
#define gDPSetKeyGB(pkt, cG, sG, wG, cB, sB, wB) \
{ \
_DW({ \
Gfx *_g = (Gfx *)(pkt); \
\
_g->words.w0 = (_SHIFTL(G_SETKEYGB, 24, 8) | \
_SHIFTL(wG, 12, 12) | _SHIFTL(wB, 0, 12)); \
_g->words.w1 = (_SHIFTL(cG, 24, 8) | _SHIFTL(sG, 16, 8) | \
_SHIFTL(cB, 8, 8) | _SHIFTL(sB, 0, 8)); \
}
})
#define gsDPSetKeyGB(cG, sG, wG, cB, sB, wB) \
{ \
@ -4329,12 +4330,12 @@ _DW({ \
}
#define gDPParam(pkt, cmd, param) \
{ \
_DW({ \
Gfx *_g = (Gfx *)(pkt); \
\
_g->words.w0 = _SHIFTL(cmd, 24, 8); \
_g->words.w1 = (param); \
}
})
#define gsDPParam(cmd, param) \
{ \
@ -4358,7 +4359,7 @@ _DW({ \
}
#define gDPTextureRectangle(pkt, xl, yl, xh, yh, tile, s, t, dsdx, dtdy)\
{ \
_DW({ \
Gfx *_g = (Gfx *)(pkt); \
if (pkt); \
_g->words.w0 = (_SHIFTL(G_TEXRECT, 24, 8) | _SHIFTL(xh, 12, 12) | \
@ -4368,7 +4369,7 @@ _DW({ \
_g ++; \
_g->words.w0 = (_SHIFTL(s, 16, 16) | _SHIFTL(t, 0, 16)); \
_g->words.w1 = (_SHIFTL(dsdx, 16, 16) | _SHIFTL(dtdy, 0, 16)); \
}
})
#define gsDPTextureRectangleFlip(xl, yl, xh, yh, tile, s, t, dsdx, dtdy) \
{ \
@ -4382,7 +4383,7 @@ _DW({ \
}
#define gDPTextureRectangleFlip(pkt, xl, yl, xh, yh, tile, s, t, dsdx, dtdy)\
{ \
_DW({ \
Gfx *_g = (Gfx *)(pkt); \
if (pkt); \
_g->words.w0 = (_SHIFTL(G_TEXRECTFLIP, 24, 8) | _SHIFTL(xh, 12, 12) | \
@ -4392,7 +4393,7 @@ _DW({ \
_g ++; \
_g->words.w0 = (_SHIFTL(s, 16, 16) | _SHIFTL(t, 0, 16)); \
_g->words.w1 = (_SHIFTL(dsdx, 16, 16) | _SHIFTL(dtdy, 0, 16)); \
}
})
#define gsSPTextureRectangle(xl, yl, xh, yh, tile, s, t, dsdx, dtdy) \
(_SHIFTL(G_TEXRECT, 24, 8) | _SHIFTL(xh, 12, 12) | _SHIFTL(yh, 0, 12)),\
@ -4414,7 +4415,7 @@ _DW({ \
/* like gSPTextureRectangle but accepts negative position arguments */
#define gSPScisTextureRectangle(pkt, xl, yl, xh, yh, tile, s, t, dsdx, dtdy) \
{ \
_DW({ \
Gfx *_g = (Gfx *)(pkt); \
\
_g->words.w0 = (_SHIFTL(G_TEXRECT, 24, 8) | \
@ -4438,7 +4439,7 @@ _DW({ \
0, 16))); \
gImmp1(pkt, G_RDPHALF_2, (_SHIFTL((dsdx), 16, 16) | \
_SHIFTL((dtdy), 0, 16))); \
}
})
#define gsSPTextureRectangleFlip(xl, yl, xh, yh, tile, s, t, dsdx, dtdy) \
(_SHIFTL(G_TEXRECTFLIP, 24, 8) | _SHIFTL(xh, 12, 12) | \
@ -4448,7 +4449,7 @@ _DW({ \
gsImmp1(G_RDPHALF_2, (_SHIFTL(dsdx, 16, 16) | _SHIFTL(dtdy, 0, 16)))
#define gSPTextureRectangleFlip(pkt, xl, yl, xh, yh, tile, s, t, dsdx, dtdy) \
{ \
_DW({ \
Gfx *_g = (Gfx *)(pkt); \
\
_g->words.w0 = (_SHIFTL(G_TEXRECTFLIP, 24, 8) | _SHIFTL(xh, 12, 12) |\
@ -4457,19 +4458,19 @@ _DW({ \
_SHIFTL(yl, 0, 12)); \
gImmp1(pkt, G_RDPHALF_1, (_SHIFTL(s, 16, 16) | _SHIFTL(t, 0, 16))); \
gImmp1(pkt, G_RDPHALF_2, (_SHIFTL(dsdx, 16, 16) | _SHIFTL(dtdy, 0, 16))); \
}
})
#define gsDPWord(wordhi, wordlo) \
gsImmp1(G_RDPHALF_1, (unsigned int)(wordhi)), \
gsImmp1(G_RDPHALF_2, (unsigned int)(wordlo))
#define gDPWord(pkt, wordhi, wordlo) \
{ \
_DW({ \
Gfx *_g = (Gfx *)(pkt); \
\
gImmp1(pkt, G_RDPHALF_1, (unsigned int)(wordhi)); \
gImmp1(pkt, G_RDPHALF_2, (unsigned int)(wordlo)); \
}
})
#define gDPFullSync(pkt) gDPNoParam(pkt, G_RDPFULLSYNC)
#define gsDPFullSync() gsDPNoParam(G_RDPFULLSYNC)

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@ -157,10 +157,9 @@ void func_800FCA18(void* blk, u32 nBlk, u32 blkSize, arg3_800FCA18 arg3, s32 arg
if (masked_arg2) {}
while (pos > end) {
do {
pos -= masked_arg2;
arg3((void*)pos, 2);
} while (0);
pos -= masked_arg2;
arg3((void*)pos, 2);
if (1) {}
}
if (!masked_arg2) {}

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@ -128,17 +128,8 @@ u8 sGfxPrintFontData[(16 * 256) / 2] = {
0x00, 0xC1, 0xC2, 0x11, 0x00, 0x45, 0x0E, 0x27, 0x00, 0xD9, 0xC3, 0x00, 0x10, 0x07, 0xF8, 0x8D, 0x20, 0x01, 0x30,
0x00, 0x10, 0xAC, 0x02, 0x25, 0xA0, 0x01, 0x22, 0x00, 0x10, 0x44, 0x20, 0x16, 0xA0, 0x13, 0x02, 0x00, 0x30, 0x04,
0x1B, 0xAA, 0x40, 0x21, 0x00, 0x23, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};
#define gDPSetPrimColorMod(pkt, m, l, rgba) \
{ \
Gfx* _g = (Gfx*)(pkt); \
\
_g->words.w0 = (_SHIFTL(G_SETPRIMCOLOR, 24, 8) | _SHIFTL(m, 8, 8) | _SHIFTL(l, 0, 8)); \
_g->words.w1 = (rgba); \
}
void GfxPrint_InitDlist(GfxPrint* this) {
s32 width = 16;
s32 height = 256;
@ -160,7 +151,7 @@ void GfxPrint_InitDlist(GfxPrint* this) {
gDPSetTileSize(this->dlist++, i * 2, 0, 0, 60, 1020);
}
gDPSetPrimColorMod(this->dlist++, 0, 0, this->color.rgba);
gDPSetColor(this->dlist++, G_SETPRIMCOLOR, this->color.rgba);
gDPLoadMultiTile_4b(this->dlist++, sGfxPrintUnkData, 0, 1, G_IM_FMT_CI, 2, 8, 0, 0, 1, 7, 4,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, 1, 3, G_TX_NOLOD, G_TX_NOLOD);
@ -180,7 +171,7 @@ void GfxPrint_SetColor(GfxPrint* this, u32 r, u32 g, u32 b, u32 a) {
this->color.b = b;
this->color.a = a;
gDPPipeSync(this->dlist++);
gDPSetPrimColorMod(this->dlist++, 0, 0, this->color.rgba);
gDPSetColor(this->dlist++, G_SETPRIMCOLOR, this->color.rgba);
}
void GfxPrint_SetPosPx(GfxPrint* this, s32 x, s32 y) {
@ -218,7 +209,7 @@ void GfxPrint_PrintCharImpl(GfxPrint* this, u8 c) {
}
if (this->flag & GFXPRINT_FLAG4) {
gDPSetPrimColorMod(this->dlist++, 0, 0, 0);
gDPSetColor(this->dlist++, G_SETPRIMCOLOR, 0);
if (this->flag & GFXPRINT_FLAG64) {
gSPTextureRectangle(this->dlist++, (this->posX + 4) << 1, (this->posY + 4) << 1, (this->posX + 4 + 32) << 1,
@ -229,7 +220,7 @@ void GfxPrint_PrintCharImpl(GfxPrint* this, u8 c) {
tile, (u16)(c & 4) * 64, (u16)(c >> 3) * 256, 1 << 10, 1 << 10);
}
gDPSetPrimColorMod(this->dlist++, 0, 0, this->color.rgba);
gDPSetColor(this->dlist++, G_SETPRIMCOLOR, this->color.rgba);
}
if (this->flag & GFXPRINT_FLAG64) {

View File

@ -731,8 +731,6 @@ void TitleCard_Draw(GlobalContext* globalCtx, TitleCardContext* titleCtx) {
spC8 = (spCC * spC8 > 0x1000) ? 0x1000 / spCC : spC8;
spB4 = spB8 + (spC8 * 4);
if (1) {} // Necessary to match
OVERLAY_DISP = func_80093808(OVERLAY_DISP);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, (u8)titleCtx->intensity, (u8)titleCtx->intensity, (u8)titleCtx->intensity,

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@ -6648,8 +6648,8 @@ s32 Camera_Special9(Camera* camera) {
sCameraInterfaceFlags = params->interfaceFlags;
switch (camera->animState) {
do {
} while (0);
if (1) {}
case 0:
camera->unk_14C &= ~(0x4 | 0x2);
camera->animState++;

View File

@ -166,8 +166,6 @@ void EffectShieldParticle_Draw(void* thisx, GraphicsContext* gfxCtx) {
gDPLoadTextureBlock(POLY_XLU_DISP++, gUnknownCircle6Tex, G_IM_FMT_I, G_IM_SIZ_8b, 32, 32, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, 5, 5, G_TX_NOLOD, G_TX_NOLOD);
if (1) {} // Necessary to match
gDPSetCombineLERP(POLY_XLU_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, PRIMITIVE, 0, TEXEL0, 0, 0, 0,
0, COMBINED, 0, 0, 0, COMBINED);
gDPSetRenderMode(POLY_XLU_DISP++, G_RM_PASS, G_RM_ZB_CLD_SURF2);

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@ -152,8 +152,6 @@ void EffectSpark_Draw(void* thisx, GraphicsContext* gfxCtx) {
u8 sp1C4;
f32 ratio;
if (1) {}
OPEN_DISPS(gfxCtx, "../z_eff_spark.c", 293);
if (this != NULL) {

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@ -166,12 +166,11 @@ void Effect_DrawAll(GraphicsContext* gfxCtx) {
}
for (i = 0; i < BLURE_COUNT; i++) {
do {
if (1) {} // Necessary to match
if (sEffectContext.blures[i].status.active) {
sEffectInfoTable[EFFECT_BLURE1].draw(&sEffectContext.blures[i].effect, gfxCtx);
}
} while (0); // Necessary to match
if (sEffectContext.blures[i].status.active) {
sEffectInfoTable[EFFECT_BLURE1].draw(&sEffectContext.blures[i].effect, gfxCtx);
}
if (1) {} // Necessary to match
if (1) {}
}
for (i = 0; i < SHIELD_PARTICLE_COUNT; i++) {

View File

@ -22,9 +22,7 @@ s32 SkelCurve_Init(GlobalContext* globalCtx, SkelAnimeCurve* skelCurve, SkelCurv
skelCurve->transforms = ZeldaArena_MallocDebug(sizeof(*skelCurve->transforms) * skelCurve->limbCount,
"../z_fcurve_data_skelanime.c", 125);
ASSERT(skelCurve->transforms != NULL, "this->now_joint != NULL", "../z_fcurve_data_skelanime.c", 127);
do {
skelCurve->animCurFrame = 0.0f;
} while (0);
skelCurve->animCurFrame = 0.0f;
return 1;
}

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@ -2860,8 +2860,6 @@ void Interface_DrawActionButton(GlobalContext* globalCtx) {
Matrix_Scale(1.0f, 1.0f, 1.0f, MTXMODE_APPLY);
Matrix_RotateX(interfaceCtx->unk_1F4 / 10000.0f, MTXMODE_APPLY);
if (1) {} // Necessary to match
gSPMatrix(OVERLAY_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_parameter.c", 3177),
G_MTX_MODELVIEW | G_MTX_LOAD);
gSPVertex(OVERLAY_DISP++, &interfaceCtx->actionVtx[0], 4, 0);
@ -3183,7 +3181,6 @@ void Interface_Draw(GlobalContext* globalCtx) {
if (gSaveContext.equips.buttonItems[1] < 0xF0) {
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->cLeftAlpha);
gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATERGBA_PRIM, G_CC_MODULATERGBA_PRIM);
if (1) {}
Interface_DrawItemIconTexture(globalCtx, interfaceCtx->iconItemSegment + 0x1000, 1);
gDPPipeSync(OVERLAY_DISP++);
gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
@ -3197,7 +3194,6 @@ void Interface_Draw(GlobalContext* globalCtx) {
if (gSaveContext.equips.buttonItems[2] < 0xF0) {
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->cDownAlpha);
gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATERGBA_PRIM, G_CC_MODULATERGBA_PRIM);
if (1) {}
Interface_DrawItemIconTexture(globalCtx, interfaceCtx->iconItemSegment + 0x2000, 2);
gDPPipeSync(OVERLAY_DISP++);
gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
@ -3211,7 +3207,6 @@ void Interface_Draw(GlobalContext* globalCtx) {
if (gSaveContext.equips.buttonItems[3] < 0xF0) {
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->cRightAlpha);
gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATERGBA_PRIM, G_CC_MODULATERGBA_PRIM);
if (1) {}
Interface_DrawItemIconTexture(globalCtx, interfaceCtx->iconItemSegment + 0x3000, 3);
gDPPipeSync(OVERLAY_DISP++);
gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,

View File

@ -297,7 +297,6 @@ void func_8009638C(Gfx** displayList, u32 source, u32 tlut, u16 width, u16 heigh
bg->s.scaleW = 1024;
bg->s.scaleH = 1024;
bg->s.imageYorig = bg->b.imageY;
if (1) {}
gDPSetOtherMode(displayListHead++,
mode0 | G_AD_DISABLE | G_CD_DISABLE | G_CK_NONE | G_TC_FILT | G_TF_POINT | G_TT_NONE |
G_TL_TILE | G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_NPRIMITIVE,

View File

@ -402,8 +402,6 @@ s32 func_800AB2C4(View* view) {
Mtx* projection;
GraphicsContext* gfxCtx;
if (1) {} // Necessary to match
gfxCtx = view->gfxCtx;
OPEN_DISPS(gfxCtx, "../z_view.c", 777);

View File

@ -367,8 +367,7 @@ void func_8086C874(BgBdanObjects* this, GlobalContext* globalCtx) {
}
}
if (this->switchFlag == 0) {
do {
} while (0);
if (1) {}
Camera_ChangeSetting(globalCtx->cameraPtrs[MAIN_CAM], this->cameraSetting);
func_8005ACFC(globalCtx->cameraPtrs[MAIN_CAM], 4);
}

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@ -582,8 +582,6 @@ void BgJyaCobra_DrawShadow(BgJyaCobra* this, GlobalContext* globalCtx) {
Vec3f sp64;
Vec3s* phi_a3;
if (1) {}
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_bg_jya_cobra.c", 966);
func_80094044(globalCtx->state.gfxCtx);

View File

@ -1098,11 +1098,11 @@ void DemoEffect_UpdateLightEffect(DemoEffect* this, GlobalContext* globalCtx) {
}
if (globalCtx->sceneNum == SCENE_TOKINOMA && gSaveContext.sceneSetupIndex == 14) {
do {
if (globalCtx->csCtx.npcActions[this->csActionId]->action == 2) {
Audio_PlayActorSound2(&this->actor, NA_SE_EV_LIGHT_GATHER - SFX_FLAG);
}
} while (0);
if (1) {}
if (globalCtx->csCtx.npcActions[this->csActionId]->action == 2) {
Audio_PlayActorSound2(&this->actor, NA_SE_EV_LIGHT_GATHER - SFX_FLAG);
}
}
if (globalCtx->sceneNum == SCENE_DAIYOUSEI_IZUMI || globalCtx->sceneNum == SCENE_YOUSEI_IZUMI_YOKO) {

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@ -66,9 +66,8 @@ Gfx* func_80A280BC(GraphicsContext* gfxCtx, BossGanon* dorf) {
displayList = Graph_Alloc(gfxCtx, 4 * sizeof(Gfx));
displayListHead = displayList;
gDPPipeSync(displayListHead++);
do {
if (1) {}
} while (0);
if (1) {}
if (1) {}
gDPSetEnvColor(displayListHead++, 25, 20, 0, dorf->organFadeTimer);
gDPSetRenderMode(displayListHead++, G_RM_FOG_SHADE_A, G_RM_AA_ZB_XLU_SURF2);
gSPEndDisplayList(displayListHead);
@ -83,9 +82,8 @@ Gfx* func_80A28148(GraphicsContext* gfxCtx, BossGanon* dorf) {
displayListHead = displayList;
gDPPipeSync(displayListHead++);
do {
if (1) {}
} while (0);
if (1) {}
if (1) {}
gDPSetEnvColor(displayListHead++, 0, 0, 0, dorf->organFadeTimer);
gDPSetRenderMode(displayListHead++, G_RM_FOG_SHADE_A, G_RM_AA_ZB_XLU_SURF2);
gSPEndDisplayList(displayListHead);

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@ -284,8 +284,6 @@ void EnMag_DrawEffectTextures(Gfx** gfxp, void* maskTex, void* effectTex, s16 ma
gDPLoadMultiBlock_4b(gfx++, maskTex, 0x0000, 0, G_IM_FMT_I, maskWidth, maskHeight, 0, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
if (1) {}
if (!flag) {
gDPLoadMultiBlock(gfx++, effectTex, 0x0100, 1, G_IM_FMT_I, G_IM_SIZ_8b, effectWidth, effectHeight, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, 5, shifts, shiftt);

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@ -2251,10 +2251,8 @@ void EnOssan_DrawCursor(GlobalContext* globalCtx, EnOssan* this, f32 x, f32 y, f
func_80094520(globalCtx->state.gfxCtx);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, this->cursorColorR, this->cursorColorG, this->cursorColorB,
this->cursorColorA);
do {
gDPLoadTextureBlock_4b(OVERLAY_DISP++, &gSelectionCursorTex, G_IM_FMT_IA, 16, 16, 0,
G_TX_MIRROR | G_TX_WRAP, G_TX_MIRROR | G_TX_WRAP, 4, 4, G_TX_NOLOD, G_TX_NOLOD);
} while (0);
gDPLoadTextureBlock_4b(OVERLAY_DISP++, gSelectionCursorTex, G_IM_FMT_IA, 16, 16, 0, G_TX_MIRROR | G_TX_WRAP,
G_TX_MIRROR | G_TX_WRAP, 4, 4, G_TX_NOLOD, G_TX_NOLOD);
w = 16.0f * z;
ulx = (x - w) * 4.0f;
uly = (y - w) * 4.0f;
@ -2299,15 +2297,9 @@ void EnOssan_DrawStickDirectionPrompts(GlobalContext* globalCtx, EnOssan* this)
if (drawStickLeftPrompt || drawStickRightPrompt) {
func_80094520(globalCtx->state.gfxCtx);
gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
gDPSetTextureImage(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_16b, 1, &gArrowCursorTex);
gDPSetTile(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0x0000, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, 4, G_TX_NOLOD);
gDPLoadSync(OVERLAY_DISP++);
gDPLoadBlock(OVERLAY_DISP++, G_TX_LOADTILE, 0, 0, 191, 1024);
gDPPipeSync(OVERLAY_DISP++);
gDPSetTile(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_8b, 2, 0x0000, G_TX_RENDERTILE, 0, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, 4, G_TX_NOLOD);
gDPSetTileSize(OVERLAY_DISP++, G_TX_RENDERTILE, 0, 0, 15 * 4, 23 * 4);
gDPLoadTextureBlock(OVERLAY_DISP++, gArrowCursorTex, G_IM_FMT_IA, G_IM_SIZ_8b, 16, 24, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, 4, G_TX_NOMASK, G_TX_NOLOD,
G_TX_NOLOD);
if (drawStickLeftPrompt) {
EnOssan_DrawTextRec(globalCtx, this->stickLeftPrompt.arrowColorR, this->stickLeftPrompt.arrowColorG,
this->stickLeftPrompt.arrowColorB, this->stickLeftPrompt.arrowColorA,
@ -2320,15 +2312,9 @@ void EnOssan_DrawStickDirectionPrompts(GlobalContext* globalCtx, EnOssan* this)
this->stickRightPrompt.arrowTexX, this->stickRightPrompt.arrowTexY,
this->stickRightPrompt.z, 0, 0, 1.0f, 1.0f);
}
gDPSetTextureImage(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_16b, 1, &gControlStickTex);
gDPSetTile(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0x0000, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, 4, G_TX_NOLOD);
gDPLoadSync(OVERLAY_DISP++);
gDPLoadBlock(OVERLAY_DISP++, G_TX_LOADTILE, 0, 0, 127, 1024);
gDPPipeSync(OVERLAY_DISP++);
gDPSetTile(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_8b, 2, 0x0000, G_TX_RENDERTILE, 0, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, 4, G_TX_NOLOD);
gDPSetTileSize(OVERLAY_DISP++, G_TX_RENDERTILE, 0, 0, 15 * 4, 15 * 4);
gDPLoadTextureBlock(OVERLAY_DISP++, gControlStickTex, G_IM_FMT_IA, G_IM_SIZ_8b, 16, 16, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, 4, G_TX_NOMASK, G_TX_NOLOD,
G_TX_NOLOD);
if (drawStickLeftPrompt) {
EnOssan_DrawTextRec(globalCtx, this->stickLeftPrompt.stickColorR, this->stickLeftPrompt.stickColorG,
this->stickLeftPrompt.stickColorB, this->stickLeftPrompt.stickColorA,

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@ -367,8 +367,6 @@ void func_80AF9C70(u8* shadowTexture, Player* player, GlobalContext* globalCtx)
OPEN_DISPS(gfxCtx, "../z_en_sda.c", 826);
if (1) {}
osSyncPrintf("SDA D 1\n");
func_80094044(globalCtx->state.gfxCtx);
gDPSetPrimColor(POLY_XLU_DISP++, 0x00, 0x00, 0, 0, 0, (BREG(52) + 50));

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@ -350,7 +350,6 @@ void KaleidoScope_DrawQuestStatus(GlobalContext* globalCtx, GraphicsContext* gfx
gDPLoadTextureBlock(POLY_OPA_DISP++, gSongNoteTex, G_IM_FMT_IA, G_IM_SIZ_8b, 16, 24, 0, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
if (1) {}
for (sp218 = 0; sp218 < 12; sp218++, sp21A += 4) {
if (CHECK_QUEST_ITEM(sp218 + 6)) {
@ -511,7 +510,6 @@ void KaleidoScope_DrawQuestStatus(GlobalContext* globalCtx, GraphicsContext* gfx
gDPLoadTextureBlock(POLY_OPA_DISP++, D_8082A130[D_8082A124[sp218]], G_IM_FMT_IA, G_IM_SIZ_8b, 16,
16, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
if (1) {}
gSP1Quadrangle(POLY_OPA_DISP++, 0, 2, 3, 1, 0);
}
@ -548,7 +546,6 @@ void KaleidoScope_DrawQuestStatus(GlobalContext* globalCtx, GraphicsContext* gfx
gDPLoadTextureBlock(POLY_OPA_DISP++, D_8082A130[gOcarinaSongNotes[phi_a2].notesIdx[phi_s3]],
G_IM_FMT_IA, G_IM_SIZ_8b, 16, 16, 0, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
if (1) {}
gSP1Quadrangle(POLY_OPA_DISP++, 0, 2, 3, 1, 0);
}
@ -598,7 +595,6 @@ void KaleidoScope_DrawQuestStatus(GlobalContext* globalCtx, GraphicsContext* gfx
gDPLoadTextureBlock(POLY_OPA_DISP++, D_8082A130[D_8082A124[phi_s3]], G_IM_FMT_IA, G_IM_SIZ_8b, 16,
16, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
if (1) {}
gSP1Quadrangle(POLY_OPA_DISP++, 0, 2, 3, 1, 0);
}
@ -657,7 +653,6 @@ void KaleidoScope_DrawQuestStatus(GlobalContext* globalCtx, GraphicsContext* gfx
gDPLoadTextureBlock(POLY_OPA_DISP++, ((u8*)gCounterDigit0Tex + (8 * 16 * sp208[sp218])), G_IM_FMT_I,
G_IM_SIZ_8b, 8, 16, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
if (1) {}
gSP1Quadrangle(POLY_OPA_DISP++, sp21A, sp21A + 2, sp21A + 3, sp21A + 1, 0);

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@ -502,8 +502,6 @@ void KaleidoScope_DrawWorldMap(GlobalContext* globalCtx, GraphicsContext* gfxCtx
G_TX_NOLOD, G_TX_NOLOD);
gSP1Quadrangle(POLY_OPA_DISP++, j, j + 2, j + 3, j + 1, 0);
if (1) {}
}
gSPVertex(POLY_OPA_DISP++, &pauseCtx->mapPageVtx[220], 28, 0);
@ -563,8 +561,6 @@ void KaleidoScope_DrawWorldMap(GlobalContext* globalCtx, GraphicsContext* gfxCtx
G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
gSP1Quadrangle(POLY_OPA_DISP++, j, j + 2, j + 3, j + 1, 0);
if (1) {}
}
}
}

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@ -478,8 +478,6 @@ Gfx* KaleidoScope_DrawPageSections(Gfx* gfx, Vtx* vertices, void** textures) {
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
gSP1Quadrangle(gfx++, j, j + 2, j + 3, j + 1, 0);
if (1) {}
j += 4;
i++;
}
@ -493,8 +491,6 @@ Gfx* KaleidoScope_DrawPageSections(Gfx* gfx, Vtx* vertices, void** textures) {
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
gSP1Quadrangle(gfx++, j, j + 2, j + 3, j + 1, 0);
if (1) {}
j += 4;
i++;
}