diff --git a/src/overlays/actors/ovl_Bg_Bdan_Switch/z_bg_bdan_switch.c b/src/overlays/actors/ovl_Bg_Bdan_Switch/z_bg_bdan_switch.c index a28786d50f..4fdf0d7dea 100644 --- a/src/overlays/actors/ovl_Bg_Bdan_Switch/z_bg_bdan_switch.c +++ b/src/overlays/actors/ovl_Bg_Bdan_Switch/z_bg_bdan_switch.c @@ -120,7 +120,7 @@ void BgBdanSwitch_InitDynaPoly(BgBdanSwitch* this, PlayState* play, CollisionHea void BgBdanSwitch_InitCollision(BgBdanSwitch* this, PlayState* play) { Actor* actor = &this->dyna.actor; Collider_InitJntSph(play, &this->collider); - Collider_SetJntSph(play, &this->collider, actor, &sJntSphInit, this->colliderItems); + Collider_SetJntSph(play, &this->collider, actor, &sJntSphInit, this->colliderElements); } void func_8086D0EC(BgBdanSwitch* this) { diff --git a/src/overlays/actors/ovl_Bg_Bdan_Switch/z_bg_bdan_switch.h b/src/overlays/actors/ovl_Bg_Bdan_Switch/z_bg_bdan_switch.h index e47a98e6c8..f86ef79e3e 100644 --- a/src/overlays/actors/ovl_Bg_Bdan_Switch/z_bg_bdan_switch.h +++ b/src/overlays/actors/ovl_Bg_Bdan_Switch/z_bg_bdan_switch.h @@ -20,7 +20,7 @@ typedef struct BgBdanSwitch { /* 0x0000 */ DynaPolyActor dyna; /* 0x0164 */ BgBdanSwitchActionFunc actionFunc; /* 0x0168 */ ColliderJntSph collider; - /* 0x0188 */ ColliderJntSphElement colliderItems[1]; + /* 0x0188 */ ColliderJntSphElement colliderElements[1]; /* 0x01C8 */ f32 unk_1C8; /* 0x01CC */ s16 unk_1CC; /* 0x01CE */ char unk_1CE[0x2]; diff --git a/src/overlays/actors/ovl_Bg_Bombwall/z_bg_bombwall.c b/src/overlays/actors/ovl_Bg_Bombwall/z_bg_bombwall.c index 0e5db9b283..b97d4c80bc 100644 --- a/src/overlays/actors/ovl_Bg_Bombwall/z_bg_bombwall.c +++ b/src/overlays/actors/ovl_Bg_Bombwall/z_bg_bombwall.c @@ -134,7 +134,7 @@ void BgBombwall_Init(Actor* thisx, PlayState* play) { BgBombwall_InitDynapoly(this, play); this->unk_2A2 |= 2; Collider_InitTris(play, &this->collider); - Collider_SetTris(play, &this->collider, &this->dyna.actor, &sTrisInit, this->colliderItems); + Collider_SetTris(play, &this->collider, &this->dyna.actor, &sTrisInit, this->colliderElements); for (i = 0; i <= 2; i++) { for (j = 0; j <= 2; j++) { diff --git a/src/overlays/actors/ovl_Bg_Bombwall/z_bg_bombwall.h b/src/overlays/actors/ovl_Bg_Bombwall/z_bg_bombwall.h index 4c58b38788..8cd1bb879f 100644 --- a/src/overlays/actors/ovl_Bg_Bombwall/z_bg_bombwall.h +++ b/src/overlays/actors/ovl_Bg_Bombwall/z_bg_bombwall.h @@ -11,7 +11,7 @@ typedef void (*BgBombwallActionFunc)(struct BgBombwall*, struct PlayState*); typedef struct BgBombwall { /* 0x0000 */ DynaPolyActor dyna; /* 0x0164 */ ColliderTris collider; - /* 0x0184 */ ColliderTrisElement colliderItems[3]; + /* 0x0184 */ ColliderTrisElement colliderElements[3]; /* 0x0298 */ BgBombwallActionFunc actionFunc; /* 0x029C */ Gfx* dList; /* 0x02A0 */ s16 unk_2A0; diff --git a/src/overlays/actors/ovl_Bg_Hidan_Dalm/z_bg_hidan_dalm.c b/src/overlays/actors/ovl_Bg_Hidan_Dalm/z_bg_hidan_dalm.c index b64979766c..885967c2bb 100644 --- a/src/overlays/actors/ovl_Bg_Hidan_Dalm/z_bg_hidan_dalm.c +++ b/src/overlays/actors/ovl_Bg_Hidan_Dalm/z_bg_hidan_dalm.c @@ -114,7 +114,7 @@ void BgHidanDalm_Init(Actor* thisx, PlayState* play) { CollisionHeader_GetVirtual(&gFireTempleHammerableTotemCol, &colHeader); this->dyna.bgId = DynaPoly_SetBgActor(play, &play->colCtx.dyna, thisx, colHeader); Collider_InitTris(play, &this->collider); - Collider_SetTris(play, &this->collider, thisx, &sTrisInit, this->colliderItems); + Collider_SetTris(play, &this->collider, thisx, &sTrisInit, this->colliderElements); this->switchFlag = PARAMS_GET_U(thisx->params, 8, 8); thisx->params &= 0xFF; diff --git a/src/overlays/actors/ovl_Bg_Hidan_Dalm/z_bg_hidan_dalm.h b/src/overlays/actors/ovl_Bg_Hidan_Dalm/z_bg_hidan_dalm.h index 39a5d64c99..83cabfaab4 100644 --- a/src/overlays/actors/ovl_Bg_Hidan_Dalm/z_bg_hidan_dalm.h +++ b/src/overlays/actors/ovl_Bg_Hidan_Dalm/z_bg_hidan_dalm.h @@ -13,7 +13,7 @@ typedef struct BgHidanDalm { /* 0x0164 */ BgHidanDalmActionFunc actionFunc; /* 0x0168 */ u8 switchFlag; /* 0x016C */ ColliderTris collider; - /* 0x018C */ ColliderTrisElement colliderItems[4]; + /* 0x018C */ ColliderTrisElement colliderElements[4]; } BgHidanDalm; // size = 0x02FC #endif diff --git a/src/overlays/actors/ovl_Bg_Hidan_Hamstep/z_bg_hidan_hamstep.c b/src/overlays/actors/ovl_Bg_Hidan_Hamstep/z_bg_hidan_hamstep.c index f882203bd5..92ba5dd5b0 100644 --- a/src/overlays/actors/ovl_Bg_Hidan_Hamstep/z_bg_hidan_hamstep.c +++ b/src/overlays/actors/ovl_Bg_Hidan_Hamstep/z_bg_hidan_hamstep.c @@ -153,7 +153,7 @@ void BgHidanHamstep_Init(Actor* thisx, PlayState* play) { if (PARAMS_GET_U(this->dyna.actor.params, 0, 8) == 0) { Collider_InitTris(play, &this->collider); - Collider_SetTris(play, &this->collider, &this->dyna.actor, &sTrisInit, this->colliderItems); + Collider_SetTris(play, &this->collider, &this->dyna.actor, &sTrisInit, this->colliderElements); for (i = 0; i < 2; i++) { for (i2 = 0; i2 < 3; i2++) { diff --git a/src/overlays/actors/ovl_Bg_Hidan_Hamstep/z_bg_hidan_hamstep.h b/src/overlays/actors/ovl_Bg_Hidan_Hamstep/z_bg_hidan_hamstep.h index 34c2537203..faf1db7577 100644 --- a/src/overlays/actors/ovl_Bg_Hidan_Hamstep/z_bg_hidan_hamstep.h +++ b/src/overlays/actors/ovl_Bg_Hidan_Hamstep/z_bg_hidan_hamstep.h @@ -11,7 +11,7 @@ typedef void (*BgHidanHamstepActionFunc)(struct BgHidanHamstep*, struct PlayStat typedef struct BgHidanHamstep { /* 0x0000 */ DynaPolyActor dyna; /* 0x0164 */ ColliderTris collider; - /* 0x0184 */ ColliderTrisElement colliderItems[2]; + /* 0x0184 */ ColliderTrisElement colliderElements[2]; /* 0x023C */ BgHidanHamstepActionFunc actionFunc; /* 0x0240 */ s32 action; /* 0x0244 */ s32 unk_244; diff --git a/src/overlays/actors/ovl_Bg_Hidan_Hrock/z_bg_hidan_hrock.c b/src/overlays/actors/ovl_Bg_Hidan_Hrock/z_bg_hidan_hrock.c index 2fae07b984..a4fd5fab33 100644 --- a/src/overlays/actors/ovl_Bg_Hidan_Hrock/z_bg_hidan_hrock.c +++ b/src/overlays/actors/ovl_Bg_Hidan_Hrock/z_bg_hidan_hrock.c @@ -95,7 +95,7 @@ void BgHidanHrock_Init(Actor* thisx, PlayState* play) { this->unk_16A = PARAMS_GET_U(thisx->params, 0, 6); thisx->params = PARAMS_GET_U(thisx->params, 8, 8); Collider_InitTris(play, &this->collider); - Collider_SetTris(play, &this->collider, thisx, &sTrisInit, this->colliderItems); + Collider_SetTris(play, &this->collider, thisx, &sTrisInit, this->colliderElements); DynaPolyActor_Init(&this->dyna, 0); sinRotY = Math_SinS(thisx->shape.rot.y); diff --git a/src/overlays/actors/ovl_Bg_Hidan_Hrock/z_bg_hidan_hrock.h b/src/overlays/actors/ovl_Bg_Hidan_Hrock/z_bg_hidan_hrock.h index 892e44865b..955ddd5dfc 100644 --- a/src/overlays/actors/ovl_Bg_Hidan_Hrock/z_bg_hidan_hrock.h +++ b/src/overlays/actors/ovl_Bg_Hidan_Hrock/z_bg_hidan_hrock.h @@ -14,7 +14,7 @@ typedef struct BgHidanHrock { /* 0x0168 */ s16 unk_168; /* 0x016A */ u8 unk_16A; /* 0x016C */ ColliderTris collider; - /* 0x018C */ ColliderTrisElement colliderItems[2]; + /* 0x018C */ ColliderTrisElement colliderElements[2]; } BgHidanHrock; // size = 0x0244 #endif diff --git a/src/overlays/actors/ovl_Bg_Hidan_Kowarerukabe/z_bg_hidan_kowarerukabe.c b/src/overlays/actors/ovl_Bg_Hidan_Kowarerukabe/z_bg_hidan_kowarerukabe.c index 25263fd571..27312b4fae 100644 --- a/src/overlays/actors/ovl_Bg_Hidan_Kowarerukabe/z_bg_hidan_kowarerukabe.c +++ b/src/overlays/actors/ovl_Bg_Hidan_Kowarerukabe/z_bg_hidan_kowarerukabe.c @@ -103,7 +103,7 @@ void BgHidanKowarerukabe_InitColliderSphere(BgHidanKowarerukabe* this, PlayState s32 pad; Collider_InitJntSph(play, &this->collider); - Collider_SetJntSph(play, &this->collider, &this->dyna.actor, &sJntSphInit, this->colliderItems); + Collider_SetJntSph(play, &this->collider, &this->dyna.actor, &sJntSphInit, this->colliderElements); this->collider.elements[0].dim.modelSphere.radius = sphereRadii[PARAMS_GET_U(this->dyna.actor.params, 0, 8)]; this->collider.elements[0].dim.modelSphere.center.y = sphereYPositions[PARAMS_GET_U(this->dyna.actor.params, 0, 8)]; diff --git a/src/overlays/actors/ovl_Bg_Hidan_Kowarerukabe/z_bg_hidan_kowarerukabe.h b/src/overlays/actors/ovl_Bg_Hidan_Kowarerukabe/z_bg_hidan_kowarerukabe.h index 4fc6befab2..7257a210f1 100644 --- a/src/overlays/actors/ovl_Bg_Hidan_Kowarerukabe/z_bg_hidan_kowarerukabe.h +++ b/src/overlays/actors/ovl_Bg_Hidan_Kowarerukabe/z_bg_hidan_kowarerukabe.h @@ -9,7 +9,7 @@ struct BgHidanKowarerukabe; typedef struct BgHidanKowarerukabe { /* 0x0000 */ DynaPolyActor dyna; /* 0x0164 */ ColliderJntSph collider; - /* 0x0184 */ ColliderJntSphElement colliderItems[1]; + /* 0x0184 */ ColliderJntSphElement colliderElements[1]; } BgHidanKowarerukabe; // size = 0x01C4 #endif diff --git a/src/overlays/actors/ovl_Bg_Hidan_Rsekizou/z_bg_hidan_rsekizou.c b/src/overlays/actors/ovl_Bg_Hidan_Rsekizou/z_bg_hidan_rsekizou.c index d0ea75d091..715ecc5fba 100644 --- a/src/overlays/actors/ovl_Bg_Hidan_Rsekizou/z_bg_hidan_rsekizou.c +++ b/src/overlays/actors/ovl_Bg_Hidan_Rsekizou/z_bg_hidan_rsekizou.c @@ -141,8 +141,8 @@ void BgHidanRsekizou_Init(Actor* thisx, PlayState* play) { CollisionHeader_GetVirtual(&gFireTempleSpinningFlamethrowerCol, &colHeader); this->dyna.bgId = DynaPoly_SetBgActor(play, &play->colCtx.dyna, &this->dyna.actor, colHeader); Collider_InitJntSph(play, &this->collider); - Collider_SetJntSph(play, &this->collider, &this->dyna.actor, &sJntSphInit, this->colliderItems); - for (i = 0; i < ARRAY_COUNT(this->colliderItems); i++) { + Collider_SetJntSph(play, &this->collider, &this->dyna.actor, &sJntSphInit, this->colliderElements); + for (i = 0; i < ARRAY_COUNT(this->colliderElements); i++) { this->collider.elements[i].dim.worldSphere.radius = this->collider.elements[i].dim.modelSphere.radius; } this->burnFrame = 0; @@ -178,7 +178,7 @@ void BgHidanRsekizou_Update(Actor* thisx, PlayState* play) { yawSine = Math_SinS(this->dyna.actor.shape.rot.y); yawCosine = Math_CosS(this->dyna.actor.shape.rot.y); - for (i = 0; i < ARRAY_COUNT(this->colliderItems); i++) { + for (i = 0; i < ARRAY_COUNT(this->colliderElements); i++) { sphere = &this->collider.elements[i]; sphere->dim.worldSphere.center.x = this->dyna.actor.home.pos.x + yawCosine * sphere->dim.modelSphere.center.x + yawSine * sphere->dim.modelSphere.center.z; diff --git a/src/overlays/actors/ovl_Bg_Hidan_Rsekizou/z_bg_hidan_rsekizou.h b/src/overlays/actors/ovl_Bg_Hidan_Rsekizou/z_bg_hidan_rsekizou.h index 13ce01a7f5..82725e4fc1 100644 --- a/src/overlays/actors/ovl_Bg_Hidan_Rsekizou/z_bg_hidan_rsekizou.h +++ b/src/overlays/actors/ovl_Bg_Hidan_Rsekizou/z_bg_hidan_rsekizou.h @@ -11,7 +11,7 @@ typedef struct BgHidanRsekizou { /* 0x0164 */ s16 bendFrame; /* 0x0166 */ s16 burnFrame; /* 0x0168 */ ColliderJntSph collider; - /* 0x0188 */ ColliderJntSphElement colliderItems[6]; + /* 0x0188 */ ColliderJntSphElement colliderElements[6]; } BgHidanRsekizou; // size = 0x0308 #endif diff --git a/src/overlays/actors/ovl_Bg_Hidan_Sekizou/z_bg_hidan_sekizou.c b/src/overlays/actors/ovl_Bg_Hidan_Sekizou/z_bg_hidan_sekizou.c index 840fbeb959..1c86d7d851 100644 --- a/src/overlays/actors/ovl_Bg_Hidan_Sekizou/z_bg_hidan_sekizou.c +++ b/src/overlays/actors/ovl_Bg_Hidan_Sekizou/z_bg_hidan_sekizou.c @@ -165,8 +165,8 @@ void BgHidanSekizou_Init(Actor* thisx, PlayState* play) { Actor_ProcessInitChain(&this->dyna.actor, sInitChain); DynaPolyActor_Init(&this->dyna, 0); Collider_InitJntSph(play, &this->collider); - Collider_SetJntSph(play, &this->collider, &this->dyna.actor, &sJntSphInit, this->elements); - for (i = 0; i < ARRAY_COUNT(this->elements); i++) { + Collider_SetJntSph(play, &this->collider, &this->dyna.actor, &sJntSphInit, this->colliderElements); + for (i = 0; i < ARRAY_COUNT(this->colliderElements); i++) { this->collider.elements[i].dim.worldSphere.radius = this->collider.elements[i].dim.modelSphere.radius; } if (this->dyna.actor.params == 0) { @@ -221,7 +221,7 @@ void func_8088D434(BgHidanSekizou* this, PlayState* play) { } } } - for (i = 3 * phi_s4; i < ARRAY_COUNT(this->elements); i++) { + for (i = 3 * phi_s4; i < ARRAY_COUNT(this->colliderElements); i++) { this->collider.elements[i].base.atElemFlags &= ~ATELEM_ON; this->collider.elements[i].base.ocElemFlags &= ~OCELEM_ON; } diff --git a/src/overlays/actors/ovl_Bg_Hidan_Sekizou/z_bg_hidan_sekizou.h b/src/overlays/actors/ovl_Bg_Hidan_Sekizou/z_bg_hidan_sekizou.h index 45aef4e922..c898f9d934 100644 --- a/src/overlays/actors/ovl_Bg_Hidan_Sekizou/z_bg_hidan_sekizou.h +++ b/src/overlays/actors/ovl_Bg_Hidan_Sekizou/z_bg_hidan_sekizou.h @@ -14,7 +14,7 @@ typedef struct BgHidanSekizou { /* 0x0168 */ s16 unk_168[4]; /* 0x0170 */ s16 unk_170; /* 0x0174 */ ColliderJntSph collider; - /* 0x0194 */ ColliderJntSphElement elements[6]; + /* 0x0194 */ ColliderJntSphElement colliderElements[6]; } BgHidanSekizou; // size = 0x0314 #endif diff --git a/src/overlays/actors/ovl_Bg_Hidan_Sima/z_bg_hidan_sima.c b/src/overlays/actors/ovl_Bg_Hidan_Sima/z_bg_hidan_sima.c index 66f15cd166..20b3717087 100644 --- a/src/overlays/actors/ovl_Bg_Hidan_Sima/z_bg_hidan_sima.c +++ b/src/overlays/actors/ovl_Bg_Hidan_Sima/z_bg_hidan_sima.c @@ -107,7 +107,7 @@ void BgHidanSima_Init(Actor* thisx, PlayState* play) { } this->dyna.bgId = DynaPoly_SetBgActor(play, &play->colCtx.dyna, &this->dyna.actor, colHeader); Collider_InitJntSph(play, &this->collider); - Collider_SetJntSph(play, &this->collider, &this->dyna.actor, &sJntSphInit, this->elements); + Collider_SetJntSph(play, &this->collider, &this->dyna.actor, &sJntSphInit, this->colliderElements); for (i = 0; i < ARRAY_COUNT(sJntSphElementsInit); i++) { this->collider.elements[i].dim.worldSphere.radius = this->collider.elements[i].dim.modelSphere.radius; } diff --git a/src/overlays/actors/ovl_Bg_Hidan_Sima/z_bg_hidan_sima.h b/src/overlays/actors/ovl_Bg_Hidan_Sima/z_bg_hidan_sima.h index a4f5175c8d..dd64b556b0 100644 --- a/src/overlays/actors/ovl_Bg_Hidan_Sima/z_bg_hidan_sima.h +++ b/src/overlays/actors/ovl_Bg_Hidan_Sima/z_bg_hidan_sima.h @@ -13,7 +13,7 @@ typedef struct BgHidanSima { /* 0x0164 */ BgHidanSimaActionFunc actionFunc; /* 0x0168 */ s16 timer; /* 0x016C */ ColliderJntSph collider; - /* 0x018C */ ColliderJntSphElement elements[2]; + /* 0x018C */ ColliderJntSphElement colliderElements[2]; } BgHidanSima; // size = 0x020C #endif diff --git a/src/overlays/actors/ovl_Bg_Jya_Bombiwa/z_bg_jya_bombiwa.c b/src/overlays/actors/ovl_Bg_Jya_Bombiwa/z_bg_jya_bombiwa.c index c7d6fb3d9b..ea2dd59eb2 100644 --- a/src/overlays/actors/ovl_Bg_Jya_Bombiwa/z_bg_jya_bombiwa.c +++ b/src/overlays/actors/ovl_Bg_Jya_Bombiwa/z_bg_jya_bombiwa.c @@ -92,7 +92,7 @@ void BgJyaBombiwa_InitCollider(BgJyaBombiwa* this, PlayState* play) { s32 pad; Collider_InitJntSph(play, &this->collider); - Collider_SetJntSph(play, &this->collider, &this->dyna.actor, &sJntSphInit, this->colliderItems); + Collider_SetJntSph(play, &this->collider, &this->dyna.actor, &sJntSphInit, this->colliderElements); } void BgJyaBombiwa_Init(Actor* thisx, PlayState* play) { diff --git a/src/overlays/actors/ovl_Bg_Jya_Bombiwa/z_bg_jya_bombiwa.h b/src/overlays/actors/ovl_Bg_Jya_Bombiwa/z_bg_jya_bombiwa.h index ed0e29f1e9..6593e49037 100644 --- a/src/overlays/actors/ovl_Bg_Jya_Bombiwa/z_bg_jya_bombiwa.h +++ b/src/overlays/actors/ovl_Bg_Jya_Bombiwa/z_bg_jya_bombiwa.h @@ -11,7 +11,7 @@ typedef struct BgJyaBombiwa { /* 0x0000 */ DynaPolyActor dyna; /* 0x0164 */ s32 unk_164; /* 0x0168 */ ColliderJntSph collider; - /* 0x0188 */ ColliderJntSphElement colliderItems[1]; + /* 0x0188 */ ColliderJntSphElement colliderElements[1]; } BgJyaBombiwa; // size = 0x01C8 #endif diff --git a/src/overlays/actors/ovl_Bg_Jya_Haheniron/z_bg_jya_haheniron.c b/src/overlays/actors/ovl_Bg_Jya_Haheniron/z_bg_jya_haheniron.c index 7226d1a821..f19f5f9baf 100644 --- a/src/overlays/actors/ovl_Bg_Jya_Haheniron/z_bg_jya_haheniron.c +++ b/src/overlays/actors/ovl_Bg_Jya_Haheniron/z_bg_jya_haheniron.c @@ -87,7 +87,7 @@ void BgJyaHaheniron_ColliderInit(BgJyaHaheniron* this, PlayState* play) { s32 pad; Collider_InitJntSph(play, &this->collider); - Collider_SetJntSph(play, &this->collider, &this->actor, &sJntSphInit, this->colliderItems); + Collider_SetJntSph(play, &this->collider, &this->actor, &sJntSphInit, this->colliderElements); } void BgJyaHaheniron_SpawnFragments(PlayState* play, Vec3f* vec1, Vec3f* vec2) { diff --git a/src/overlays/actors/ovl_Bg_Jya_Haheniron/z_bg_jya_haheniron.h b/src/overlays/actors/ovl_Bg_Jya_Haheniron/z_bg_jya_haheniron.h index e8ef33d5d0..2da7d3673f 100644 --- a/src/overlays/actors/ovl_Bg_Jya_Haheniron/z_bg_jya_haheniron.h +++ b/src/overlays/actors/ovl_Bg_Jya_Haheniron/z_bg_jya_haheniron.h @@ -12,7 +12,7 @@ typedef struct BgJyaHaheniron { /* 0x0000 */ Actor actor; /* 0x014C */ BgJyaHahenironActionFunc actionFunc; /* 0x0150 */ ColliderJntSph collider; - /* 0x0170 */ ColliderJntSphElement colliderItems[1]; + /* 0x0170 */ ColliderJntSphElement colliderElements[1]; /* 0x01B0 */ s16 timer; } BgJyaHaheniron; // size = 0x01B4 diff --git a/src/overlays/actors/ovl_Bg_Menkuri_Eye/z_bg_menkuri_eye.c b/src/overlays/actors/ovl_Bg_Menkuri_Eye/z_bg_menkuri_eye.c index 2a2740349e..79102a7c12 100644 --- a/src/overlays/actors/ovl_Bg_Menkuri_Eye/z_bg_menkuri_eye.c +++ b/src/overlays/actors/ovl_Bg_Menkuri_Eye/z_bg_menkuri_eye.c @@ -74,7 +74,7 @@ void BgMenkuriEye_Init(Actor* thisx, PlayState* play) { Actor_ProcessInitChain(&this->actor, sInitChain); Collider_InitJntSph(play, &this->collider); - Collider_SetJntSph(play, &this->collider, &this->actor, &sJntSphInit, this->colliderItems); + Collider_SetJntSph(play, &this->collider, &this->actor, &sJntSphInit, this->colliderElements); this->collider.elements[0].dim.worldSphere.center.x = this->actor.world.pos.x; this->collider.elements[0].dim.worldSphere.center.y = this->actor.world.pos.y; this->collider.elements[0].dim.worldSphere.center.z = this->actor.world.pos.z; diff --git a/src/overlays/actors/ovl_Bg_Menkuri_Eye/z_bg_menkuri_eye.h b/src/overlays/actors/ovl_Bg_Menkuri_Eye/z_bg_menkuri_eye.h index 7ed3004edd..69f1e32eab 100644 --- a/src/overlays/actors/ovl_Bg_Menkuri_Eye/z_bg_menkuri_eye.h +++ b/src/overlays/actors/ovl_Bg_Menkuri_Eye/z_bg_menkuri_eye.h @@ -10,7 +10,7 @@ typedef struct BgMenkuriEye { /* 0x0000 */ Actor actor; /* 0x014C */ s16 framesUntilDisable; /* 0x0150 */ ColliderJntSph collider; - /* 0x0170 */ ColliderJntSphElement colliderItems[1]; + /* 0x0170 */ ColliderJntSphElement colliderElements[1]; } BgMenkuriEye; // size = 0x01B0 #endif diff --git a/src/overlays/actors/ovl_Bg_Mizu_Bwall/z_bg_mizu_bwall.c b/src/overlays/actors/ovl_Bg_Mizu_Bwall/z_bg_mizu_bwall.c index 156a44aa20..787739822f 100644 --- a/src/overlays/actors/ovl_Bg_Mizu_Bwall/z_bg_mizu_bwall.c +++ b/src/overlays/actors/ovl_Bg_Mizu_Bwall/z_bg_mizu_bwall.c @@ -206,7 +206,8 @@ void BgMizuBwall_Init(Actor* thisx, PlayState* play) { this->actionFunc = BgMizuBwall_DoNothing; } else { Collider_InitTris(play, &this->collider); - if (!Collider_SetTris(play, &this->collider, &this->dyna.actor, &sTrisInitFloor, this->elements)) { + if (!Collider_SetTris(play, &this->collider, &this->dyna.actor, &sTrisInitFloor, + this->colliderElements)) { PRINTF("Error : コリジョンデータセット失敗(%s %d)(arg_data 0x%04x)\n", "../z_bg_mizu_bwall.c", 484, this->dyna.actor.params); Actor_Kill(&this->dyna.actor); @@ -245,7 +246,8 @@ void BgMizuBwall_Init(Actor* thisx, PlayState* play) { this->actionFunc = BgMizuBwall_DoNothing; } else { Collider_InitTris(play, &this->collider); - if (!Collider_SetTris(play, &this->collider, &this->dyna.actor, &sTrisInitRutoWall, this->elements)) { + if (!Collider_SetTris(play, &this->collider, &this->dyna.actor, &sTrisInitRutoWall, + this->colliderElements)) { PRINTF("Error : コリジョンデータセット失敗(%s %d)(arg_data 0x%04x)\n", "../z_bg_mizu_bwall.c", 558, this->dyna.actor.params); Actor_Kill(&this->dyna.actor); @@ -284,7 +286,8 @@ void BgMizuBwall_Init(Actor* thisx, PlayState* play) { this->actionFunc = BgMizuBwall_DoNothing; } else { Collider_InitTris(play, &this->collider); - if (!Collider_SetTris(play, &this->collider, &this->dyna.actor, &sTrisInitUnusedWall, this->elements)) { + if (!Collider_SetTris(play, &this->collider, &this->dyna.actor, &sTrisInitUnusedWall, + this->colliderElements)) { PRINTF("Error : コリジョンデータセット失敗(%s %d)(arg_data 0x%04x)\n", "../z_bg_mizu_bwall.c", 638, this->dyna.actor.params); Actor_Kill(&this->dyna.actor); @@ -326,7 +329,7 @@ void BgMizuBwall_Init(Actor* thisx, PlayState* play) { } else { Collider_InitTris(play, &this->collider); if (!Collider_SetTris(play, &this->collider, &this->dyna.actor, &sTrisInitStingerWall, - this->elements)) { + this->colliderElements)) { PRINTF("Error : コリジョンデータセット失敗(%s %d)(arg_data 0x%04x)\n", "../z_bg_mizu_bwall.c", 724, this->dyna.actor.params); Actor_Kill(&this->dyna.actor); @@ -368,7 +371,7 @@ void BgMizuBwall_Init(Actor* thisx, PlayState* play) { } else { Collider_InitTris(play, &this->collider); if (!Collider_SetTris(play, &this->collider, &this->dyna.actor, &sTrisInitStingerWall, - this->elements)) { + this->colliderElements)) { PRINTF("Error : コリジョンデータセット失敗(%s %d)(arg_data 0x%04x)\n", "../z_bg_mizu_bwall.c", 798, this->dyna.actor.params); Actor_Kill(&this->dyna.actor); diff --git a/src/overlays/actors/ovl_Bg_Mizu_Bwall/z_bg_mizu_bwall.h b/src/overlays/actors/ovl_Bg_Mizu_Bwall/z_bg_mizu_bwall.h index 4a23306a39..aacbf321a5 100644 --- a/src/overlays/actors/ovl_Bg_Mizu_Bwall/z_bg_mizu_bwall.h +++ b/src/overlays/actors/ovl_Bg_Mizu_Bwall/z_bg_mizu_bwall.h @@ -11,7 +11,7 @@ typedef void (*BgMizuBwallActionFunc)(struct BgMizuBwall*, struct PlayState*); typedef struct BgMizuBwall { /* 0x0000 */ DynaPolyActor dyna; /* 0x0164 */ ColliderTris collider; - /* 0x0184 */ ColliderTrisElement elements[3]; // only ever uses 2 + /* 0x0184 */ ColliderTrisElement colliderElements[3]; // only ever uses 2 /* 0x0298 */ BgMizuBwallActionFunc actionFunc; /* 0x029C */ f32 yRot; /* 0x02A0 */ s32 scrollAlpha1; diff --git a/src/overlays/actors/ovl_Bg_Mori_Hashigo/z_bg_mori_hashigo.c b/src/overlays/actors/ovl_Bg_Mori_Hashigo/z_bg_mori_hashigo.c index 53bc3b6b47..211f06d3bb 100644 --- a/src/overlays/actors/ovl_Bg_Mori_Hashigo/z_bg_mori_hashigo.c +++ b/src/overlays/actors/ovl_Bg_Mori_Hashigo/z_bg_mori_hashigo.c @@ -102,7 +102,7 @@ void BgMoriHashigo_InitCollider(BgMoriHashigo* this, PlayState* play) { s32 pad; Collider_InitJntSph(play, &this->collider); - Collider_SetJntSph(play, &this->collider, &this->dyna.actor, &sJntSphInit, this->colliderItems); + Collider_SetJntSph(play, &this->collider, &this->dyna.actor, &sJntSphInit, this->colliderElements); this->collider.elements[0].dim.worldSphere.center.x = (s16)this->dyna.actor.world.pos.x; this->collider.elements[0].dim.worldSphere.center.y = (s16)this->dyna.actor.world.pos.y + 21; diff --git a/src/overlays/actors/ovl_Bg_Mori_Hashigo/z_bg_mori_hashigo.h b/src/overlays/actors/ovl_Bg_Mori_Hashigo/z_bg_mori_hashigo.h index 4e6e93a5de..d667f933e7 100644 --- a/src/overlays/actors/ovl_Bg_Mori_Hashigo/z_bg_mori_hashigo.h +++ b/src/overlays/actors/ovl_Bg_Mori_Hashigo/z_bg_mori_hashigo.h @@ -11,7 +11,7 @@ typedef void (*BgMoriHashigoActionFunc)(struct BgMoriHashigo*, PlayState*); typedef struct BgMoriHashigo { /* 0x0000 */ DynaPolyActor dyna; /* 0x0164 */ ColliderJntSph collider; - /* 0x0184 */ ColliderJntSphElement colliderItems[1]; + /* 0x0184 */ ColliderJntSphElement colliderElements[1]; /* 0x01C4 */ BgMoriHashigoActionFunc actionFunc; /* 0x01C8 */ s16 hitTimer; /* 0x01CA */ s16 bounceCounter; diff --git a/src/overlays/actors/ovl_Bg_Po_Event/z_bg_po_event.c b/src/overlays/actors/ovl_Bg_Po_Event/z_bg_po_event.c index 64d7bb9f46..1c5ce99ec1 100644 --- a/src/overlays/actors/ovl_Bg_Po_Event/z_bg_po_event.c +++ b/src/overlays/actors/ovl_Bg_Po_Event/z_bg_po_event.c @@ -216,7 +216,7 @@ void BgPoEvent_Init(Actor* thisx, PlayState* play) { if (this->type >= 2) { Collider_InitTris(play, &this->collider); - Collider_SetTris(play, &this->collider, thisx, &sTrisInit, this->colliderItems); + Collider_SetTris(play, &this->collider, thisx, &sTrisInit, this->colliderElements); if (Flags_GetSwitch(play, thisx->params)) { Actor_Kill(thisx); } else { diff --git a/src/overlays/actors/ovl_Bg_Po_Event/z_bg_po_event.h b/src/overlays/actors/ovl_Bg_Po_Event/z_bg_po_event.h index e279513666..78fe7fc966 100644 --- a/src/overlays/actors/ovl_Bg_Po_Event/z_bg_po_event.h +++ b/src/overlays/actors/ovl_Bg_Po_Event/z_bg_po_event.h @@ -16,7 +16,7 @@ typedef struct BgPoEvent { /* 0x016A */ s8 direction; /* 0x016C */ s16 timer; /* 0x0170 */ ColliderTris collider; - /* 0x0190 */ ColliderTrisElement colliderItems[2]; + /* 0x0190 */ ColliderTrisElement colliderElements[2]; } BgPoEvent; // size = 0x0248 #endif diff --git a/src/overlays/actors/ovl_Bg_Spot06_Objects/z_bg_spot06_objects.c b/src/overlays/actors/ovl_Bg_Spot06_Objects/z_bg_spot06_objects.c index d06e292e12..f7576aef8d 100644 --- a/src/overlays/actors/ovl_Bg_Spot06_Objects/z_bg_spot06_objects.c +++ b/src/overlays/actors/ovl_Bg_Spot06_Objects/z_bg_spot06_objects.c @@ -121,7 +121,7 @@ void BgSpot06Objects_Init(Actor* thisx, PlayState* play) { case LHO_WATER_TEMPLE_ENTRANCE_LOCK: Actor_ProcessInitChain(thisx, sInitChain); Collider_InitJntSph(play, &this->collider); - Collider_SetJntSph(play, &this->collider, thisx, &sJntSphInit, this->colliderItem); + Collider_SetJntSph(play, &this->collider, thisx, &sJntSphInit, this->colliderElements); if (LINK_IS_ADULT && Flags_GetSwitch(play, this->switchFlag)) { if (!GET_EVENTCHKINF(EVENTCHKINF_RESTORED_LAKE_HYLIA)) { diff --git a/src/overlays/actors/ovl_Bg_Spot06_Objects/z_bg_spot06_objects.h b/src/overlays/actors/ovl_Bg_Spot06_Objects/z_bg_spot06_objects.h index 08fdf1e9af..5b4281d014 100644 --- a/src/overlays/actors/ovl_Bg_Spot06_Objects/z_bg_spot06_objects.h +++ b/src/overlays/actors/ovl_Bg_Spot06_Objects/z_bg_spot06_objects.h @@ -15,7 +15,7 @@ typedef struct BgSpot06Objects { /* 0x016A */ s16 timer; /* 0x016C */ f32 lakeHyliaWaterLevel; /* 0x0170 */ ColliderJntSph collider; - /* 0x0190 */ ColliderJntSphElement colliderItem[1]; + /* 0x0190 */ ColliderJntSphElement colliderElements[1]; } BgSpot06Objects; // size = 0x01D0 #endif diff --git a/src/overlays/actors/ovl_Bg_Spot08_Bakudankabe/z_bg_spot08_bakudankabe.c b/src/overlays/actors/ovl_Bg_Spot08_Bakudankabe/z_bg_spot08_bakudankabe.c index 7d44d616d2..e3803b9f4d 100644 --- a/src/overlays/actors/ovl_Bg_Spot08_Bakudankabe/z_bg_spot08_bakudankabe.c +++ b/src/overlays/actors/ovl_Bg_Spot08_Bakudankabe/z_bg_spot08_bakudankabe.c @@ -97,7 +97,7 @@ void func_808B02D0(BgSpot08Bakudankabe* this, PlayState* play) { s32 pad; Collider_InitJntSph(play, &this->collider); - Collider_SetJntSph(play, &this->collider, &this->dyna.actor, &sJntSphInit, this->colliderItems); + Collider_SetJntSph(play, &this->collider, &this->dyna.actor, &sJntSphInit, this->colliderElements); } void func_808B0324(BgSpot08Bakudankabe* this, PlayState* play) { diff --git a/src/overlays/actors/ovl_Bg_Spot08_Bakudankabe/z_bg_spot08_bakudankabe.h b/src/overlays/actors/ovl_Bg_Spot08_Bakudankabe/z_bg_spot08_bakudankabe.h index 3be139505d..33c18e1b2f 100644 --- a/src/overlays/actors/ovl_Bg_Spot08_Bakudankabe/z_bg_spot08_bakudankabe.h +++ b/src/overlays/actors/ovl_Bg_Spot08_Bakudankabe/z_bg_spot08_bakudankabe.h @@ -9,7 +9,7 @@ struct BgSpot08Bakudankabe; typedef struct BgSpot08Bakudankabe { /* 0x0000 */ DynaPolyActor dyna; /* 0x0164 */ ColliderJntSph collider; - /* 0x0184 */ ColliderJntSphElement colliderItems[3]; + /* 0x0184 */ ColliderJntSphElement colliderElements[3]; } BgSpot08Bakudankabe; // size = 0x0244 #endif diff --git a/src/overlays/actors/ovl_Bg_Ydan_Maruta/z_bg_ydan_maruta.c b/src/overlays/actors/ovl_Bg_Ydan_Maruta/z_bg_ydan_maruta.c index 2b799465ce..ea045b8ebb 100644 --- a/src/overlays/actors/ovl_Bg_Ydan_Maruta/z_bg_ydan_maruta.c +++ b/src/overlays/actors/ovl_Bg_Ydan_Maruta/z_bg_ydan_maruta.c @@ -86,7 +86,7 @@ void BgYdanMaruta_Init(Actor* thisx, PlayState* play) { Actor_ProcessInitChain(&this->dyna.actor, sInitChain); Collider_InitTris(play, &this->collider); - Collider_SetTris(play, &this->collider, &this->dyna.actor, &sTrisInit, this->elements); + Collider_SetTris(play, &this->collider, &this->dyna.actor, &sTrisInit, this->colliderElements); this->switchFlag = PARAMS_GET_U(this->dyna.actor.params, 0, 16); thisx->params = PARAMS_GET_U(thisx->params, 8, 8); // thisx is required to match here diff --git a/src/overlays/actors/ovl_Bg_Ydan_Maruta/z_bg_ydan_maruta.h b/src/overlays/actors/ovl_Bg_Ydan_Maruta/z_bg_ydan_maruta.h index 72b753b83e..ff857fe1a6 100644 --- a/src/overlays/actors/ovl_Bg_Ydan_Maruta/z_bg_ydan_maruta.h +++ b/src/overlays/actors/ovl_Bg_Ydan_Maruta/z_bg_ydan_maruta.h @@ -14,7 +14,7 @@ typedef struct BgYdanMaruta { /* 0x0168 */ u8 switchFlag; /* 0x016A */ s16 unk_16A; /* 0x016C */ ColliderTris collider; - /* 0x018C */ ColliderTrisElement elements[2]; + /* 0x018C */ ColliderTrisElement colliderElements[2]; } BgYdanMaruta; // size = 0x0244 #endif diff --git a/src/overlays/actors/ovl_Boss_Dodongo/z_boss_dodongo.c b/src/overlays/actors/ovl_Boss_Dodongo/z_boss_dodongo.c index ee1142b45a..d28f674f5c 100644 --- a/src/overlays/actors/ovl_Boss_Dodongo/z_boss_dodongo.c +++ b/src/overlays/actors/ovl_Boss_Dodongo/z_boss_dodongo.c @@ -200,7 +200,7 @@ void BossDodongo_Init(Actor* thisx, PlayState* play) { this->unk_224 = 2.0f; this->unk_228 = 9200.0f; Collider_InitJntSph(play, &this->collider); - Collider_SetJntSph(play, &this->collider, &this->actor, &sJntSphInit, this->items); + Collider_SetJntSph(play, &this->collider, &this->actor, &sJntSphInit, this->colliderElements); if (Flags_GetClear(play, play->roomCtx.curRoom.num)) { // KD is dead u16* temp_s1_3 = SEGMENTED_TO_VIRTUAL(gDodongosCavernBossLavaFloorTex); diff --git a/src/overlays/actors/ovl_Boss_Dodongo/z_boss_dodongo.h b/src/overlays/actors/ovl_Boss_Dodongo/z_boss_dodongo.h index dc5398598d..098deb9306 100644 --- a/src/overlays/actors/ovl_Boss_Dodongo/z_boss_dodongo.h +++ b/src/overlays/actors/ovl_Boss_Dodongo/z_boss_dodongo.h @@ -96,7 +96,7 @@ typedef struct BossDodongo { /* 0x0428 */ Vec3f subCamEye; /* 0x0434 */ Vec3f subCamAt; /* 0x0440 */ ColliderJntSph collider; - /* 0x0460 */ ColliderJntSphElement items[19]; + /* 0x0460 */ ColliderJntSphElement colliderElements[19]; /* 0x0920 */ BossDodongoEffect effects[BOSS_DODONGO_EFFECT_COUNT]; } BossDodongo; // size = 0x1820 diff --git a/src/overlays/actors/ovl_Boss_Fd/z_boss_fd.c b/src/overlays/actors/ovl_Boss_Fd/z_boss_fd.c index 1dfc472a45..50fe691b89 100644 --- a/src/overlays/actors/ovl_Boss_Fd/z_boss_fd.c +++ b/src/overlays/actors/ovl_Boss_Fd/z_boss_fd.c @@ -193,7 +193,7 @@ void BossFd_Init(Actor* thisx, PlayState* play) { this->actor.world.pos.x = this->actor.world.pos.z = 0.0f; this->actor.world.pos.y = -200.0f; Collider_InitJntSph(play, &this->collider); - Collider_SetJntSph(play, &this->collider, &this->actor, &sJntSphInit, this->elements); + Collider_SetJntSph(play, &this->collider, &this->actor, &sJntSphInit, this->colliderElements); for (i = 0; i < 100; i++) { this->bodySegsPos[i].x = this->actor.world.pos.x; diff --git a/src/overlays/actors/ovl_Boss_Fd/z_boss_fd.h b/src/overlays/actors/ovl_Boss_Fd/z_boss_fd.h index dd1cbc8f0a..eb2a1e0ca9 100644 --- a/src/overlays/actors/ovl_Boss_Fd/z_boss_fd.h +++ b/src/overlays/actors/ovl_Boss_Fd/z_boss_fd.h @@ -175,7 +175,7 @@ typedef struct BossFd { /* 0x1488 */ f32 subCamAtYOffset; /* 0x148C */ f32 subCamShake; /* 0x1490 */ ColliderJntSph collider; - /* 0x14B0 */ ColliderJntSphElement elements[19]; + /* 0x14B0 */ ColliderJntSphElement colliderElements[19]; /* 0x1970 */ BossFdEffect effects[BOSSFD_EFFECT_COUNT]; } BossFd; // size = 0x43A0 diff --git a/src/overlays/actors/ovl_Boss_Fd2/z_boss_fd2.c b/src/overlays/actors/ovl_Boss_Fd2/z_boss_fd2.c index bf270508c4..065f5ce03a 100644 --- a/src/overlays/actors/ovl_Boss_Fd2/z_boss_fd2.c +++ b/src/overlays/actors/ovl_Boss_Fd2/z_boss_fd2.c @@ -185,7 +185,7 @@ void BossFd2_Init(Actor* thisx, PlayState* play) { this->actionFunc = BossFd2_Wait; } Collider_InitJntSph(play, &this->collider); - Collider_SetJntSph(play, &this->collider, &this->actor, &sJntSphInit, this->elements); + Collider_SetJntSph(play, &this->collider, &this->actor, &sJntSphInit, this->colliderElements); } void BossFd2_Destroy(Actor* thisx, PlayState* play) { @@ -816,7 +816,7 @@ void BossFd2_CollisionCheck(BossFd2* this, PlayState* play) { if (this->actionFunc == BossFd2_ClawSwipe) { Player* player = GET_PLAYER(play); - for (i = 0; i < ARRAY_COUNT(this->elements); i++) { + for (i = 0; i < ARRAY_COUNT(this->colliderElements); i++) { if (this->collider.elements[i].base.atElemFlags & ATELEM_HIT) { this->collider.elements[i].base.atElemFlags &= ~ATELEM_HIT; Actor_PlaySfx(&player->actor, NA_SE_PL_BODY_HIT); diff --git a/src/overlays/actors/ovl_Boss_Fd2/z_boss_fd2.h b/src/overlays/actors/ovl_Boss_Fd2/z_boss_fd2.h index f2d3ff45ad..15bb14c0ce 100644 --- a/src/overlays/actors/ovl_Boss_Fd2/z_boss_fd2.h +++ b/src/overlays/actors/ovl_Boss_Fd2/z_boss_fd2.h @@ -83,7 +83,7 @@ typedef struct BossFd2 { /* 0x1414 */ f32 subCamAtYOffset; /* 0x1418 */ f32 subCamShake; /* 0x141C */ ColliderJntSph collider; - /* 0x143C */ ColliderJntSphElement elements[9]; + /* 0x143C */ ColliderJntSphElement colliderElements[9]; } BossFd2; // size = 0x167C #endif diff --git a/src/overlays/actors/ovl_Boss_Goma/z_boss_goma.c b/src/overlays/actors/ovl_Boss_Goma/z_boss_goma.c index 1b6f70f93f..5f24de4dfb 100644 --- a/src/overlays/actors/ovl_Boss_Goma/z_boss_goma.c +++ b/src/overlays/actors/ovl_Boss_Goma/z_boss_goma.c @@ -385,7 +385,7 @@ void BossGoma_Init(Actor* thisx, PlayState* play) { this->actor.colChkInfo.health = 10; this->actor.colChkInfo.mass = MASS_IMMOVABLE; Collider_InitJntSph(play, &this->collider); - Collider_SetJntSph(play, &this->collider, &this->actor, &sColliderJntSphInit, this->colliderItems); + Collider_SetJntSph(play, &this->collider, &this->actor, &sColliderJntSphInit, this->colliderElements); if (Flags_GetClear(play, play->roomCtx.curRoom.num)) { Actor_Kill(&this->actor); diff --git a/src/overlays/actors/ovl_Boss_Goma/z_boss_goma.h b/src/overlays/actors/ovl_Boss_Goma/z_boss_goma.h index 1f66092ce9..4e4c8ea955 100644 --- a/src/overlays/actors/ovl_Boss_Goma/z_boss_goma.h +++ b/src/overlays/actors/ovl_Boss_Goma/z_boss_goma.h @@ -150,7 +150,7 @@ typedef struct BossGoma { /* 0x02A8 */ Vec3f defeatedLimbPositions[100]; // only 85/86 first indices actually used /* 0x0758 */ u8 deadLimbsState[100]; // only 85/90 first indices actually used /* 0x07BC */ ColliderJntSph collider; - /* 0x07DC */ ColliderJntSphElement colliderItems[13]; + /* 0x07DC */ ColliderJntSphElement colliderElements[13]; } BossGoma; // size = 0x0B1C #endif diff --git a/src/overlays/actors/ovl_En_Ba/z_en_ba.c b/src/overlays/actors/ovl_En_Ba/z_en_ba.c index 098980836e..829fe5b34d 100644 --- a/src/overlays/actors/ovl_En_Ba/z_en_ba.c +++ b/src/overlays/actors/ovl_En_Ba/z_en_ba.c @@ -118,7 +118,7 @@ void EnBa_Init(Actor* thisx, PlayState* play) { this->actor.colChkInfo.health = 4; this->actor.colChkInfo.mass = MASS_HEAVY; Collider_InitJntSph(play, &this->collider); - Collider_SetJntSph(play, &this->collider, &this->actor, &sJntSphInit, this->colliderItems); + Collider_SetJntSph(play, &this->collider, &this->actor, &sJntSphInit, this->colliderElements); } else { Actor_SetScale(&this->actor, 0.021f); EnBa_SetupFallAsBlob(this); diff --git a/src/overlays/actors/ovl_En_Ba/z_en_ba.h b/src/overlays/actors/ovl_En_Ba/z_en_ba.h index f39fa33995..35f383726e 100644 --- a/src/overlays/actors/ovl_En_Ba/z_en_ba.h +++ b/src/overlays/actors/ovl_En_Ba/z_en_ba.h @@ -31,7 +31,7 @@ typedef struct EnBa { /* 0x031A */ s16 unk_31A; /* 0x031C */ s16 unk_31C; /* 0x0320 */ ColliderJntSph collider; - /* 0x0340 */ ColliderJntSphElement colliderItems[2]; + /* 0x0340 */ ColliderJntSphElement colliderElements[2]; } EnBa; // size = 0x03C0 #endif diff --git a/src/overlays/actors/ovl_En_Bb/z_en_bb.c b/src/overlays/actors/ovl_En_Bb/z_en_bb.c index d93676f337..4076b77fdf 100644 --- a/src/overlays/actors/ovl_En_Bb/z_en_bb.c +++ b/src/overlays/actors/ovl_En_Bb/z_en_bb.c @@ -335,7 +335,7 @@ void EnBb_Init(Actor* thisx, PlayState* play) { this->unk_254 = 0; thisx->colChkInfo.health = 4; Collider_InitJntSph(play, &this->collider); - Collider_SetJntSph(play, &this->collider, thisx, &sJntSphInit, this->elements); + Collider_SetJntSph(play, &this->collider, thisx, &sJntSphInit, this->colliderElements); this->actionState = PARAMS_GET_NOMASK(thisx->params, 8); diff --git a/src/overlays/actors/ovl_En_Bb/z_en_bb.h b/src/overlays/actors/ovl_En_Bb/z_en_bb.h index 2ffe375713..0b7e85c461 100644 --- a/src/overlays/actors/ovl_En_Bb/z_en_bb.h +++ b/src/overlays/actors/ovl_En_Bb/z_en_bb.h @@ -41,7 +41,7 @@ typedef struct EnBb { /* 0x02A8 */ s16 fireIceTimer; /* 0x02AA */ u8 dmgEffect; /* 0x02AC */ ColliderJntSph collider; - /* 0x02CC */ ColliderJntSphElement elements[1]; + /* 0x02CC */ ColliderJntSphElement colliderElements[1]; /* 0x030C */ BodyBreak bodyBreak; /* 0x0324 */ Actor* targetActor; } EnBb; // size = 0x0328 diff --git a/src/overlays/actors/ovl_En_Butte/z_en_butte.c b/src/overlays/actors/ovl_En_Butte/z_en_butte.c index b3deb35f9e..3d721c28ff 100644 --- a/src/overlays/actors/ovl_En_Butte/z_en_butte.c +++ b/src/overlays/actors/ovl_En_Butte/z_en_butte.c @@ -159,7 +159,7 @@ void EnButte_Init(Actor* thisx, PlayState* play) { SkelAnime_Init(play, &this->skelAnime, &gButterflySkel, &gButterflyAnim, this->jointTable, this->morphTable, 8); Collider_InitJntSph(play, &this->collider); - Collider_SetJntSph(play, &this->collider, &this->actor, &sColliderInit, this->colliderItems); + Collider_SetJntSph(play, &this->collider, &this->actor, &sColliderInit, this->colliderElements); this->actor.colChkInfo.mass = 0; this->unk_25C = Rand_ZeroOne() * 0xFFFF; this->unk_25E = Rand_ZeroOne() * 0xFFFF; diff --git a/src/overlays/actors/ovl_En_Butte/z_en_butte.h b/src/overlays/actors/ovl_En_Butte/z_en_butte.h index 1a34747dbd..345a41dc11 100644 --- a/src/overlays/actors/ovl_En_Butte/z_en_butte.h +++ b/src/overlays/actors/ovl_En_Butte/z_en_butte.h @@ -11,7 +11,7 @@ typedef void (*EnButteActionFunc)(struct EnButte*, PlayState*); typedef struct EnButte { /* 0x0000 */ Actor actor; /* 0x014C */ ColliderJntSph collider; - /* 0x016C */ ColliderJntSphElement colliderItems[1]; + /* 0x016C */ ColliderJntSphElement colliderElements[1]; /* 0x01AC */ SkelAnime skelAnime; /* 0x01F0 */ Vec3s jointTable[8]; /* 0x0220 */ Vec3s morphTable[8]; diff --git a/src/overlays/actors/ovl_En_Crow/z_en_crow.c b/src/overlays/actors/ovl_En_Crow/z_en_crow.c index 977d0a5e29..3ce86ff9d3 100644 --- a/src/overlays/actors/ovl_En_Crow/z_en_crow.c +++ b/src/overlays/actors/ovl_En_Crow/z_en_crow.c @@ -124,7 +124,7 @@ void EnCrow_Init(Actor* thisx, PlayState* play) { Actor_ProcessInitChain(&this->actor, sInitChain); SkelAnime_InitFlex(play, &this->skelAnime, &gGuaySkel, &gGuayFlyAnim, this->jointTable, this->morphTable, 9); Collider_InitJntSph(play, &this->collider); - Collider_SetJntSph(play, &this->collider, &this->actor, &sJntSphInit, this->colliderItems); + Collider_SetJntSph(play, &this->collider, &this->actor, &sJntSphInit, this->colliderElements); this->collider.elements[0].dim.worldSphere.radius = sJntSphInit.elements[0].dim.modelSphere.radius; CollisionCheck_SetInfo(&this->actor.colChkInfo, &sDamageTable, &sColChkInfoInit); ActorShape_Init(&this->actor.shape, 2000.0f, ActorShadow_DrawCircle, 20.0f); diff --git a/src/overlays/actors/ovl_En_Crow/z_en_crow.h b/src/overlays/actors/ovl_En_Crow/z_en_crow.h index 153634818b..fb13e7bca6 100644 --- a/src/overlays/actors/ovl_En_Crow/z_en_crow.h +++ b/src/overlays/actors/ovl_En_Crow/z_en_crow.h @@ -19,7 +19,7 @@ typedef struct EnCrow { /* 0x01CA */ Vec3s jointTable[9]; /* 0x0200 */ Vec3s morphTable[9]; /* 0x0238 */ ColliderJntSph collider; - /* 0x0258 */ ColliderJntSphElement colliderItems[1]; + /* 0x0258 */ ColliderJntSphElement colliderElements[1]; } EnCrow; // size = 0x0298 #endif diff --git a/src/overlays/actors/ovl_En_Dha/z_en_dha.c b/src/overlays/actors/ovl_En_Dha/z_en_dha.c index 9da4c1b8b0..599c175696 100644 --- a/src/overlays/actors/ovl_En_Dha/z_en_dha.c +++ b/src/overlays/actors/ovl_En_Dha/z_en_dha.c @@ -178,7 +178,7 @@ void EnDha_Init(Actor* thisx, PlayState* play) { this->actor.colChkInfo.health = 8; this->limbAngleX[0] = -0x4000; Collider_InitJntSph(play, &this->collider); - Collider_SetJntSph(play, &this->collider, &this->actor, &sJntSphInit, this->colliderItem); + Collider_SetJntSph(play, &this->collider, &this->actor, &sJntSphInit, this->colliderElements); this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; EnDha_SetupWait(this); diff --git a/src/overlays/actors/ovl_En_Dha/z_en_dha.h b/src/overlays/actors/ovl_En_Dha/z_en_dha.h index 0f4e072c09..f7cbd78d7b 100644 --- a/src/overlays/actors/ovl_En_Dha/z_en_dha.h +++ b/src/overlays/actors/ovl_En_Dha/z_en_dha.h @@ -24,7 +24,7 @@ typedef struct EnDha { /* 0x01DC */ Vec3f handPos[2]; /* 0x01F4 */ Vec3f armPos; /* 0x0200 */ ColliderJntSph collider; - /* 0x0220 */ ColliderJntSphElement colliderItem[5]; + /* 0x0220 */ ColliderJntSphElement colliderElements[5]; } EnDha; // size = 0x0360 #endif diff --git a/src/overlays/actors/ovl_En_Fd/z_en_fd.c b/src/overlays/actors/ovl_En_Fd/z_en_fd.c index 785b4937aa..8f6bb89253 100644 --- a/src/overlays/actors/ovl_En_Fd/z_en_fd.c +++ b/src/overlays/actors/ovl_En_Fd/z_en_fd.c @@ -460,7 +460,7 @@ void EnFd_Init(Actor* thisx, PlayState* play) { SkelAnime_InitFlex(play, &this->skelAnime, &gFlareDancerSkel, NULL, this->jointTable, this->morphTable, 27); ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 32.0f); Collider_InitJntSph(play, &this->collider); - Collider_SetJntSph(play, &this->collider, &this->actor, &sJntSphInit, this->colSphs); + Collider_SetJntSph(play, &this->collider, &this->actor, &sJntSphInit, this->colliderElements); CollisionCheck_SetInfo2(&this->actor.colChkInfo, DamageTable_Get(0xF), &sColChkInit); this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; this->actor.flags |= ACTOR_FLAG_SFX_FOR_PLAYER_BODY_HIT; diff --git a/src/overlays/actors/ovl_En_Fd/z_en_fd.h b/src/overlays/actors/ovl_En_Fd/z_en_fd.h index 3559410526..e68ac87880 100644 --- a/src/overlays/actors/ovl_En_Fd/z_en_fd.h +++ b/src/overlays/actors/ovl_En_Fd/z_en_fd.h @@ -34,7 +34,7 @@ typedef struct EnFd { /* 0x014C */ SkelAnime skelAnime; /* 0x0190 */ EnFdActionFunc actionFunc; /* 0x0194 */ ColliderJntSph collider; - /* 0x01B4 */ ColliderJntSphElement colSphs[12]; + /* 0x01B4 */ ColliderJntSphElement colliderElements[12]; /* 0x04B4 */ u8 coreActive; /* 0x04B6 */ s16 initYawToInitPos; /* 0x04B8 */ s16 curYawToInitPos; diff --git a/src/overlays/actors/ovl_En_Firefly/z_en_firefly.c b/src/overlays/actors/ovl_En_Firefly/z_en_firefly.c index 23f7a29776..e674ee9bf5 100644 --- a/src/overlays/actors/ovl_En_Firefly/z_en_firefly.c +++ b/src/overlays/actors/ovl_En_Firefly/z_en_firefly.c @@ -159,7 +159,7 @@ void EnFirefly_Init(Actor* thisx, PlayState* play) { ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 25.0f); SkelAnime_Init(play, &this->skelAnime, &gKeeseSkeleton, &gKeeseFlyAnim, this->jointTable, this->morphTable, 28); Collider_InitJntSph(play, &this->collider); - Collider_SetJntSph(play, &this->collider, &this->actor, &sJntSphInit, this->colliderItems); + Collider_SetJntSph(play, &this->collider, &this->actor, &sJntSphInit, this->colliderElements); CollisionCheck_SetInfo(&this->actor.colChkInfo, &sDamageTable, &sColChkInfoInit); if (PARAMS_GET_NOSHIFT(this->actor.params, 15, 1) != 0) { diff --git a/src/overlays/actors/ovl_En_Firefly/z_en_firefly.h b/src/overlays/actors/ovl_En_Firefly/z_en_firefly.h index 529815b7f7..7638036a82 100644 --- a/src/overlays/actors/ovl_En_Firefly/z_en_firefly.h +++ b/src/overlays/actors/ovl_En_Firefly/z_en_firefly.h @@ -21,7 +21,7 @@ typedef struct EnFirefly { /* 0x0266 */ Vec3s morphTable[28]; /* 0x0310 */ f32 maxAltitude; /* 0x0314 */ ColliderJntSph collider; - /* 0x0344 */ ColliderJntSphElement colliderItems[1]; + /* 0x0344 */ ColliderJntSphElement colliderElements[1]; } EnFirefly; // size = 0x0374 typedef enum KeeseType { diff --git a/src/overlays/actors/ovl_En_Fish/z_en_fish.c b/src/overlays/actors/ovl_En_Fish/z_en_fish.c index 8ef16187f3..f2f9185a72 100644 --- a/src/overlays/actors/ovl_En_Fish/z_en_fish.c +++ b/src/overlays/actors/ovl_En_Fish/z_en_fish.c @@ -135,7 +135,7 @@ void EnFish_Init(Actor* thisx, PlayState* play) { Actor_ProcessInitChain(&this->actor, sInitChain); SkelAnime_InitFlex(play, &this->skelAnime, &gFishSkel, &gFishInWaterAnim, this->jointTable, this->morphTable, 7); Collider_InitJntSph(play, &this->collider); - Collider_SetJntSph(play, &this->collider, &this->actor, &sJntSphInit, this->colliderItems); + Collider_SetJntSph(play, &this->collider, &this->actor, &sJntSphInit, this->colliderElements); this->actor.colChkInfo.mass = 50; this->slowPhase = Rand_ZeroOne() * (0xFFFF + 0.5f); this->fastPhase = Rand_ZeroOne() * (0xFFFF + 0.5f); diff --git a/src/overlays/actors/ovl_En_Fish/z_en_fish.h b/src/overlays/actors/ovl_En_Fish/z_en_fish.h index 01cdbd0b36..d75de5b0a5 100644 --- a/src/overlays/actors/ovl_En_Fish/z_en_fish.h +++ b/src/overlays/actors/ovl_En_Fish/z_en_fish.h @@ -11,7 +11,7 @@ typedef void (*EnFishActionFunc)(struct EnFish*, struct PlayState*); typedef struct EnFish { /* 0x0000 */ Actor actor; /* 0x014C */ ColliderJntSph collider; - /* 0x016C */ ColliderJntSphElement colliderItems[1]; + /* 0x016C */ ColliderJntSphElement colliderElements[1]; /* 0x01AC */ SkelAnime skelAnime; /* 0x01F0 */ Vec3s jointTable[7]; /* 0x021A */ Vec3s morphTable[7]; diff --git a/src/overlays/actors/ovl_En_Fw/z_en_fw.c b/src/overlays/actors/ovl_En_Fw/z_en_fw.c index 7332f89eaa..b9a678d699 100644 --- a/src/overlays/actors/ovl_En_Fw/z_en_fw.c +++ b/src/overlays/actors/ovl_En_Fw/z_en_fw.c @@ -206,7 +206,7 @@ void EnFw_Init(Actor* thisx, PlayState* play) { Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENFW_ANIM_0); ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 20.0f); Collider_InitJntSph(play, &this->collider); - Collider_SetJntSph(play, &this->collider, &this->actor, &sJntSphInit, this->sphs); + Collider_SetJntSph(play, &this->collider, &this->actor, &sJntSphInit, this->colliderElements); CollisionCheck_SetInfo2(&this->actor.colChkInfo, DamageTable_Get(0x10), &D_80A1FB94); Actor_SetScale(&this->actor, 0.01f); this->runDirection = -this->actor.params; diff --git a/src/overlays/actors/ovl_En_Fw/z_en_fw.h b/src/overlays/actors/ovl_En_Fw/z_en_fw.h index 7342d1f606..b19f967111 100644 --- a/src/overlays/actors/ovl_En_Fw/z_en_fw.h +++ b/src/overlays/actors/ovl_En_Fw/z_en_fw.h @@ -28,7 +28,7 @@ typedef struct EnFw { /* 0x014C */ SkelAnime skelAnime; /* 0x0190 */ EnFwActionFunc actionFunc; /* 0x0194 */ ColliderJntSph collider; - /* 0x01B4 */ ColliderJntSphElement sphs[1]; + /* 0x01B4 */ ColliderJntSphElement colliderElements[1]; /* 0x01F4 */ Vec3f bompPos; /* 0x0200 */ u8 lastDmgHook; /* 0x0202 */ s16 runDirection; diff --git a/src/overlays/actors/ovl_En_Goroiwa/z_en_goroiwa.c b/src/overlays/actors/ovl_En_Goroiwa/z_en_goroiwa.c index 56f7b6d975..944add8533 100644 --- a/src/overlays/actors/ovl_En_Goroiwa/z_en_goroiwa.c +++ b/src/overlays/actors/ovl_En_Goroiwa/z_en_goroiwa.c @@ -105,7 +105,7 @@ void EnGoroiwa_InitCollider(EnGoroiwa* this, PlayState* play) { s32 pad; Collider_InitJntSph(play, &this->collider); - Collider_SetJntSph(play, &this->collider, &this->actor, &sJntSphInit, this->colliderItems); + Collider_SetJntSph(play, &this->collider, &this->actor, &sJntSphInit, this->colliderElements); EnGoroiwa_UpdateCollider(this); this->collider.elements[0].dim.worldSphere.radius = 58; } diff --git a/src/overlays/actors/ovl_En_Goroiwa/z_en_goroiwa.h b/src/overlays/actors/ovl_En_Goroiwa/z_en_goroiwa.h index 6285432936..311ee5f94d 100644 --- a/src/overlays/actors/ovl_En_Goroiwa/z_en_goroiwa.h +++ b/src/overlays/actors/ovl_En_Goroiwa/z_en_goroiwa.h @@ -12,7 +12,7 @@ typedef struct EnGoroiwa { /* 0x0000 */ Actor actor; /* 0x014C */ EnGoroiwaActionFunc actionFunc; /* 0x0150 */ ColliderJntSph collider; - /* 0x0170 */ ColliderJntSphElement colliderItems[1]; + /* 0x0170 */ ColliderJntSphElement colliderElements[1]; /* 0x01B0 */ Vec3f prevUnitRollAxis; /* 0x01BC */ f32 prevRollAngleDiff; /* 0x01C0 */ f32 rollRotSpeed; diff --git a/src/overlays/actors/ovl_En_Ny/z_en_ny.c b/src/overlays/actors/ovl_En_Ny/z_en_ny.c index 37bc973c1c..bf71620dc3 100644 --- a/src/overlays/actors/ovl_En_Ny/z_en_ny.c +++ b/src/overlays/actors/ovl_En_Ny/z_en_ny.c @@ -124,7 +124,7 @@ void EnNy_Init(Actor* thisx, PlayState* play) { this->actor.colChkInfo.damageTable = &sDamageTable; this->actor.colChkInfo.health = 2; Collider_InitJntSph(play, &this->collider); - Collider_SetJntSph(play, &this->collider, &this->actor, &sColliderInit, this->elements); + Collider_SetJntSph(play, &this->collider, &this->actor, &sColliderInit, this->colliderElements); ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 20.0f); this->unk_1CA = 0; this->unk_1D0 = 0; diff --git a/src/overlays/actors/ovl_En_Ny/z_en_ny.h b/src/overlays/actors/ovl_En_Ny/z_en_ny.h index 477fcf7b5c..03cace42fb 100644 --- a/src/overlays/actors/ovl_En_Ny/z_en_ny.h +++ b/src/overlays/actors/ovl_En_Ny/z_en_ny.h @@ -12,7 +12,7 @@ typedef struct EnNy { /* 0x0000 */ Actor actor; /* 0x014C */ EnNyActionFunc actionFunc; /* 0x0150 */ ColliderJntSph collider; - /* 0x0170 */ ColliderJntSphElement elements[1]; + /* 0x0170 */ ColliderJntSphElement colliderElements[1]; /* 0x01B0 */ char unk_1B0[0x18]; /* 0x01C8 */ s16 timer; /* 0x01CA */ s16 unk_1CA; diff --git a/src/overlays/actors/ovl_En_Skb/z_en_skb.c b/src/overlays/actors/ovl_En_Skb/z_en_skb.c index b6a7ef4398..f7b41eb316 100644 --- a/src/overlays/actors/ovl_En_Skb/z_en_skb.c +++ b/src/overlays/actors/ovl_En_Skb/z_en_skb.c @@ -182,7 +182,7 @@ void EnSkb_Init(Actor* thisx, PlayState* play) { this->actor.naviEnemyId = NAVI_ENEMY_STALCHILD; Collider_InitJntSph(play, &this->collider); - Collider_SetJntSph(play, &this->collider, &this->actor, &sJntSphInit, this->colliderItem); + Collider_SetJntSph(play, &this->collider, &this->actor, &sJntSphInit, this->colliderElements); Actor_SetScale(&this->actor, ((this->actor.params * 0.1f) + 1.0f) * 0.01f); this->collider.elements[0].dim.modelSphere.radius = this->collider.elements[0].dim.worldSphere.radius = diff --git a/src/overlays/actors/ovl_En_Skb/z_en_skb.h b/src/overlays/actors/ovl_En_Skb/z_en_skb.h index dc5f15f9c0..dd96d9e16e 100644 --- a/src/overlays/actors/ovl_En_Skb/z_en_skb.h +++ b/src/overlays/actors/ovl_En_Skb/z_en_skb.h @@ -21,7 +21,7 @@ typedef struct EnSkb { /* 0x0288 */ s16 headlessYawOffset; /* 0x028C */ BodyBreak bodyBreak; /* 0x02A4 */ ColliderJntSph collider; - /* 0x02C4 */ ColliderJntSphElement colliderItem[2]; + /* 0x02C4 */ ColliderJntSphElement colliderElements[2]; } EnSkb; // size = 0x0344 #endif diff --git a/src/overlays/actors/ovl_En_Sw/z_en_sw.c b/src/overlays/actors/ovl_En_Sw/z_en_sw.c index bb80c4bfcf..bce08a0853 100644 --- a/src/overlays/actors/ovl_En_Sw/z_en_sw.c +++ b/src/overlays/actors/ovl_En_Sw/z_en_sw.c @@ -255,7 +255,7 @@ void EnSw_Init(Actor* thisx, PlayState* play) { Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENSW_ANIM_0); ActorShape_Init(&thisx->shape, 0.0f, NULL, 0.0f); Collider_InitJntSph(play, &this->collider); - Collider_SetJntSph(play, &this->collider, &this->actor, &sJntSphInit, this->sphs); + Collider_SetJntSph(play, &this->collider, &this->actor, &sJntSphInit, this->colliderElements); CollisionCheck_SetInfo2(&this->actor.colChkInfo, DamageTable_Get(0xE), &D_80B0F074); this->actor.scale.x = 0.02f; diff --git a/src/overlays/actors/ovl_En_Sw/z_en_sw.h b/src/overlays/actors/ovl_En_Sw/z_en_sw.h index 20e1888e55..fe68092667 100644 --- a/src/overlays/actors/ovl_En_Sw/z_en_sw.h +++ b/src/overlays/actors/ovl_En_Sw/z_en_sw.h @@ -13,7 +13,7 @@ typedef struct EnSw { /* 0x014C */ SkelAnime skelAnime; /* 0x0190 */ EnSwActionFunc actionFunc; /* 0x0194 */ ColliderJntSph collider; - /* 0x01B4 */ ColliderJntSphElement sphs[1]; + /* 0x01B4 */ ColliderJntSphElement colliderElements[1]; /* 0x01F4 */ Color_RGBA8 unk_1F4; /* 0x01F8 */ Vec3s jointTable[30]; /* 0x02AC */ Vec3s morphTable[30]; diff --git a/src/overlays/actors/ovl_En_Tp/z_en_tp.c b/src/overlays/actors/ovl_En_Tp/z_en_tp.c index e18621b19e..a1ce22995c 100644 --- a/src/overlays/actors/ovl_En_Tp/z_en_tp.c +++ b/src/overlays/actors/ovl_En_Tp/z_en_tp.c @@ -161,7 +161,7 @@ void EnTp_Init(Actor* thisx, PlayState* play2) { now = this; this->alpha = 255; Collider_InitJntSph(play, &this->collider); - Collider_SetJntSph(play, &this->collider, &this->actor, &sJntSphInit, this->colliderItems); + Collider_SetJntSph(play, &this->collider, &this->actor, &sJntSphInit, this->colliderElements); if (this->actor.params <= TAILPASARAN_HEAD) { this->actor.naviEnemyId = NAVI_ENEMY_TAILPASARAN; diff --git a/src/overlays/actors/ovl_En_Tp/z_en_tp.h b/src/overlays/actors/ovl_En_Tp/z_en_tp.h index 5b0645b50a..71fdca8188 100644 --- a/src/overlays/actors/ovl_En_Tp/z_en_tp.h +++ b/src/overlays/actors/ovl_En_Tp/z_en_tp.h @@ -24,7 +24,7 @@ typedef struct EnTp { /* 0x016C */ f32 horizontalVariation; /* 0x0170 */ f32 extraHeightVariation; /* 0x0174 */ ColliderJntSph collider; - /* 0x0194 */ ColliderJntSphElement colliderItems[1]; + /* 0x0194 */ ColliderJntSphElement colliderElements[1]; /* 0x01D4 */ struct EnTp* head; } EnTp; // size = 0x01D8 diff --git a/src/overlays/actors/ovl_Obj_Comb/z_obj_comb.c b/src/overlays/actors/ovl_Obj_Comb/z_obj_comb.c index 495ca93b33..d3affc90a9 100644 --- a/src/overlays/actors/ovl_Obj_Comb/z_obj_comb.c +++ b/src/overlays/actors/ovl_Obj_Comb/z_obj_comb.c @@ -162,7 +162,7 @@ void ObjComb_Init(Actor* thisx, PlayState* play) { Actor_ProcessInitChain(&this->actor, sInitChain); Collider_InitJntSph(play, &this->collider); - Collider_SetJntSph(play, &this->collider, &this->actor, &sJntSphInit, this->colliderItems); + Collider_SetJntSph(play, &this->collider, &this->actor, &sJntSphInit, this->colliderElements); ObjComb_SetupWait(this); } diff --git a/src/overlays/actors/ovl_Obj_Comb/z_obj_comb.h b/src/overlays/actors/ovl_Obj_Comb/z_obj_comb.h index 331648ed33..acda97f16d 100644 --- a/src/overlays/actors/ovl_Obj_Comb/z_obj_comb.h +++ b/src/overlays/actors/ovl_Obj_Comb/z_obj_comb.h @@ -12,7 +12,7 @@ typedef struct ObjComb { /* 0x0000 */ Actor actor; /* 0x014C */ ObjCombActionFunc actionFunc; /* 0x0150 */ ColliderJntSph collider; - /* 0x0170 */ ColliderJntSphElement colliderItems[1]; + /* 0x0170 */ ColliderJntSphElement colliderElements[1]; /* 0x01B0 */ s16 unk_1B0; /* 0x01B2 */ s16 unk_1B2; } ObjComb; // size = 0x01B4 diff --git a/src/overlays/actors/ovl_Obj_Lightswitch/z_obj_lightswitch.c b/src/overlays/actors/ovl_Obj_Lightswitch/z_obj_lightswitch.c index adecf7e08b..24bcb06a6a 100644 --- a/src/overlays/actors/ovl_Obj_Lightswitch/z_obj_lightswitch.c +++ b/src/overlays/actors/ovl_Obj_Lightswitch/z_obj_lightswitch.c @@ -92,7 +92,7 @@ void ObjLightswitch_InitCollider(ObjLightswitch* this, PlayState* play) { s32 pad; Collider_InitJntSph(play, &this->collider); - Collider_SetJntSph(play, &this->collider, &this->actor, &sColliderJntSphInit, this->colliderItems); + Collider_SetJntSph(play, &this->collider, &this->actor, &sColliderJntSphInit, this->colliderElements); Matrix_SetTranslateRotateYXZ(this->actor.world.pos.x, this->actor.world.pos.y + (this->actor.shape.yOffset * this->actor.scale.y), this->actor.world.pos.z, &this->actor.shape.rot); diff --git a/src/overlays/actors/ovl_Obj_Lightswitch/z_obj_lightswitch.h b/src/overlays/actors/ovl_Obj_Lightswitch/z_obj_lightswitch.h index 78af71ed99..54b7e162f7 100644 --- a/src/overlays/actors/ovl_Obj_Lightswitch/z_obj_lightswitch.h +++ b/src/overlays/actors/ovl_Obj_Lightswitch/z_obj_lightswitch.h @@ -19,7 +19,7 @@ typedef struct ObjLightswitch { /* 0x0000 */ Actor actor; /* 0x014C */ ObjLightswitchActionFunc actionFunc; /* 0x0150 */ ColliderJntSph collider; - /* 0x0170 */ ColliderJntSphElement colliderItems[1]; + /* 0x0170 */ ColliderJntSphElement colliderElements[1]; /* 0x01B0 */ s16 timer; // collision-related threshold and controls animation/logic when turning on/off /* 0x01B2 */ s16 toggleDelay; // timer ticking down used for delaying tuning on/off or disappearing, can be bypassed /* 0x01B4 */ s16 faceTextureIndex; // texture used by the center part of the sun diff --git a/src/overlays/actors/ovl_Obj_Switch/z_obj_switch.c b/src/overlays/actors/ovl_Obj_Switch/z_obj_switch.c index e791de6297..e04c33a59b 100644 --- a/src/overlays/actors/ovl_Obj_Switch/z_obj_switch.c +++ b/src/overlays/actors/ovl_Obj_Switch/z_obj_switch.c @@ -213,7 +213,7 @@ void ObjSwitch_InitJntSphCollider(ObjSwitch* this, PlayState* play, ColliderJntS ColliderJntSph* colliderJntSph = &this->jntSph.col; Collider_InitJntSph(play, colliderJntSph); - Collider_SetJntSph(play, colliderJntSph, &this->dyna.actor, colliderJntSphInit, this->jntSph.items); + Collider_SetJntSph(play, colliderJntSph, &this->dyna.actor, colliderJntSphInit, this->jntSph.elements); Matrix_SetTranslateRotateYXZ(this->dyna.actor.world.pos.x, this->dyna.actor.world.pos.y + this->dyna.actor.shape.yOffset * this->dyna.actor.scale.y, @@ -229,7 +229,7 @@ void ObjSwitch_InitTrisCollider(ObjSwitch* this, PlayState* play, ColliderTrisIn Vec3f pos[3]; Collider_InitTris(play, colliderTris); - Collider_SetTris(play, colliderTris, &this->dyna.actor, colliderTrisInit, this->tris.items); + Collider_SetTris(play, colliderTris, &this->dyna.actor, colliderTrisInit, this->tris.elements); for (i = 0; i < 2; i++) { for (j = 0; j < 3; j++) { diff --git a/src/overlays/actors/ovl_Obj_Switch/z_obj_switch.h b/src/overlays/actors/ovl_Obj_Switch/z_obj_switch.h index b6fb243f70..9e6475eb2b 100644 --- a/src/overlays/actors/ovl_Obj_Switch/z_obj_switch.h +++ b/src/overlays/actors/ovl_Obj_Switch/z_obj_switch.h @@ -27,12 +27,12 @@ typedef enum ObjSwitchSubType { typedef struct ObjSwitchJntSph { /* 0x00 */ ColliderJntSph col; - /* 0x20 */ ColliderJntSphElement items[1]; + /* 0x20 */ ColliderJntSphElement elements[1]; } ObjSwitchJntSph; typedef struct ObjSwitchTris { /* 0x00 */ ColliderTris col; - /* 0x20 */ ColliderTrisElement items[2]; + /* 0x20 */ ColliderTrisElement elements[2]; } ObjSwitchTris; typedef struct ObjSwitch {