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ovl_En_Sa (#625)
* Decompiled * Add missing sfx id name Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> Co-authored-by: Thar0 <maximilianc64@gmail.com> Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> Co-authored-by: Fig02 <fig02srl@gmail.com>
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@ -507,7 +507,7 @@ void func_80034BA0(GlobalContext* globalCtx, SkelAnime* skelAnime, OverrideLimbD
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void func_80034CC4(GlobalContext* globalCtx, SkelAnime* skelAnime, OverrideLimbDraw overrideLimbDraw,
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PostLimbDraw postLimbDraw, Actor* actor, s16 alpha);
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s16 func_80034DD4(Actor* actor, GlobalContext* globalCtx, s16 arg2, f32 arg3);
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void func_80034EC0(SkelAnime* skelAnime, struct_80034EC0_Entry* arg1, s32 arg2);
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void func_80034EC0(SkelAnime* skelAnime, struct_80034EC0_Entry* animations, s32 index);
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void func_80034F54(GlobalContext* globalCtx, s16* arg1, s16* arg2, s32 arg3);
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void Actor_Noop(Actor* actor, GlobalContext* globalCtx);
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void Gfx_DrawDListOpa(GlobalContext* globalCtx, Gfx* dlist);
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