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ovl_En_Sa (#625)
* Decompiled * Add missing sfx id name Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> Co-authored-by: Thar0 <maximilianc64@gmail.com> Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> Co-authored-by: Fig02 <fig02srl@gmail.com>
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31b0ea2db8
commit
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51 changed files with 775 additions and 2251 deletions
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@ -62,10 +62,10 @@ static ColliderCylinderInit sCylinderInit = {
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static CollisionCheckInfoInit2 sColChkInfoInit = { 0, 0, 0, 0, MASS_IMMOVABLE };
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static struct_D_80AA1678 D_80AA1678[] = {
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{ 0x06000820, 1.0f, 0x00, 0.0f },
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{ 0x06000820, 1.0f, 0x00, -10.0f },
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{ 0x06008D64, 1.0f, 0x00, 0.0f },
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{ 0x06008D64, 1.0f, 0x00, -10.0f },
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{ 0x06000820, 1.0f, ANIMMODE_LOOP, 0.0f },
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{ 0x06000820, 1.0f, ANIMMODE_LOOP, -10.0f },
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{ 0x06008D64, 1.0f, ANIMMODE_LOOP, 0.0f },
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{ 0x06008D64, 1.0f, ANIMMODE_LOOP, -10.0f },
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};
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static Vec3f D_80AA16B8 = { 800.0f, 0.0f, 0.0f };
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@ -220,7 +220,7 @@ void func_80AA0A0C(EnMa1* this) {
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void func_80AA0A84(EnMa1* this, UNK_TYPE idx) {
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f32 frameCount = Animation_GetLastFrame(D_80AA1678[idx].animation);
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Animation_Change(&this->skelAnime, D_80AA1678[idx].animation, 1.0f, 0.0f, frameCount, D_80AA1678[idx].unk_08,
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Animation_Change(&this->skelAnime, D_80AA1678[idx].animation, 1.0f, 0.0f, frameCount, D_80AA1678[idx].mode,
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D_80AA1678[idx].transitionRate);
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}
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