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ovl_En_Sa (#625)
* Decompiled * Add missing sfx id name Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> Co-authored-by: Thar0 <maximilianc64@gmail.com> Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> Co-authored-by: Fig02 <fig02srl@gmail.com>
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31b0ea2db8
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51 changed files with 775 additions and 2251 deletions
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@ -56,8 +56,9 @@ static ColliderCylinderInit sCylinderInit = {
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static CollisionCheckInfoInit2 sColChkInfoInit = { 0, 0, 0, 0, MASS_IMMOVABLE };
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static struct_D_80AA1678 D_80AA2858[] = {
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{ 0x060007D4, 1.0f, 0x00, 0.0f }, { 0x060007D4, 1.0f, 0x00, -10.0f }, { 0x060093BC, 1.0f, 0x00, 0.0f },
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{ 0x06009EE0, 1.0f, 0x00, 0.0f }, { 0x06009EE0, 1.0f, 0x00, -10.0f },
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{ 0x060007D4, 1.0f, ANIMMODE_LOOP, 0.0f }, { 0x060007D4, 1.0f, ANIMMODE_LOOP, -10.0f },
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{ 0x060093BC, 1.0f, ANIMMODE_LOOP, 0.0f }, { 0x06009EE0, 1.0f, ANIMMODE_LOOP, 0.0f },
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{ 0x06009EE0, 1.0f, ANIMMODE_LOOP, -10.0f },
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};
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static Vec3f D_80AA28A8 = { 900.0f, 0.0f, 0.0f };
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@ -199,7 +200,7 @@ void func_80AA1CC0(EnMa2* this) {
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void func_80AA1D44(EnMa2* this, s32 idx) {
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f32 frameCount = Animation_GetLastFrame(D_80AA2858[idx].animation);
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Animation_Change(&this->skelAnime, D_80AA2858[idx].animation, 1.0f, 0.0f, frameCount, D_80AA2858[idx].unk_08,
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Animation_Change(&this->skelAnime, D_80AA2858[idx].animation, 1.0f, 0.0f, frameCount, D_80AA2858[idx].mode,
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D_80AA2858[idx].transitionRate);
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}
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