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Document Malon's Singing (#1395)

* malon singing docs

* typo

* more cleanup

* more cleanup

* cleanup comments

* PR Suggestions

* add more comments for clarity

* grammar
This commit is contained in:
engineer124 2022-10-10 00:52:33 -04:00 committed by GitHub
parent 76803f1534
commit 3ee2190b8d
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GPG key ID: 4AEE18F83AFDEB23
8 changed files with 129 additions and 90 deletions

View file

@ -1882,9 +1882,9 @@ void func_800F5C2C(void);
void Audio_PlaySequenceWithSeqPlayerIO(u8 seqPlayerIndex, u16 seqId, u8 fadeInDuration, s8 ioPort, s8 ioData);
void Audio_SetSequenceMode(u8 seqMode);
void Audio_SetBgmEnemyVolume(f32 dist);
void func_800F6268(f32 dist, u16);
void Audio_UpdateMalonSinging(f32 dist, u16 seqId);
void func_800F64E0(u8 arg0);
void func_800F6584(u8 arg0);
void Audio_ToggleMalonSinging(u8 malonSingingDisabled);
void Audio_SetEnvReverb(s8 reverb);
void Audio_SetCodeReverb(s8 reverb);
void func_800F6700(s8 audioSetting);

View file

@ -1237,9 +1237,9 @@ u8 sRiverSoundMainBgmRestore;
u8 sGanonsTowerVol;
SfxPlayerState sSfxChannelState[0x10];
char sBinToStrBuf[0x20];
u8 D_8016B9D8;
u8 sMalonSingingTimer;
u8 sAudioSpecPeakNumNotes[0x12];
u8 D_8016B9F2;
u8 sMalonSingingDisabled;
u8 D_8016B9F3;
u8 D_8016B9F4;
u16 D_8016B9F6;
@ -1266,8 +1266,8 @@ u16 sMusicStaffCurHeldLength[OCARINA_SONG_MAX];
u16 sMusicStaffExpectedLength[OCARINA_SONG_MAX];
u8 sMusicStaffExpectedPitch[OCARINA_SONG_MAX];
OcarinaNote sScarecrowsLongSongSecondNote;
u8 sAudioHasMalonBgm;
f32 sAudioMalonBgmDist;
u8 sIsMalonSinging;
f32 sMalonSingingDist;
void PadMgr_RequestPadData(PadMgr* padMgr, Input* inputs, s32 gameRequest);
@ -3058,9 +3058,9 @@ void AudioDebug_Draw(GfxPrint* printer) {
GfxPrint_Printf(printer, "DEMO FLAG %d", sAudioCutsceneFlag);
GfxPrint_SetPos(printer, 3, 12);
if (sAudioHasMalonBgm == true) {
GfxPrint_Printf(printer, "MARON BGM DIST %f", sAudioMalonBgmDist);
sAudioHasMalonBgm = false;
if (sIsMalonSinging == true) {
GfxPrint_Printf(printer, "MARON BGM DIST %f", sMalonSingingDist);
sIsMalonSinging = false;
}
GfxPrint_SetPos(printer, 3, 23);
@ -4919,56 +4919,69 @@ void Audio_SetBgmEnemyVolume(f32 dist) {
sAudioEnemyDist = dist;
}
void func_800F6268(f32 dist, u16 arg1) {
void Audio_UpdateMalonSinging(f32 dist, u16 seqId) {
s8 pad;
s8 phi_v1;
s16 temp_a0;
s8 melodyVolume;
s16 curSeqId;
sAudioHasMalonBgm = true;
sAudioMalonBgmDist = dist;
if (D_8016B9F2 == 0) {
temp_a0 = (s8)(Audio_GetActiveSeqId(SEQ_PLAYER_BGM_MAIN) & 0xFF);
if (temp_a0 == (arg1 & 0xFF)) {
if ((arg1 & 0xFF) == NA_BGM_LONLON) {
sIsMalonSinging = true;
sMalonSingingDist = dist;
if (dist > 2000.0f) {
phi_v1 = 127;
} else if (dist < 200.0f) {
phi_v1 = 0;
} else {
phi_v1 = (s8)(((dist - 200.0f) * 127.0f) / 1800.0f);
}
// Transition volume of channels 0, 1 and 13 on seq player 0 over 3 frames
SEQCMD_SET_CHANNEL_VOLUME(SEQ_PLAYER_BGM_MAIN, 0, 3, 127 - phi_v1);
SEQCMD_SET_CHANNEL_VOLUME(SEQ_PLAYER_BGM_MAIN, 1, 3, 127 - phi_v1);
SEQCMD_SET_CHANNEL_VOLUME(SEQ_PLAYER_BGM_MAIN, 13, 3, phi_v1);
if (D_8016B9D8 == 0) {
D_8016B9D8++;
}
}
} else if ((temp_a0 == NA_BGM_NATURE_AMBIENCE) && ((arg1 & 0xFF) == NA_BGM_LONLON)) {
temp_a0 = (s8)(Audio_GetActiveSeqId(SEQ_PLAYER_BGM_SUB) & 0xFF);
if ((temp_a0 != (arg1 & 0xFF)) && (D_8016B9D8 < 10)) {
Audio_PlaySequenceWithSeqPlayerIO(SEQ_PLAYER_BGM_SUB, NA_BGM_LONLON, 0, 0, 0);
SEQCMD_SET_CHANNEL_DISABLE_MASK(SEQ_PLAYER_BGM_SUB, 0xFFFC);
D_8016B9D8 = 10;
}
if (sMalonSingingDisabled) {
return;
}
curSeqId = (s8)(Audio_GetActiveSeqId(SEQ_PLAYER_BGM_MAIN) & 0xFF);
if (curSeqId == (seqId & 0xFF)) {
if ((seqId & 0xFF) == NA_BGM_LONLON) {
// Malon is singing along with the Lon Lon Sequence
if (dist > 2000.0f) {
phi_v1 = 127;
melodyVolume = 127;
} else if (dist < 200.0f) {
phi_v1 = 0;
melodyVolume = 0;
} else {
phi_v1 = (s8)(((dist - 200.0f) * 127.0f) / 1800.0f);
melodyVolume = (s8)(((dist - 200.0f) * 127.0f) / 1800.0f);
}
// Transition volume of channels 0 and 1 on seq player 0 over 3 frames
SEQCMD_SET_CHANNEL_VOLUME(SEQ_PLAYER_BGM_SUB, 0, 3, 127 - phi_v1);
SEQCMD_SET_CHANNEL_VOLUME(SEQ_PLAYER_BGM_SUB, 1, 3, 127 - phi_v1);
// Update volume for channels 0 & 1, which contain Malon's singing
SEQCMD_SET_CHANNEL_VOLUME(SEQ_PLAYER_BGM_MAIN, 0, 3, 127 - melodyVolume);
SEQCMD_SET_CHANNEL_VOLUME(SEQ_PLAYER_BGM_MAIN, 1, 3, 127 - melodyVolume);
// Update volume for channel 13, which contains the melody line for Lon Lon's Sequence
SEQCMD_SET_CHANNEL_VOLUME(SEQ_PLAYER_BGM_MAIN, 13, 3, melodyVolume);
if (sMalonSingingTimer == 0) {
sMalonSingingTimer++;
}
}
} else if ((curSeqId == NA_BGM_NATURE_AMBIENCE) && ((seqId & 0xFF) == NA_BGM_LONLON)) {
// Malon is singing along with ambience
curSeqId = (s8)(Audio_GetActiveSeqId(SEQ_PLAYER_BGM_SUB) & 0xFF);
if ((curSeqId != (seqId & 0xFF)) && (sMalonSingingTimer < 10)) {
Audio_PlaySequenceWithSeqPlayerIO(SEQ_PLAYER_BGM_SUB, NA_BGM_LONLON, 0, 0, 0);
// Disable all channels between 2-15.
// Only allow the two channels with Malon's singing to play, and suppress the full lon lon sequence.
SEQCMD_SET_CHANNEL_DISABLE_MASK(SEQ_PLAYER_BGM_SUB, 0xFFFC);
sMalonSingingTimer = 10;
}
if (D_8016B9D8 < 10) {
D_8016B9D8++;
if (dist > 2000.0f) {
melodyVolume = 127;
} else if (dist < 200.0f) {
melodyVolume = 0;
} else {
melodyVolume = (s8)(((dist - 200.0f) * 127.0f) / 1800.0f);
}
// Update volume for channels 0 & 1, which contain Malon's singing
SEQCMD_SET_CHANNEL_VOLUME(SEQ_PLAYER_BGM_SUB, 0, 3, 127 - melodyVolume);
SEQCMD_SET_CHANNEL_VOLUME(SEQ_PLAYER_BGM_SUB, 1, 3, 127 - melodyVolume);
}
if (sMalonSingingTimer < 10) {
sMalonSingingTimer++;
}
}
@ -4985,35 +4998,55 @@ void func_800F64E0(u8 arg0) {
}
}
void func_800F6584(u8 arg0) {
/**
* Enable or disable Malon's singing
*
* @param malonSingingDisabled true to disable, false to enable
*/
void Audio_ToggleMalonSinging(u8 malonSingingDisabled) {
u8 seqPlayerIndex;
u16 sp34;
u16 channelMaskDisable;
sMalonSingingDisabled = malonSingingDisabled;
D_8016B9F2 = arg0;
if ((Audio_GetActiveSeqId(SEQ_PLAYER_BGM_MAIN) & 0xFF) == NA_BGM_LONLON) {
// Malon is singing along with the Lon Lon Sequence
seqPlayerIndex = SEQ_PLAYER_BGM_MAIN;
sp34 = 0;
} else if ((Audio_GetActiveSeqId(SEQ_PLAYER_BGM_SUB) & 0xFF) == NA_BGM_LONLON) {
// Do not disable any channel.
// Allow the full lon lon sequence to play in addition to Malon's singing.
channelMaskDisable = 0;
} else if ((u8)Audio_GetActiveSeqId(SEQ_PLAYER_BGM_SUB) == NA_BGM_LONLON) {
// Malon is singing along with ambience
seqPlayerIndex = SEQ_PLAYER_BGM_SUB;
sp34 = 0xFFFC;
// Disable all channels between 2-15.
// Only allow the two channels with Malon's singing to play, and suppress the full lon lon sequence.
channelMaskDisable = 0xFFFC;
} else {
return;
}
if (arg0 != 0) {
if (malonSingingDisabled) {
// Turn volume off for channels 0 & 1, which contain Malon's singing
SEQCMD_SET_CHANNEL_VOLUME(seqPlayerIndex, 0, 1, 0);
SEQCMD_SET_CHANNEL_VOLUME(seqPlayerIndex, 1, 1, 0);
if (seqPlayerIndex == SEQ_PLAYER_BGM_SUB) {
SEQCMD_SET_CHANNEL_DISABLE_MASK(seqPlayerIndex, sp34 | 3);
// When singing along with ambience, disable all 16 channels
SEQCMD_SET_CHANNEL_DISABLE_MASK(seqPlayerIndex, channelMaskDisable | 3);
}
} else {
if (seqPlayerIndex == SEQ_PLAYER_BGM_SUB) {
// When singing along with ambience, start the sequence
Audio_PlaySequenceWithSeqPlayerIO(SEQ_PLAYER_BGM_SUB, NA_BGM_LONLON, 0, 0, 0);
}
// Turn volume on for only channels 0 & 1, which contain Malon's singing
SEQCMD_SET_CHANNEL_VOLUME(seqPlayerIndex, 0, 1, 0x7F);
SEQCMD_SET_CHANNEL_VOLUME(seqPlayerIndex, 1, 1, 0x7F);
if (seqPlayerIndex == SEQ_PLAYER_BGM_SUB) {
SEQCMD_SET_CHANNEL_DISABLE_MASK(seqPlayerIndex, sp34);
// When singing along with ambience, disable channels 2-15
SEQCMD_SET_CHANNEL_DISABLE_MASK(seqPlayerIndex, channelMaskDisable);
}
}
}
@ -5184,7 +5217,7 @@ void func_800F6C34(void) {
sRiverSoundMainBgmLower = false;
sRiverSoundMainBgmRestore = false;
sGanonsTowerVol = 0xFF;
D_8016B9D8 = 0;
sMalonSingingTimer = 0;
sSpecReverb = sSpecReverbs[gAudioSpecId];
D_80130608 = 0;
sPrevMainBgmSeqId = NA_BGM_DISABLED;
@ -5192,7 +5225,7 @@ void func_800F6C34(void) {
sSariaBgmPtr = NULL;
D_8016B9F4 = 0;
D_8016B9F3 = 1;
D_8016B9F2 = 0;
sMalonSingingDisabled = false;
}
void Audio_SetNatureAmbienceChannelIO(u8 channelIdxRange, u8 ioPort, u8 ioData) {
@ -5209,7 +5242,7 @@ void Audio_SetNatureAmbienceChannelIO(u8 channelIdxRange, u8 ioPort, u8 ioData)
// channelIdxRange = 01 on ioPort 1
if (((channelIdxRange << 8) + ioPort) == ((NATURE_CHANNEL_CRITTER_0 << 8) + CHANNEL_IO_PORT_1)) {
if (Audio_GetActiveSeqId(SEQ_PLAYER_BGM_SUB) != NA_BGM_LONLON) {
D_8016B9D8 = 0;
sMalonSingingTimer = 0;
}
}

View file

@ -247,14 +247,16 @@ void func_80AA0AF4(EnMa1* this, PlayState* play) {
void func_80AA0B74(EnMa1* this) {
if (this->skelAnime.animation == &gMalonChildSingAnim) {
if (this->unk_1E8.unk_00 == 0) {
if (this->unk_1E0 != 0) {
this->unk_1E0 = 0;
func_800F6584(0);
if (this->isNotSinging) {
// Turn on singing
this->isNotSinging = false;
Audio_ToggleMalonSinging(false);
}
} else {
if (this->unk_1E0 == 0) {
this->unk_1E0 = 1;
func_800F6584(1);
if (!this->isNotSinging) {
// Turn off singing
this->isNotSinging = true;
Audio_ToggleMalonSinging(true);
}
}
}
@ -447,14 +449,14 @@ void EnMa1_PostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot,
void EnMa1_Draw(Actor* thisx, PlayState* play) {
EnMa1* this = (EnMa1*)thisx;
Camera* activeCam;
f32 distFromCamera;
f32 distFromCamEye;
s32 pad;
OPEN_DISPS(play->state.gfxCtx, "../z_en_ma1.c", 1226);
activeCam = GET_ACTIVE_CAM(play);
distFromCamera = Math_Vec3f_DistXZ(&this->actor.world.pos, &activeCam->eye);
func_800F6268(distFromCamera, NA_BGM_LONLON);
distFromCamEye = Math_Vec3f_DistXZ(&this->actor.world.pos, &activeCam->eye);
Audio_UpdateMalonSinging(distFromCamEye, NA_BGM_LONLON);
Gfx_SetupDL_25Opa(play->state.gfxCtx);
gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(sMouthTextures[this->mouthIndex]));

View file

@ -13,7 +13,7 @@ typedef struct EnMa1 {
/* 0x014C */ SkelAnime skelAnime;
/* 0x0190 */ EnMa1ActionFunc actionFunc;
/* 0x0194 */ ColliderCylinder collider;
/* 0x01E0 */ s16 unk_1E0;
/* 0x01E0 */ s16 isNotSinging;
/* 0x01E2 */ s16 blinkTimer;
/* 0x01E4 */ s16 eyeIndex;
/* 0x01E6 */ s16 mouthIndex;

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@ -196,14 +196,16 @@ void EnMa2_ChangeAnim(EnMa2* this, s32 index) {
void func_80AA1DB4(EnMa2* this, PlayState* play) {
if (this->skelAnime.animation == &gMalonAdultSingAnim) {
if (this->unk_1E0.unk_00 == 0) {
if (this->unk_20A != 0) {
func_800F6584(0);
this->unk_20A = 0;
if (this->isNotSinging) {
// Turn on singing
Audio_ToggleMalonSinging(false);
this->isNotSinging = false;
}
} else {
if (this->unk_20A == 0) {
func_800F6584(1);
this->unk_20A = 1;
if (!this->isNotSinging) {
// Turn off singing
Audio_ToggleMalonSinging(true);
this->isNotSinging = true;
}
}
}
@ -374,14 +376,14 @@ void EnMa2_Draw(Actor* thisx, PlayState* play) {
EnMa2* this = (EnMa2*)thisx;
Camera* activeCam;
f32 someFloat;
f32 distFromCamEye;
s32 pad;
OPEN_DISPS(play->state.gfxCtx, "../z_en_ma2.c", 955);
activeCam = GET_ACTIVE_CAM(play);
someFloat = Math_Vec3f_DistXZ(&this->actor.world.pos, &activeCam->eye);
func_800F6268(someFloat, NA_BGM_LONLON);
distFromCamEye = Math_Vec3f_DistXZ(&this->actor.world.pos, &activeCam->eye);
Audio_UpdateMalonSinging(distFromCamEye, NA_BGM_LONLON);
Gfx_SetupDL_25Opa(play->state.gfxCtx);
gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(sMouthTextures[this->mouthIndex]));

View file

@ -38,7 +38,7 @@ typedef struct EnMa2 {
/* 0x0194 */ ColliderCylinder collider;
/* 0x01E0 */ struct_80034A14_arg1 unk_1E0;
/* 0x0208 */ s16 unk_208;
/* 0x020A */ s16 unk_20A;
/* 0x020A */ s16 isNotSinging;
/* 0x020C */ s16 blinkTimer;
/* 0x020E */ s16 eyeIndex;
/* 0x0210 */ s16 mouthIndex;

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@ -298,13 +298,15 @@ void EnMa3_Update(Actor* thisx, PlayState* play) {
func_800343CC(play, &this->actor, &this->unk_1E0.unk_00, (f32)this->collider.dim.radius + 150.0f, func_80AA2AA0,
func_80AA2BD4);
if (this->unk_1E0.unk_00 == 0) {
if (this->unk_20A != 0) {
func_800F6584(0);
this->unk_20A = 0;
if (this->isNotSinging) {
// Turn on singing
Audio_ToggleMalonSinging(false);
this->isNotSinging = false;
}
} else if (this->unk_20A == 0) {
func_800F6584(1);
this->unk_20A = 1;
} else if (!this->isNotSinging) {
// Turn off singing
Audio_ToggleMalonSinging(true);
this->isNotSinging = true;
}
}
@ -357,14 +359,14 @@ void EnMa3_Draw(Actor* thisx, PlayState* play) {
static void* sEyeTextures[] = { gMalonAdultEyeOpenTex, gMalonAdultEyeHalfTex, gMalonAdultEyeClosedTex };
EnMa3* this = (EnMa3*)thisx;
Camera* activeCam;
f32 someFloat;
f32 distFromCamEye;
s32 pad;
OPEN_DISPS(play->state.gfxCtx, "../z_en_ma3.c", 978);
activeCam = GET_ACTIVE_CAM(play);
someFloat = Math_Vec3f_DistXZ(&this->actor.world.pos, &activeCam->eye);
func_800F6268(someFloat, NA_BGM_LONLON);
distFromCamEye = Math_Vec3f_DistXZ(&this->actor.world.pos, &activeCam->eye);
Audio_UpdateMalonSinging(distFromCamEye, NA_BGM_LONLON);
Gfx_SetupDL_25Opa(play->state.gfxCtx);
gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(sMouthTextures[this->mouthIndex]));

View file

@ -38,7 +38,7 @@ typedef struct EnMa3 {
/* 0x0194 */ ColliderCylinder collider;
/* 0x01E0 */ struct_80034A14_arg1 unk_1E0;
/* 0x0208 */ s16 unk_208;
/* 0x020A */ s16 unk_20A;
/* 0x020A */ s16 isNotSinging;
/* 0x020C */ s16 blinkTimer;
/* 0x020E */ s16 eyeIndex;
/* 0x0210 */ s16 mouthIndex;