From 3f784d00683568bcf459cc59569449a96f39105a Mon Sep 17 00:00:00 2001 From: Dragorn421 Date: Sat, 19 Feb 2022 17:56:11 +0100 Subject: [PATCH] Fixup comment refering to `Actor.velocity` by struct offset --- include/z64actor.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/include/z64actor.h b/include/z64actor.h index 044ae80eb1..0864c0366c 100644 --- a/include/z64actor.h +++ b/include/z64actor.h @@ -77,7 +77,7 @@ typedef struct { typedef struct { /* 0x00 */ DamageTable* damageTable; - /* 0x04 */ Vec3f displacement; // Amount to correct velocity (0x5C) by when colliding into a body + /* 0x04 */ Vec3f displacement; // Amount to correct actor velocity by when colliding into a body /* 0x10 */ s16 cylRadius; // Used for various purposes /* 0x12 */ s16 cylHeight; // Used for various purposes /* 0x14 */ s16 cylYShift; // Unused. Purpose inferred from Cylinder16 and CollisionCheck_CylSideVsLineSeg