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Introduce Sequence flags (#1261)

* Sequence Flags

* Document some seqFlags

* PR Suggestion
This commit is contained in:
engineer124 2022-06-07 15:19:05 +10:00 committed by GitHub
parent e978351e84
commit 3ff19c253e
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@ -143,117 +143,127 @@ u8 sAudioExtraFilter2 = 0;
Vec3f* sSariaBgmPtr = NULL;
f32 D_80130650 = 2000.0f;
u8 sSeqModeInput = 0;
#define SEQ_FLAG_ENEMY (1 << 0) // Allows enemy bgm
#define SEQ_FLAG_FANFARE (1 << 1)
#define SEQ_FLAG_FANFARE_GANON (1 << 2)
#define SEQ_FLAG_RESTORE (1 << 3) // required for func_800F5B58 to restore a sequence after func_800F5ACC
#define SEQ_FLAG_4 (1 << 4)
#define SEQ_FLAG_5 (1 << 5)
#define SEQ_FLAG_6 (1 << 6)
#define SEQ_FLAG_NO_AMBIENCE (1 << 7)
u8 sSeqFlags[0x6E] = {
0x2, // NA_BGM_GENERAL_SFX
0x1, // NA_BGM_NATURE_BACKGROUND
0, // NA_BGM_FIELD_LOGIC
0, // NA_BGM_FIELD_INIT
0, // NA_BGM_FIELD_DEFAULT_1
0, // NA_BGM_FIELD_DEFAULT_2
0, // NA_BGM_FIELD_DEFAULT_3
0, // NA_BGM_FIELD_DEFAULT_4
0, // NA_BGM_FIELD_DEFAULT_5
0, // NA_BGM_FIELD_DEFAULT_6
0, // NA_BGM_FIELD_DEFAULT_7
0, // NA_BGM_FIELD_DEFAULT_8
0, // NA_BGM_FIELD_DEFAULT_9
0, // NA_BGM_FIELD_DEFAULT_A
0, // NA_BGM_FIELD_DEFAULT_B
0, // NA_BGM_FIELD_ENEMY_INIT
0, // NA_BGM_FIELD_ENEMY_1
0, // NA_BGM_FIELD_ENEMY_2
0, // NA_BGM_FIELD_ENEMY_3
0, // NA_BGM_FIELD_ENEMY_4
0, // NA_BGM_FIELD_STILL_1
0, // NA_BGM_FIELD_STILL_2
0, // NA_BGM_FIELD_STILL_3
0, // NA_BGM_FIELD_STILL_4
0x21, // NA_BGM_DUNGEON
0x10, // NA_BGM_KAKARIKO_ADULT
0, // NA_BGM_ENEMY
0x88, // NA_BGM_BOSS
0x1, // NA_BGM_INSIDE_DEKU_TREE
0, // NA_BGM_MARKET
0, // NA_BGM_TITLE
0x20, // NA_BGM_LINK_HOUSE
0, // NA_BGM_GAME_OVER
0, // NA_BGM_BOSS_CLEAR
0x2, // NA_BGM_ITEM_GET
0x4, // NA_BGM_OPENING_GANON
0x2, // NA_BGM_HEART_GET
0x2, // NA_BGM_OCA_LIGHT
0x1, // NA_BGM_JABU_JABU
0x10, // NA_BGM_KAKARIKO_KID
0, // NA_BGM_GREAT_FAIRY
0, // NA_BGM_ZELDA_THEME
0x1, // NA_BGM_FIRE_TEMPLE
0x2, // NA_BGM_OPEN_TRE_BOX
0x1, // NA_BGM_FOREST_TEMPLE
0, // NA_BGM_COURTYARD
0x80, // NA_BGM_GANON_TOWER
0, // NA_BGM_LONLON
0x80, // NA_BGM_GORON_CITY
0, // NA_BGM_FIELD_MORNING
0x2, // NA_BGM_SPIRITUAL_STONE
0x2, // NA_BGM_OCA_BOLERO
0x2, // NA_BGM_OCA_MINUET
0x2, // NA_BGM_OCA_SERENADE
0x2, // NA_BGM_OCA_REQUIEM
0x2, // NA_BGM_OCA_NOCTURNE
0x88, // NA_BGM_MINI_BOSS
0x2, // NA_BGM_SMALL_ITEM_GET
0, // NA_BGM_TEMPLE_OF_TIME
0x2, // NA_BGM_EVENT_CLEAR
0x11, // NA_BGM_KOKIRI
0x2, // NA_BGM_OCA_FAIRY_GET
0x1, // NA_BGM_SARIA_THEME
0x1, // NA_BGM_SPIRIT_TEMPLE
0, // NA_BGM_HORSE
0, // NA_BGM_HORSE_GOAL
0, // NA_BGM_INGO
0x2, // NA_BGM_MEDALLION_GET
0x2, // NA_BGM_OCA_SARIA
0x2, // NA_BGM_OCA_EPONA
0x2, // NA_BGM_OCA_ZELDA
0x2, // NA_BGM_OCA_SUNS
0x2, // NA_BGM_OCA_TIME
0x2, // NA_BGM_OCA_STORM
0, // NA_BGM_NAVI_OPENING
0, // NA_BGM_DEKU_TREE_CS
0, // NA_BGM_WINDMILL
0, // NA_BGM_HYRULE_CS
0x20, // NA_BGM_MINI_GAME
0, // NA_BGM_SHEIK
0x10, // NA_BGM_ZORA_DOMAIN
0x2, // NA_BGM_APPEAR
0, // NA_BGM_ADULT_LINK
0, // NA_BGM_MASTER_SWORD
0x4, // NA_BGM_INTRO_GANON
0x20, // NA_BGM_SHOP
0x40, // NA_BGM_CHAMBER_OF_SAGES
0x40, // NA_BGM_FILE_SELECT
0x1, // NA_BGM_ICE_CAVERN
0x2, // NA_BGM_DOOR_OF_TIME
0x2, // NA_BGM_OWL
0x1, // NA_BGM_SHADOW_TEMPLE
0x1, // NA_BGM_WATER_TEMPLE
0x2, // NA_BGM_BRIDGE_TO_GANONS
0, // NA_BGM_OCARINA_OF_TIME
0x11, // NA_BGM_GERUDO_VALLEY
0, // NA_BGM_POTION_SHOP
0, // NA_BGM_KOTAKE_KOUME
0x80, // NA_BGM_ESCAPE
0, // NA_BGM_UNDERGROUND
0x80, // NA_BGM_GANON_BATTLE_1
0x80, // NA_BGM_GANON_BATTLE_2
0, // NA_BGM_END_DEMO
0, // NA_BGM_STAFF_1
0, // NA_BGM_STAFF_2
0, // NA_BGM_STAFF_3
0, // NA_BGM_STAFF_4
0, // NA_BGM_FIRE_BOSS
0x8, // NA_BGM_TIMED_MINI_GAME
0, // NA_BGM_CUTSCENE_EFFECTS
SEQ_FLAG_FANFARE, // NA_BGM_GENERAL_SFX
SEQ_FLAG_ENEMY, // NA_BGM_NATURE_BACKGROUND
0, // NA_BGM_FIELD_LOGIC
0, // NA_BGM_FIELD_INIT
0, // NA_BGM_FIELD_DEFAULT_1
0, // NA_BGM_FIELD_DEFAULT_2
0, // NA_BGM_FIELD_DEFAULT_3
0, // NA_BGM_FIELD_DEFAULT_4
0, // NA_BGM_FIELD_DEFAULT_5
0, // NA_BGM_FIELD_DEFAULT_6
0, // NA_BGM_FIELD_DEFAULT_7
0, // NA_BGM_FIELD_DEFAULT_8
0, // NA_BGM_FIELD_DEFAULT_9
0, // NA_BGM_FIELD_DEFAULT_A
0, // NA_BGM_FIELD_DEFAULT_B
0, // NA_BGM_FIELD_ENEMY_INIT
0, // NA_BGM_FIELD_ENEMY_1
0, // NA_BGM_FIELD_ENEMY_2
0, // NA_BGM_FIELD_ENEMY_3
0, // NA_BGM_FIELD_ENEMY_4
0, // NA_BGM_FIELD_STILL_1
0, // NA_BGM_FIELD_STILL_2
0, // NA_BGM_FIELD_STILL_3
0, // NA_BGM_FIELD_STILL_4
SEQ_FLAG_5 | SEQ_FLAG_ENEMY, // NA_BGM_DUNGEON
SEQ_FLAG_4, // NA_BGM_KAKARIKO_ADULT
0, // NA_BGM_ENEMY
SEQ_FLAG_NO_AMBIENCE | SEQ_FLAG_RESTORE, // NA_BGM_BOSS
SEQ_FLAG_ENEMY, // NA_BGM_INSIDE_DEKU_TREE
0, // NA_BGM_MARKET
0, // NA_BGM_TITLE
SEQ_FLAG_5, // NA_BGM_LINK_HOUSE
0, // NA_BGM_GAME_OVER
0, // NA_BGM_BOSS_CLEAR
SEQ_FLAG_FANFARE, // NA_BGM_ITEM_GET
SEQ_FLAG_FANFARE_GANON, // NA_BGM_OPENING_GANON
SEQ_FLAG_FANFARE, // NA_BGM_HEART_GET
SEQ_FLAG_FANFARE, // NA_BGM_OCA_LIGHT
SEQ_FLAG_ENEMY, // NA_BGM_JABU_JABU
SEQ_FLAG_4, // NA_BGM_KAKARIKO_KID
0, // NA_BGM_GREAT_FAIRY
0, // NA_BGM_ZELDA_THEME
SEQ_FLAG_ENEMY, // NA_BGM_FIRE_TEMPLE
SEQ_FLAG_FANFARE, // NA_BGM_OPEN_TRE_BOX
SEQ_FLAG_ENEMY, // NA_BGM_FOREST_TEMPLE
0, // NA_BGM_COURTYARD
SEQ_FLAG_NO_AMBIENCE, // NA_BGM_GANON_TOWER
0, // NA_BGM_LONLON
SEQ_FLAG_NO_AMBIENCE, // NA_BGM_GORON_CITY
0, // NA_BGM_FIELD_MORNING
SEQ_FLAG_FANFARE, // NA_BGM_SPIRITUAL_STONE
SEQ_FLAG_FANFARE, // NA_BGM_OCA_BOLERO
SEQ_FLAG_FANFARE, // NA_BGM_OCA_MINUET
SEQ_FLAG_FANFARE, // NA_BGM_OCA_SERENADE
SEQ_FLAG_FANFARE, // NA_BGM_OCA_REQUIEM
SEQ_FLAG_FANFARE, // NA_BGM_OCA_NOCTURNE
SEQ_FLAG_NO_AMBIENCE | SEQ_FLAG_RESTORE, // NA_BGM_MINI_BOSS
SEQ_FLAG_FANFARE, // NA_BGM_SMALL_ITEM_GET
0, // NA_BGM_TEMPLE_OF_TIME
SEQ_FLAG_FANFARE, // NA_BGM_EVENT_CLEAR
SEQ_FLAG_4 | SEQ_FLAG_ENEMY, // NA_BGM_KOKIRI
SEQ_FLAG_FANFARE, // NA_BGM_OCA_FAIRY_GET
SEQ_FLAG_ENEMY, // NA_BGM_SARIA_THEME
SEQ_FLAG_ENEMY, // NA_BGM_SPIRIT_TEMPLE
0, // NA_BGM_HORSE
0, // NA_BGM_HORSE_GOAL
0, // NA_BGM_INGO
SEQ_FLAG_FANFARE, // NA_BGM_MEDALLION_GET
SEQ_FLAG_FANFARE, // NA_BGM_OCA_SARIA
SEQ_FLAG_FANFARE, // NA_BGM_OCA_EPONA
SEQ_FLAG_FANFARE, // NA_BGM_OCA_ZELDA
SEQ_FLAG_FANFARE, // NA_BGM_OCA_SUNS
SEQ_FLAG_FANFARE, // NA_BGM_OCA_TIME
SEQ_FLAG_FANFARE, // NA_BGM_OCA_STORM
0, // NA_BGM_NAVI_OPENING
0, // NA_BGM_DEKU_TREE_CS
0, // NA_BGM_WINDMILL
0, // NA_BGM_HYRULE_CS
SEQ_FLAG_5, // NA_BGM_MINI_GAME
0, // NA_BGM_SHEIK
SEQ_FLAG_4, // NA_BGM_ZORA_DOMAIN
SEQ_FLAG_FANFARE, // NA_BGM_APPEAR
0, // NA_BGM_ADULT_LINK
0, // NA_BGM_MASTER_SWORD
SEQ_FLAG_FANFARE_GANON, // NA_BGM_INTRO_GANON
SEQ_FLAG_5, // NA_BGM_SHOP
SEQ_FLAG_6, // NA_BGM_CHAMBER_OF_SAGES
SEQ_FLAG_6, // NA_BGM_FILE_SELECT
SEQ_FLAG_ENEMY, // NA_BGM_ICE_CAVERN
SEQ_FLAG_FANFARE, // NA_BGM_DOOR_OF_TIME
SEQ_FLAG_FANFARE, // NA_BGM_OWL
SEQ_FLAG_ENEMY, // NA_BGM_SHADOW_TEMPLE
SEQ_FLAG_ENEMY, // NA_BGM_WATER_TEMPLE
SEQ_FLAG_FANFARE, // NA_BGM_BRIDGE_TO_GANONS
0, // NA_BGM_OCARINA_OF_TIME
SEQ_FLAG_4 | SEQ_FLAG_ENEMY, // NA_BGM_GERUDO_VALLEY
0, // NA_BGM_POTION_SHOP
0, // NA_BGM_KOTAKE_KOUME
SEQ_FLAG_NO_AMBIENCE, // NA_BGM_ESCAPE
0, // NA_BGM_UNDERGROUND
SEQ_FLAG_NO_AMBIENCE, // NA_BGM_GANON_BATTLE_1
SEQ_FLAG_NO_AMBIENCE, // NA_BGM_GANON_BATTLE_2
0, // NA_BGM_END_DEMO
0, // NA_BGM_STAFF_1
0, // NA_BGM_STAFF_2
0, // NA_BGM_STAFF_3
0, // NA_BGM_STAFF_4
0, // NA_BGM_FIRE_BOSS
SEQ_FLAG_RESTORE, // NA_BGM_TIMED_MINI_GAME
0, // NA_BGM_CUTSCENE_EFFECTS
};
s8 sSpecReverbs[20] = { 0, 0, 0, 0, 0, 0, 0, 40, 0, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
@ -4581,7 +4591,7 @@ void func_800F5550(u16 seqId) {
Audio_QueueCmdS32(0xF8000000, 0);
}
if ((sSeqFlags[D_80130630] & 0x20) && sSeqFlags[(seqId & 0xFF) & 0xFF] & 0x10) {
if ((sSeqFlags[D_80130630] & SEQ_FLAG_5) && sSeqFlags[(seqId & 0xFF) & 0xFF] & SEQ_FLAG_4) {
if ((D_8013062C & 0x3F) != 0) {
sp27 = 0x1E;
@ -4591,9 +4601,9 @@ void func_800F5550(u16 seqId) {
D_8013062C = 0;
} else {
nv = (sSeqFlags[(seqId & 0xFF) & 0xFF] & 0x40) ? 1 : 0xFF;
nv = (sSeqFlags[(seqId & 0xFF) & 0xFF] & SEQ_FLAG_6) ? 1 : 0xFF;
func_800F5E18(SEQ_PLAYER_BGM_MAIN, seqId, 0, 7, nv);
if (!(sSeqFlags[seqId] & 0x20)) {
if (!(sSeqFlags[seqId] & SEQ_FLAG_5)) {
D_8013062C = 0xC0;
}
}
@ -4607,7 +4617,7 @@ void func_800F56A8(void) {
temp_v0 = func_800FA0B4(SEQ_PLAYER_BGM_MAIN);
bvar = temp_v0 & 0xFF;
if ((temp_v0 != NA_BGM_DISABLED) && (sSeqFlags[bvar] & 0x10)) {
if ((temp_v0 != NA_BGM_DISABLED) && (sSeqFlags[bvar] & SEQ_FLAG_4)) {
if (D_8013062C != 0xC0) {
D_8013062C = gAudioContext.seqPlayers[SEQ_PLAYER_BGM_MAIN].soundScriptIO[3];
} else {
@ -4640,9 +4650,9 @@ void func_800F5918(void) {
void func_800F595C(u16 arg0) {
u8 arg0b = arg0 & 0xFF;
if (sSeqFlags[arg0b] & 2) {
if (sSeqFlags[arg0b] & SEQ_FLAG_FANFARE) {
Audio_PlayFanfare(arg0);
} else if (sSeqFlags[arg0b] & 4) {
} else if (sSeqFlags[arg0b] & SEQ_FLAG_FANFARE_GANON) {
Audio_StartSeq(SEQ_PLAYER_FANFARE, 0, arg0);
} else {
@ -4654,9 +4664,9 @@ void func_800F595C(u16 arg0) {
void func_800F59E8(u16 arg0) {
u8 arg0b = arg0 & 0xFF;
if (sSeqFlags[arg0b] & 2) {
if (sSeqFlags[arg0b] & SEQ_FLAG_FANFARE) {
Audio_SeqCmd1(SEQ_PLAYER_FANFARE, 0);
} else if (sSeqFlags[arg0b] & 4) {
} else if (sSeqFlags[arg0b] & SEQ_FLAG_FANFARE_GANON) {
Audio_SeqCmd1(SEQ_PLAYER_FANFARE, 0);
} else {
Audio_SeqCmd1(SEQ_PLAYER_BGM_MAIN, 0);
@ -4666,9 +4676,9 @@ void func_800F59E8(u16 arg0) {
s32 func_800F5A58(u8 arg0) {
u8 phi_a1 = 0;
if (sSeqFlags[arg0 & 0xFF] & 2) {
if (sSeqFlags[arg0 & 0xFF] & SEQ_FLAG_FANFARE) {
phi_a1 = 1;
} else if (sSeqFlags[arg0 & 0xFF] & 4) {
} else if (sSeqFlags[arg0 & 0xFF] & SEQ_FLAG_FANFARE_GANON) {
phi_a1 = 1;
}
@ -4703,7 +4713,7 @@ void func_800F5ACC(u16 seqId) {
*/
void func_800F5B58(void) {
if ((func_800FA0B4(SEQ_PLAYER_BGM_MAIN) != NA_BGM_DISABLED) && (sPrevMainBgmSeqId != NA_BGM_DISABLED) &&
(sSeqFlags[func_800FA0B4(SEQ_PLAYER_BGM_MAIN) & 0xFF] & 8)) {
(sSeqFlags[func_800FA0B4(SEQ_PLAYER_BGM_MAIN) & 0xFF] & SEQ_FLAG_RESTORE)) {
if (sPrevMainBgmSeqId == NA_BGM_DISABLED) {
Audio_SeqCmd1(SEQ_PLAYER_BGM_MAIN, 0);
} else {
@ -4809,7 +4819,7 @@ void Audio_SetSequenceMode(u8 seqMode) {
seqMode = SEQ_MODE_IGNORE;
}
if ((seqId == NA_BGM_DISABLED) || (sSeqFlags[(u8)(seqId & 0xFF)] & 1) ||
if ((seqId == NA_BGM_DISABLED) || (sSeqFlags[(u8)(seqId & 0xFF)] & SEQ_FLAG_ENEMY) ||
((sPrevSeqMode & 0x7F) == SEQ_MODE_ENEMY)) {
if (seqMode != (sPrevSeqMode & 0x7F)) {
if (seqMode == SEQ_MODE_ENEMY) {
@ -5231,8 +5241,8 @@ void Audio_PlayNatureAmbienceSequence(u8 natureAmbienceId) {
u8 port;
u8 val;
if ((D_8016E750[SEQ_PLAYER_BGM_MAIN].unk_254 == NA_BGM_DISABLED) ||
!(sSeqFlags[((u8)D_8016E750[SEQ_PLAYER_BGM_MAIN].unk_254) & 0xFF] & 0x80)) {
if (!((D_8016E750[SEQ_PLAYER_BGM_MAIN].unk_254 != NA_BGM_DISABLED) &&
(sSeqFlags[((u8)D_8016E750[SEQ_PLAYER_BGM_MAIN].unk_254) & 0xFF] & SEQ_FLAG_NO_AMBIENCE))) {
Audio_StartNatureAmbienceSequence(sNatureAmbienceDataIO[natureAmbienceId].playerIO,
sNatureAmbienceDataIO[natureAmbienceId].channelMask);