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run check_format.py ... separetely

so that it doesn't clutter previous commit. still, allowing `clangd LSP` to run format-on-save yields inconsistent results for me with the project's tooling, especially for header files
This commit is contained in:
feacur 2024-11-05 03:44:10 +01:00
parent 050c736411
commit 4049e33ba9
4 changed files with 10 additions and 8 deletions

View file

@ -66,9 +66,9 @@ void KaleidoSetup_Update(PlayState* play) {
if (!IS_PAUSED(pauseCtx) && play->gameOverCtx.state == GAMEOVER_INACTIVE &&
play->transitionTrigger == TRANS_TRIGGER_OFF && play->transitionMode == TRANS_MODE_OFF &&
gSaveContext.save.cutsceneIndex < CS_INDEX_SCRIPTED_0 && gSaveContext.nextCutsceneIndex < CS_INDEX_SCRIPTED_0 && !Play_InCsMode(play) &&
play->shootingGalleryStatus <= 1 && gSaveContext.magicState != MAGIC_STATE_STEP_CAPACITY &&
gSaveContext.magicState != MAGIC_STATE_FILL &&
gSaveContext.save.cutsceneIndex < CS_INDEX_SCRIPTED_0 && gSaveContext.nextCutsceneIndex < CS_INDEX_SCRIPTED_0 &&
!Play_InCsMode(play) && play->shootingGalleryStatus <= 1 &&
gSaveContext.magicState != MAGIC_STATE_STEP_CAPACITY && gSaveContext.magicState != MAGIC_STATE_FILL &&
(play->sceneId != SCENE_BOMBCHU_BOWLING_ALLEY || !Flags_GetSwitch(play, 0x38))) {
if (CHECK_BTN_ALL(input->cur.button, BTN_L) && CHECK_BTN_ALL(input->press.button, BTN_CUP)) {

View file

@ -108,7 +108,8 @@ void BgRelayObjects_Destroy(Actor* thisx, PlayState* play) {
BgRelayObjects* this = (BgRelayObjects*)thisx;
DynaPoly_DeleteBgActor(play, &play->colCtx.dyna, this->dyna.bgId);
if ((this->dyna.actor.params == WINDMILL_ROTATING_GEAR) && (gSaveContext.save.cutsceneIndex < CS_INDEX_SCRIPTED_0)) {
if ((this->dyna.actor.params == WINDMILL_ROTATING_GEAR) &&
(gSaveContext.save.cutsceneIndex < CS_INDEX_SCRIPTED_0)) {
CLEAR_EVENTCHKINF(EVENTCHKINF_65);
}
}

View file

@ -379,7 +379,8 @@ void EnSa_ChangeAnim(EnSa* this, s32 index) {
}
s32 func_80AF5DFC(EnSa* this, PlayState* play) {
if (gSaveContext.save.cutsceneIndex >= CS_INDEX_SCRIPTED_0 && gSaveContext.save.cutsceneIndex != CS_INDEX_SCRIPTED_D) {
if (gSaveContext.save.cutsceneIndex >= CS_INDEX_SCRIPTED_0 &&
gSaveContext.save.cutsceneIndex != CS_INDEX_SCRIPTED_D) {
if (play->sceneId == SCENE_KOKIRI_FOREST) {
return 4;
}

View file

@ -81,10 +81,10 @@ typedef enum AnimSfxType {
#define ANIMSFX_SHIFT_TYPE(type) ((type) << 11)
#define ANIMSFX_DATA(type, frame) ((ANIMSFX_SHIFT_TYPE(type) | ((frame)&0x7FF)))
#define ANIMSFX_DATA(type, frame) ((ANIMSFX_SHIFT_TYPE(type) | ((frame) & 0x7FF)))
#define ANIMSFX_GET_TYPE(data) ((data)&0x7800)
#define ANIMSFX_GET_FRAME(data) ((data)&0x7FF)
#define ANIMSFX_GET_TYPE(data) ((data) & 0x7800)
#define ANIMSFX_GET_FRAME(data) ((data) & 0x7FF)
typedef struct AnimSfxEntry {
/* 0x00 */ u16 sfxId;