1
0
Fork 0
mirror of https://github.com/zeldaret/oot.git synced 2025-07-14 20:05:02 +00:00

run check_format.py ... separetely

so that it doesn't clutter previous commit. still, allowing `clangd LSP` to run format-on-save yields inconsistent results for me with the project's tooling, especially for header files
This commit is contained in:
feacur 2024-11-05 03:44:10 +01:00
parent 050c736411
commit 4049e33ba9
4 changed files with 10 additions and 8 deletions

View file

@ -66,9 +66,9 @@ void KaleidoSetup_Update(PlayState* play) {
if (!IS_PAUSED(pauseCtx) && play->gameOverCtx.state == GAMEOVER_INACTIVE &&
play->transitionTrigger == TRANS_TRIGGER_OFF && play->transitionMode == TRANS_MODE_OFF &&
gSaveContext.save.cutsceneIndex < CS_INDEX_SCRIPTED_0 && gSaveContext.nextCutsceneIndex < CS_INDEX_SCRIPTED_0 && !Play_InCsMode(play) &&
play->shootingGalleryStatus <= 1 && gSaveContext.magicState != MAGIC_STATE_STEP_CAPACITY &&
gSaveContext.magicState != MAGIC_STATE_FILL &&
gSaveContext.save.cutsceneIndex < CS_INDEX_SCRIPTED_0 && gSaveContext.nextCutsceneIndex < CS_INDEX_SCRIPTED_0 &&
!Play_InCsMode(play) && play->shootingGalleryStatus <= 1 &&
gSaveContext.magicState != MAGIC_STATE_STEP_CAPACITY && gSaveContext.magicState != MAGIC_STATE_FILL &&
(play->sceneId != SCENE_BOMBCHU_BOWLING_ALLEY || !Flags_GetSwitch(play, 0x38))) {
if (CHECK_BTN_ALL(input->cur.button, BTN_L) && CHECK_BTN_ALL(input->press.button, BTN_CUP)) {