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Document actor.params
bits allocation
an "ammendment" for 57951edb82
somehow haven't saved the changes that time
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parent
57951edb82
commit
406349987f
1 changed files with 25 additions and 18 deletions
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@ -86,27 +86,34 @@ static AnimationSpeedInfo sAnimationInfo[] = {
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{ &gGoronSidestepLoopAnim, 1.0f, ANIMMODE_LOOP_INTERP, -10.0f },
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};
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#define ENGO_GET_TYPE(this) PARAMS_GET_NOSHIFT((this)->actor.params, 4, 4)
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typedef enum EnGoType {
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ENGO_TYPE_CITY_LINK = (0 << 4),
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ENGO_TYPE_FIRE_GENERIC = (1 << 4),
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ENGO_TYPE_DMT_DC_ENTRANCE = (2 << 4),
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ENGO_TYPE_DMT_ROLLING_SMALL = (3 << 4),
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ENGO_TYPE_DMT_BOMB_FLOWER = (4 << 4),
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ENGO_TYPE_CITY_ENTRANCE = (5 << 4),
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ENGO_TYPE_CITY_ISLAND = (6 << 4),
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ENGO_TYPE_CITY_LOST_WOODS = (7 << 4),
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ENGO_TYPE_DMT_BIGGORON = (9 << 4)
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} EnGoType;
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/*
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* `actor.params bits` allocation:
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* path 0123............
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* type ....4567........
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* cage ........89ABCDEF
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*/
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#define ENGO_GET_PATH_INDEX(this) PARAMS_GET_U((this)->actor.params, 0, 4)
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#define ENGO_PATH_INDEX_NONE 0xF
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#define ENGO_GET_TYPE(this) PARAMS_GET_NOSHIFT((this)->actor.params, 4, 4)
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#define ENGO_CAGED_SWITCH_FLAG(this) PARAMS_GET_NOMASK((this)->actor.params, 8)
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#define ENGO_IS_CAGE_OPEN(this, play) Flags_GetSwitch(play, ENGO_CAGED_SWITCH_FLAG(this))
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#define ENGO_PATH_INDEX_MAX NBITS_TO_MASK(4)
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#define ENGO_IS_CAGE_OPEN(this, play) Flags_GetSwitch(play, ENGO_CAGED_SWITCH_FLAG(this))
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#define ENGO_GET_SPEED_SCALE(this) (ENGO_GET_TYPE(this) == ENGO_TYPE_DMT_BIGGORON ? 0.5f : 1.0f)
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// clang-format off
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typedef enum EnGoType {
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ENGO_TYPE_CITY_LINK = (0 << 4),
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ENGO_TYPE_FIRE_GENERIC = (1 << 4),
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ENGO_TYPE_DMT_DC_ENTRANCE = (2 << 4),
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ENGO_TYPE_DMT_ROLLING_SMALL = (3 << 4),
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ENGO_TYPE_DMT_BOMB_FLOWER = (4 << 4),
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ENGO_TYPE_CITY_ENTRANCE = (5 << 4),
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ENGO_TYPE_CITY_ISLAND = (6 << 4),
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ENGO_TYPE_CITY_LOST_WOODS = (7 << 4),
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ENGO_TYPE_DMT_BIGGORON = (9 << 4)
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} EnGoType;
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// clang-format on
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void EnGo_SetupAction(EnGo* this, EnGoActionFunc actionFunc) {
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this->actionFunc = actionFunc;
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}
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@ -496,7 +503,7 @@ s32 EnGo_FollowPath(EnGo* this, PlayState* play) {
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f32 xDist;
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f32 zDist;
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if (ENGO_GET_PATH_INDEX(this) == ENGO_PATH_INDEX_NONE) {
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if (ENGO_GET_PATH_INDEX(this) == ENGO_PATH_INDEX_MAX) {
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return false;
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}
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@ -531,7 +538,7 @@ s32 EnGo_SetMovedPos(EnGo* this, PlayState* play) {
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Path* path;
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Vec3s* pointPos;
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if (ENGO_GET_PATH_INDEX(this) == ENGO_PATH_INDEX_NONE) {
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if (ENGO_GET_PATH_INDEX(this) == ENGO_PATH_INDEX_MAX) {
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return false;
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} else {
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path = &play->pathList[ENGO_GET_PATH_INDEX(this)];
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