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Document Timers (#1412)
* Document Timers, First Draft * some progress * more timer docs * cleanup * small cleanup * more cleanup * comments * more cleanup * extra comment * more docs * brackets * PR Suggestions * cleanup, missed some * more suggestions * more PR Suggestions * small change * environmental
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32 changed files with 550 additions and 435 deletions
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@ -996,9 +996,9 @@ void Inventory_ChangeAmmo(s16 item, s16 ammoChange);
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void Magic_Fill(PlayState* play);
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void Magic_Reset(PlayState* play);
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s32 Magic_RequestChange(PlayState* play, s16 amount, s16 type);
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void func_80088AA0(s16 arg0);
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void func_80088AF0(PlayState* play);
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void func_80088B34(s16 arg0);
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void Interface_SetSubTimer(s16 seconds);
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void Interface_SetSubTimerToFinalSecond(PlayState* play);
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void Interface_SetTimer(s16 seconds);
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void Interface_Draw(PlayState* play);
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void Interface_Update(PlayState* play);
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Path* Path_GetByIndex(PlayState* play, s16 index, s16 max);
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@ -1040,7 +1040,7 @@ s32 Player_GetBottleHeld(Player* this);
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s32 Player_ActionToExplosive(Player* this, s32 itemAction);
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s32 Player_GetExplosiveHeld(Player* this);
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s32 func_8008F2BC(Player* this, s32 itemAction);
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s32 func_8008F2F8(PlayState* play);
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s32 Player_GetEnvironmentalHazard(PlayState* play);
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void Player_DrawImpl(PlayState* play, void** skeleton, Vec3s* jointTable, s32 dListCount, s32 lod, s32 tunic,
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s32 boots, s32 face, OverrideLimbDrawOpa overrideLimbDraw, PostLimbDrawOpa postLimbDraw,
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void* data);
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