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Document Timers (#1412)

* Document Timers, First Draft

* some progress

* more timer docs

* cleanup

* small cleanup

* more cleanup

* comments

* more cleanup

* extra comment

* more docs

* brackets

* PR Suggestions

* cleanup, missed some

* more suggestions

* more PR Suggestions

* small change

* environmental
This commit is contained in:
engineer124 2022-11-16 13:41:27 -05:00 committed by GitHub
parent cc2409606e
commit 40639e698d
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32 changed files with 550 additions and 435 deletions

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@ -996,9 +996,9 @@ void Inventory_ChangeAmmo(s16 item, s16 ammoChange);
void Magic_Fill(PlayState* play);
void Magic_Reset(PlayState* play);
s32 Magic_RequestChange(PlayState* play, s16 amount, s16 type);
void func_80088AA0(s16 arg0);
void func_80088AF0(PlayState* play);
void func_80088B34(s16 arg0);
void Interface_SetSubTimer(s16 seconds);
void Interface_SetSubTimerToFinalSecond(PlayState* play);
void Interface_SetTimer(s16 seconds);
void Interface_Draw(PlayState* play);
void Interface_Update(PlayState* play);
Path* Path_GetByIndex(PlayState* play, s16 index, s16 max);
@ -1040,7 +1040,7 @@ s32 Player_GetBottleHeld(Player* this);
s32 Player_ActionToExplosive(Player* this, s32 itemAction);
s32 Player_GetExplosiveHeld(Player* this);
s32 func_8008F2BC(Player* this, s32 itemAction);
s32 func_8008F2F8(PlayState* play);
s32 Player_GetEnvironmentalHazard(PlayState* play);
void Player_DrawImpl(PlayState* play, void** skeleton, Vec3s* jointTable, s32 dListCount, s32 lod, s32 tunic,
s32 boots, s32 face, OverrideLimbDrawOpa overrideLimbDraw, PostLimbDrawOpa postLimbDraw,
void* data);