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Document Timers (#1412)
* Document Timers, First Draft * some progress * more timer docs * cleanup * small cleanup * more cleanup * comments * more cleanup * extra comment * more docs * brackets * PR Suggestions * cleanup, missed some * more suggestions * more PR Suggestions * small change * environmental
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@ -28,9 +28,9 @@ void GameOver_Update(PlayState* play) {
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case GAMEOVER_DEATH_START:
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Message_CloseTextbox(play);
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gSaveContext.timer1State = 0;
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gSaveContext.timer2State = 0;
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CLEAR_EVENTINF(EVENTINF_10);
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gSaveContext.timerState = TIMER_STATE_OFF;
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gSaveContext.subTimerState = SUBTIMER_STATE_OFF;
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CLEAR_EVENTINF(EVENTINF_MARATHON_ACTIVE);
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// search inventory for spoiling items and revert if necessary
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for (i = 0; i < ARRAY_COUNT(gSpoilingItems); i++) {
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