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Document Timers (#1412)

* Document Timers, First Draft

* some progress

* more timer docs

* cleanup

* small cleanup

* more cleanup

* comments

* more cleanup

* extra comment

* more docs

* brackets

* PR Suggestions

* cleanup, missed some

* more suggestions

* more PR Suggestions

* small change

* environmental
This commit is contained in:
engineer124 2022-11-16 13:41:27 -05:00 committed by GitHub
parent cc2409606e
commit 40639e698d
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GPG key ID: 4AEE18F83AFDEB23
32 changed files with 550 additions and 435 deletions

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@ -92,8 +92,8 @@ void func_80AACA94(EnMk* this, PlayState* play) {
if (Actor_HasParent(&this->actor, play) != 0) {
this->actor.parent = NULL;
this->actionFunc = func_80AACA40;
func_80088AA0(240);
CLEAR_EVENTINF(EVENTINF_10);
Interface_SetSubTimer(240);
CLEAR_EVENTINF(EVENTINF_MARATHON_ACTIVE);
} else {
func_8002F434(&this->actor, play, GI_EYE_DROPS, 10000.0f, 50.0f);
}
@ -253,7 +253,7 @@ void EnMk_Wait(EnMk* this, PlayState* play) {
Animation_Change(&this->skelAnime, &object_mk_Anim_000368, 1.0f, 0.0f,
Animation_GetLastFrame(&object_mk_Anim_000368), ANIMMODE_ONCE, -4.0f);
this->flags &= ~2;
gSaveContext.timer2State = 0;
gSaveContext.subTimerState = SUBTIMER_STATE_OFF;
func_80078884(NA_SE_SY_TRE_BOX_APPEAR);
break;
default: