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Document Timers (#1412)

* Document Timers, First Draft

* some progress

* more timer docs

* cleanup

* small cleanup

* more cleanup

* comments

* more cleanup

* extra comment

* more docs

* brackets

* PR Suggestions

* cleanup, missed some

* more suggestions

* more PR Suggestions

* small change

* environmental
This commit is contained in:
engineer124 2022-11-16 13:41:27 -05:00 committed by GitHub
parent cc2409606e
commit 40639e698d
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GPG key ID: 4AEE18F83AFDEB23
32 changed files with 550 additions and 435 deletions

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@ -103,20 +103,20 @@ void func_80AAEF70(EnMm2* this, PlayState* play) {
if (!GET_EVENTCHKINF_CARPENTERS_FREE_ALL()) {
this->actor.textId = 0x6086;
} else if (GET_INFTABLE(INFTABLE_17F)) {
if (GET_EVENTINF(EVENTINF_10)) {
if (GET_EVENTINF(EVENTINF_MARATHON_ACTIVE)) {
this->actor.textId = 0x6082;
} else if (gSaveContext.timer2State != 0) {
} else if (gSaveContext.subTimerState != SUBTIMER_STATE_OFF) {
this->actor.textId = 0x6076;
} else if (HIGH_SCORE(HS_MARATHON) == 158) {
this->actor.textId = 0x607E;
} else {
this->actor.textId = 0x6081;
}
} else if (gSaveContext.timer2State) {
} else if (gSaveContext.subTimerState != SUBTIMER_STATE_OFF) {
this->actor.textId = 0x6076;
} else {
this->actor.textId = 0x607D;
CLEAR_EVENTINF(EVENTINF_10);
CLEAR_EVENTINF(EVENTINF_MARATHON_ACTIVE);
HIGH_SCORE(HS_MARATHON) = 158;
}
}
@ -149,7 +149,7 @@ void EnMm2_Init(Actor* thisx, PlayState* play2) {
Actor_Kill(&this->actor);
}
if (this->actor.params == 1) {
if (!GET_INFTABLE(INFTABLE_17F) || !GET_EVENTINF(EVENTINF_10)) {
if (!GET_INFTABLE(INFTABLE_17F) || !GET_EVENTINF(EVENTINF_MARATHON_ACTIVE)) {
osSyncPrintf(VT_FGCOL(CYAN) " マラソン 開始されていない \n" VT_RST "\n");
Actor_Kill(&this->actor);
}
@ -193,8 +193,8 @@ void func_80AAF330(EnMm2* this, PlayState* play) {
if (!(this->unk_1F4 & 2)) {
Message_CloseTextbox(play);
}
gSaveContext.timer2State = 0;
CLEAR_EVENTINF(EVENTINF_10);
gSaveContext.subTimerState = SUBTIMER_STATE_OFF;
CLEAR_EVENTINF(EVENTINF_MARATHON_ACTIVE);
}
}
@ -209,7 +209,7 @@ void func_80AAF3C0(EnMm2* this, PlayState* play) {
case 0:
Message_ContinueTextbox(play, 0x607F);
this->actor.textId = 0x607F;
SET_EVENTINF(EVENTINF_10);
SET_EVENTINF(EVENTINF_MARATHON_ACTIVE);
break;
case 1:
Message_ContinueTextbox(play, 0x6080);
@ -219,14 +219,14 @@ void func_80AAF3C0(EnMm2* this, PlayState* play) {
if (this->unk_1F4 & 4) {
if (1) {}
this->unk_1F4 &= ~4;
HIGH_SCORE(HS_MARATHON) += 1;
HIGH_SCORE(HS_MARATHON)++;
}
}
return;
case 0x6081:
if ((Message_GetState(&play->msgCtx) == TEXT_STATE_EVENT) && Message_ShouldAdvance(play)) {
this->unk_1F4 |= 4;
HIGH_SCORE(HS_MARATHON) -= 1;
HIGH_SCORE(HS_MARATHON)--;
Message_ContinueTextbox(play, 0x607E);
this->actor.textId = 0x607E;
}
@ -235,7 +235,7 @@ void func_80AAF3C0(EnMm2* this, PlayState* play) {
if (Actor_TextboxIsClosing(&this->actor, play)) {
if (this->actor.textId == 0x607F) {
func_80088AA0(0);
Interface_SetSubTimer(0);
this->actionFunc = func_80AAF57C;
} else {
this->actionFunc = func_80AAF57C;
@ -266,19 +266,20 @@ void func_80AAF668(EnMm2* this, PlayState* play) {
this->actor.world.rot.y = -0x3E80;
this->actor.shape.rot.y = this->actor.world.rot.y;
SkelAnime_Update(&this->skelAnime);
if (((void)0, gSaveContext.timer2Value) < HIGH_SCORE(HS_MARATHON)) {
if (((void)0, gSaveContext.subTimerSeconds) < HIGH_SCORE(HS_MARATHON)) {
this->actor.textId = 0x6085;
} else {
this->actor.textId = 0x6084;
}
if (func_80AAF224(this, play, func_80AAF5EC)) {
this->unk_1F6 = 0;
if (((void)0, gSaveContext.timer2Value) < HIGH_SCORE(HS_MARATHON)) {
HIGH_SCORE(HS_MARATHON) = gSaveContext.timer2Value;
if (((void)0, gSaveContext.subTimerSeconds) < HIGH_SCORE(HS_MARATHON)) {
HIGH_SCORE(HS_MARATHON) = gSaveContext.subTimerSeconds;
}
} else {
LOG_HEX("((z_common_data.event_inf[1]) & (0x0001))", GET_EVENTINF(EVENTINF_10), "../z_en_mm2.c", 541);
if (!GET_EVENTINF(EVENTINF_10)) {
LOG_HEX("((z_common_data.event_inf[1]) & (0x0001))", GET_EVENTINF(EVENTINF_MARATHON_ACTIVE), "../z_en_mm2.c",
541);
if (!GET_EVENTINF(EVENTINF_MARATHON_ACTIVE)) {
this->unk_1F4 |= 2;
this->unk_1F4 &= ~1;
EnMm2_ChangeAnim(this, RM2_ANIM_STAND, &this->previousAnimation);