mirror of
https://github.com/zeldaret/oot.git
synced 2025-02-27 11:34:29 +00:00
Disable clang-format for #pragma increment_block_number
This commit is contained in:
parent
9e0a194a5c
commit
406b6d26c9
16 changed files with 50 additions and 0 deletions
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@ -1,7 +1,9 @@
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#include "global.h"
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#include "global.h"
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#include "terminal.h"
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#include "terminal.h"
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// clang-format off
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#pragma increment_block_number "gc-eu:64 gc-eu-mq:64 gc-jp:64 gc-jp-ce:64 gc-jp-mq:64 gc-us:64 gc-us-mq:64"
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#pragma increment_block_number "gc-eu:64 gc-eu-mq:64 gc-jp:64 gc-jp-ce:64 gc-jp-mq:64 gc-us:64 gc-us-mq:64"
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// clang-format on
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OSThread sMainThread;
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OSThread sMainThread;
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STACK(sMainStack, 0x900);
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STACK(sMainStack, 0x900);
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@ -44,7 +44,9 @@
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#include "terminal.h"
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#include "terminal.h"
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#include "alloca.h"
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#include "alloca.h"
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// clang-format off
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#pragma increment_block_number "gc-eu:64 gc-eu-mq:64 gc-eu-mq-dbg:0 gc-jp:64 gc-jp-ce:64 gc-jp-mq:64 gc-us:64 gc-us-mq:64"
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#pragma increment_block_number "gc-eu:64 gc-eu-mq:64 gc-eu-mq-dbg:0 gc-jp:64 gc-jp-ce:64 gc-jp-mq:64 gc-us:64 gc-us-mq:64"
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// clang-format on
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void FaultDrawer_Init(void);
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void FaultDrawer_Init(void);
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void FaultDrawer_SetOsSyncPrintfEnabled(u32 enabled);
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void FaultDrawer_SetOsSyncPrintfEnabled(u32 enabled);
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@ -7,7 +7,9 @@ s32 gScreenWidth = SCREEN_WIDTH;
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s32 gScreenHeight = SCREEN_HEIGHT;
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s32 gScreenHeight = SCREEN_HEIGHT;
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u32 gSystemHeapSize = 0;
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u32 gSystemHeapSize = 0;
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// clang-format off
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#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0"
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#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0"
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// clang-format on
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PreNmiBuff* gAppNmiBufferPtr;
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PreNmiBuff* gAppNmiBufferPtr;
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Scheduler gScheduler;
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Scheduler gScheduler;
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@ -5,7 +5,9 @@
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#include "macros.h"
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#include "macros.h"
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#include "sys_math3d.h"
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#include "sys_math3d.h"
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// clang-format off
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#pragma increment_block_number "gc-eu:108 gc-eu-mq:108 gc-jp:108 gc-jp-ce:108 gc-jp-mq:108 gc-us:108 gc-us-mq:108"
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#pragma increment_block_number "gc-eu:108 gc-eu-mq:108 gc-jp:108 gc-jp-ce:108 gc-jp-mq:108 gc-us:108 gc-us-mq:108"
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// clang-format on
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s32 Math3D_LineVsLineClosestTwoPoints(Vec3f* lineAPointA, Vec3f* lineAPointB, Vec3f* lineBPointA, Vec3f* lineBPointB,
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s32 Math3D_LineVsLineClosestTwoPoints(Vec3f* lineAPointA, Vec3f* lineAPointB, Vec3f* lineBPointA, Vec3f* lineBPointB,
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Vec3f* lineAClosestToB, Vec3f* lineBClosestToA);
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Vec3f* lineAClosestToB, Vec3f* lineBClosestToA);
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@ -8,7 +8,9 @@
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#include "assets/objects/gameplay_dangeon_keep/gameplay_dangeon_keep.h"
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#include "assets/objects/gameplay_dangeon_keep/gameplay_dangeon_keep.h"
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#include "assets/objects/object_bdoor/object_bdoor.h"
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#include "assets/objects/object_bdoor/object_bdoor.h"
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// clang-format off
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#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0"
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#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0"
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// clang-format on
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static CollisionPoly* sCurCeilingPoly;
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static CollisionPoly* sCurCeilingPoly;
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static s32 sCurCeilingBgId;
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static s32 sCurCeilingBgId;
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@ -1905,7 +1907,9 @@ s32 func_8002F9EC(PlayState* play, Actor* actor, CollisionPoly* poly, s32 bgId,
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return false;
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return false;
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}
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}
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// clang-format off
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#pragma increment_block_number "gc-eu:22 gc-eu-mq:22 gc-jp:22 gc-jp-ce:22 gc-jp-mq:22 gc-us:22 gc-us-mq:22"
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#pragma increment_block_number "gc-eu:22 gc-eu-mq:22 gc-jp:22 gc-jp-ce:22 gc-jp-mq:22 gc-us:22 gc-us-mq:22"
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// clang-format on
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// Local data used for Farore's Wind light (stored in BSS)
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// Local data used for Farore's Wind light (stored in BSS)
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LightInfo D_8015BC00;
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LightInfo D_8015BC00;
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@ -4,7 +4,9 @@
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#include "terminal.h"
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#include "terminal.h"
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#include "overlays/actors/ovl_En_Horse/z_en_horse.h"
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#include "overlays/actors/ovl_En_Horse/z_en_horse.h"
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// clang-format off
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#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0"
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#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0"
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// clang-format on
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s16 Camera_RequestSettingImpl(Camera* camera, s16 requestedSetting, s16 flags);
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s16 Camera_RequestSettingImpl(Camera* camera, s16 requestedSetting, s16 flags);
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s32 Camera_RequestModeImpl(Camera* camera, s16 requestedMode, u8 forceModeChange);
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s32 Camera_RequestModeImpl(Camera* camera, s16 requestedMode, u8 forceModeChange);
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@ -3630,7 +3632,9 @@ s32 Camera_KeepOn3(Camera* camera) {
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return 1;
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return 1;
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}
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}
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// clang-format off
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#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128"
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#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128"
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// clang-format on
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s32 Camera_KeepOn4(Camera* camera) {
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s32 Camera_KeepOn4(Camera* camera) {
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static Vec3f D_8015BD50;
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static Vec3f D_8015BD50;
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@ -12,7 +12,9 @@ typedef s32 (*ColChkLineFunc)(PlayState*, CollisionCheckContext*, Collider*, Vec
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#define SAC_ENABLE (1 << 0)
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#define SAC_ENABLE (1 << 0)
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// clang-format off
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#pragma increment_block_number "gc-eu:64 gc-eu-mq:64 gc-jp:64 gc-jp-ce:64 gc-jp-mq:64 gc-us:64 gc-us-mq:64"
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#pragma increment_block_number "gc-eu:64 gc-eu-mq:64 gc-jp:64 gc-jp-ce:64 gc-jp-mq:64 gc-us:64 gc-us-mq:64"
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// clang-format on
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#if OOT_DEBUG
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#if OOT_DEBUG
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/**
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/**
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@ -2693,7 +2695,9 @@ typedef enum {
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/* 2 */ MASSTYPE_NORMAL
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/* 2 */ MASSTYPE_NORMAL
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} ColChkMassType;
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} ColChkMassType;
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// clang-format off
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#pragma increment_block_number "gc-eu:252 gc-eu-mq:252 gc-jp:252 gc-jp-ce:252 gc-jp-mq:252 gc-us:252 gc-us-mq:252"
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#pragma increment_block_number "gc-eu:252 gc-eu-mq:252 gc-jp:252 gc-jp-ce:252 gc-jp-mq:252 gc-us:252 gc-us-mq:252"
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// clang-format on
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/**
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/**
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* Get mass type. Immovable colliders cannot be pushed, while heavy colliders can only be pushed by heavy and immovable
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* Get mass type. Immovable colliders cannot be pushed, while heavy colliders can only be pushed by heavy and immovable
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#include "global.h"
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#include "global.h"
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#include "region.h"
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#include "region.h"
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// clang-format off
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#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128"
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#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128"
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// clang-format on
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ALIGNED(16) SaveContext gSaveContext;
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ALIGNED(16) SaveContext gSaveContext;
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u32 D_8015FA88;
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u32 D_8015FA88;
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u16 gCamEyePointAppliedFrame;
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u16 gCamEyePointAppliedFrame;
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u16 gCamAtPointAppliedFrame;
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u16 gCamAtPointAppliedFrame;
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// clang-format off
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#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0"
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#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0"
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// clang-format on
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// Cam ID to return to when a scripted cutscene is finished
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// Cam ID to return to when a scripted cutscene is finished
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s16 sReturnToCamId;
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s16 sReturnToCamId;
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#include "global.h"
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#include "global.h"
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#include "terminal.h"
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#include "terminal.h"
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// clang-format off
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#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128"
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#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128"
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// clang-format on
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void (*sKaleidoScopeUpdateFunc)(PlayState* play);
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void (*sKaleidoScopeUpdateFunc)(PlayState* play);
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void (*sKaleidoScopeDrawFunc)(PlayState* play);
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void (*sKaleidoScopeDrawFunc)(PlayState* play);
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#include "assets/objects/gameplay_keep/gameplay_keep.h"
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#include "assets/objects/gameplay_keep/gameplay_keep.h"
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#include "assets/objects/gameplay_field_keep/gameplay_field_keep.h"
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#include "assets/objects/gameplay_field_keep/gameplay_field_keep.h"
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// clang-format off
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#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128"
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#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128"
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// clang-format on
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typedef enum {
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typedef enum {
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/* 0x00 */ LIGHTNING_BOLT_START,
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/* 0x00 */ LIGHTNING_BOLT_START,
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s16 sSunDepthTestX;
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s16 sSunDepthTestX;
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s16 sSunDepthTestY;
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s16 sSunDepthTestY;
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// clang-format off
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#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128"
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#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128"
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// clang-format on
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LightNode* sNGameOverLightNode;
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LightNode* sNGameOverLightNode;
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LightInfo sNGameOverLightInfo;
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LightInfo sNGameOverLightInfo;
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static u8 D_808E4C58[] = { 0, 12, 10, 12, 14, 16, 12, 14, 16, 12, 14, 16, 12, 14, 16, 10, 16, 14 };
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static u8 D_808E4C58[] = { 0, 12, 10, 12, 14, 16, 12, 14, 16, 12, 14, 16, 12, 14, 16, 10, 16, 14 };
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static Vec3f sZeroVec = { 0.0f, 0.0f, 0.0f };
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static Vec3f sZeroVec = { 0.0f, 0.0f, 0.0f };
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// clang-format off
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#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128"
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#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128"
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// clang-format on
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static EnGanonMant* sCape;
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static EnGanonMant* sCape;
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// TODO: There's probably a way to match BSS ordering with less padding by spreading the variables out and moving
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// TODO: There's probably a way to match BSS ordering with less padding by spreading the variables out and moving
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// data around. It would be easier if we had more options for controlling BSS ordering in debug.
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// data around. It would be easier if we had more options for controlling BSS ordering in debug.
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// clang-format off
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#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128"
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#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128"
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// clang-format on
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static s32 sSeed1;
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static s32 sSeed1;
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static s32 sSeed2;
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static s32 sSeed2;
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static s32 sSeed3;
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static s32 sSeed3;
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// clang-format off
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#pragma increment_block_number "gc-eu:192 gc-eu-mq:192 gc-jp:192 gc-jp-ce:192 gc-jp-mq:192 gc-us:192 gc-us-mq:192"
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#pragma increment_block_number "gc-eu:192 gc-eu-mq:192 gc-jp:192 gc-jp-ce:192 gc-jp-mq:192 gc-us:192 gc-us-mq:192"
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// clang-format on
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static BossGanon* sGanondorf;
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static BossGanon* sGanondorf;
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@ -53,7 +53,9 @@ ActorProfile En_Wonder_Item_Profile = {
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/**/ NULL,
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/**/ NULL,
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};
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};
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// clang-format off
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#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0"
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#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0"
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// clang-format on
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static Vec3f sTagPointsFree[9];
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static Vec3f sTagPointsFree[9];
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static Vec3f sTagPointsOrdered[9];
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static Vec3f sTagPointsOrdered[9];
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#include "assets/scenes/dungeons/ice_doukutu/ice_doukutu_scene.h"
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#include "assets/scenes/dungeons/ice_doukutu/ice_doukutu_scene.h"
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#include "terminal.h"
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#include "terminal.h"
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// clang-format off
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#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0"
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#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0"
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// clang-format on
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#define FLAGS ACTOR_FLAG_4
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#define FLAGS ACTOR_FLAG_4
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@ -1395,7 +1397,9 @@ void func_80B3F3D8(void) {
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Sfx_PlaySfxCentered2(NA_SE_PL_SKIP);
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Sfx_PlaySfxCentered2(NA_SE_PL_SKIP);
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}
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}
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// clang-format off
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#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128"
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#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128"
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// clang-format on
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void EnXc_PlayDiveSFX(Vec3f* src, PlayState* play) {
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void EnXc_PlayDiveSFX(Vec3f* src, PlayState* play) {
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static Vec3f D_80B42DA0;
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static Vec3f D_80B42DA0;
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#include "ichain.h"
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#include "ichain.h"
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#include "terminal.h"
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#include "terminal.h"
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// clang-format off
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#pragma increment_block_number "gc-eu:205 gc-eu-mq:205 gc-jp:207 gc-jp-ce:207 gc-jp-mq:207 gc-us:207 gc-us-mq:207"
|
#pragma increment_block_number "gc-eu:205 gc-eu-mq:205 gc-jp:207 gc-jp-ce:207 gc-jp-mq:207 gc-us:207 gc-us-mq:207"
|
||||||
|
// clang-format on
|
||||||
|
|
||||||
#define FLAGS ACTOR_FLAG_4
|
#define FLAGS ACTOR_FLAG_4
|
||||||
|
|
||||||
|
|
|
@ -354,19 +354,25 @@ void Player_Action_CsAction(Player* this, PlayState* play);
|
||||||
|
|
||||||
// .bss part 1
|
// .bss part 1
|
||||||
|
|
||||||
|
// clang-format off
|
||||||
#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0"
|
#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0"
|
||||||
|
// clang-format on
|
||||||
|
|
||||||
static s32 D_80858AA0;
|
static s32 D_80858AA0;
|
||||||
|
|
||||||
// TODO: There's probably a way to match BSS ordering with less padding by spreading the variables out and moving
|
// TODO: There's probably a way to match BSS ordering with less padding by spreading the variables out and moving
|
||||||
// data around. It would be easier if we had more options for controlling BSS ordering in debug.
|
// data around. It would be easier if we had more options for controlling BSS ordering in debug.
|
||||||
|
// clang-format off
|
||||||
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128"
|
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128"
|
||||||
|
// clang-format on
|
||||||
|
|
||||||
static s32 D_80858AA4;
|
static s32 D_80858AA4;
|
||||||
static Vec3f sInteractWallCheckResult;
|
static Vec3f sInteractWallCheckResult;
|
||||||
static Input* sControlInput;
|
static Input* sControlInput;
|
||||||
|
|
||||||
|
// clang-format off
|
||||||
#pragma increment_block_number "gc-eu:192 gc-eu-mq:192 gc-jp:192 gc-jp-ce:192 gc-jp-mq:192 gc-us:192 gc-us-mq:192"
|
#pragma increment_block_number "gc-eu:192 gc-eu-mq:192 gc-jp:192 gc-jp-ce:192 gc-jp-mq:192 gc-us:192 gc-us-mq:192"
|
||||||
|
// clang-format on
|
||||||
|
|
||||||
// .data
|
// .data
|
||||||
|
|
||||||
|
|
Loading…
Add table
Reference in a new issue