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2 changed files with 39 additions and 4 deletions
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@ -21,6 +21,7 @@ void EnIk_Draw(Actor* thisx, GlobalContext* globalCtx);
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Actor* func_80A74674(GlobalContext* globalCtx, Actor* actor);
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Actor* func_80A74674(GlobalContext* globalCtx, Actor* actor);
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void func_80A74714(EnIk* this);
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void func_80A74714(EnIk* this);
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void func_80A747C0(EnIk* this, GlobalContext* globalCtx);
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void func_80A7492C(EnIk* this, GlobalContext* globalCtx);
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void func_80A7492C(EnIk* this, GlobalContext* globalCtx);
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void func_80A74AAC(EnIk* this);
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void func_80A74AAC(EnIk* this);
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void func_80A74E2C(EnIk* this);
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void func_80A74E2C(EnIk* this);
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@ -51,6 +52,7 @@ extern AnimationHeader D_06002538;
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extern AnimationHeader D_060029FC;
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extern AnimationHeader D_060029FC;
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extern AnimationHeader D_060033C4;
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extern AnimationHeader D_060033C4;
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extern AnimationHeader D_0600C114;
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extern AnimationHeader D_0600C114;
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extern AnimationHeader D_0600CD70;
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extern AnimationHeader D_0600DD50;
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extern AnimationHeader D_0600DD50;
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extern SkeletonHeader D_0601E178;
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extern SkeletonHeader D_0601E178;
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extern AnimationHeader D_060203D8;
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extern AnimationHeader D_060203D8;
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@ -254,9 +256,41 @@ Actor* func_80A74674(GlobalContext* globalCtx, Actor* actor) {
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return NULL;
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return NULL;
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}
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ik/func_80A74714.s")
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void func_80A74714(EnIk* this) {
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f32 frames = SkelAnime_GetFrameCount(&D_0600CD70.genericHeader);
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f32 frame;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ik/func_80A747C0.s")
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if (this->actor.params >= 2) {
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frame = frames - 1.0f;
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} else {
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frame = 0.0f;
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}
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SkelAnime_ChangeAnim(&this->skelAnime, &D_0600CD70, 0.0f, frame, frames, 2, 0.0f);
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this->unk_2F8 = 3;
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this->actor.speedXZ = 0.0f;
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EnIk_SetupAction(this, func_80A747C0);
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}
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void func_80A747C0(EnIk* this, GlobalContext* globalCtx) {
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Vec3f sp24;
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if (this->unk_320.base.acFlags & 2) {
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sp24 = this->actor.posRot.pos;
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Audio_PlayActorSound2(&this->actor, NA_SE_EN_IRONNACK_ARMOR_HIT);
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sp24.y += 30.0f;
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func_8003424C(globalCtx, &sp24);
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this->skelAnime.animPlaybackSpeed = 1.0f;
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func_800F5ACC(0x38);
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}
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if (this->skelAnime.animCurrentFrame == 5.0f) {
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Audio_PlayActorSound2(&this->actor, NA_SE_EN_IRONNACK_WAKEUP);
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}
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if (SkelAnime_FrameUpdateMatrix(&this->skelAnime)) {
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this->actor.flags |= 5;
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func_80A74AAC(this);
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}
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}
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void func_80A7489C(EnIk* this) {
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void func_80A7489C(EnIk* this) {
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f32 frames = SkelAnime_GetFrameCount(&D_0600DD50.genericHeader);
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f32 frames = SkelAnime_GetFrameCount(&D_0600DD50.genericHeader);
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@ -1152,12 +1152,13 @@ D_06000A60 = 0x06000A60;
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// z_en_ik
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// z_en_ik
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D_02003F80 = 0x02003F80;
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D_02003F80 = 0x02003F80;
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D_0600C114 = 0x0600C114;
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D_0600DD50 = 0x0600DD50;
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D_06001C28 = 0x06001C28;
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D_06001C28 = 0x06001C28;
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D_06002538 = 0x06002538;
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D_06002538 = 0x06002538;
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D_060029FC = 0x060029FC;
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D_060029FC = 0x060029FC;
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D_060033C4 = 0x060033C4;
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D_060033C4 = 0x060033C4;
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D_0600C114 = 0x0600C114;
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D_0600CD70 = 0x0600CD70;
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D_0600DD50 = 0x0600DD50;
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D_0601E178 = 0x0601E178;
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D_0601E178 = 0x0601E178;
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D_060203D8 = 0x060203D8;
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D_060203D8 = 0x060203D8;
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D_060205C0 = 0x060205C0;
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D_060205C0 = 0x060205C0;
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