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Clean up audio sample counts: bytes, samples, frames (#1289)
* Clean up bytes, samples, frames * Improve macro usage * More missed macros * rename macro now that it crosses files * redefine macros in terms of frames * Another use of macro * Fix, it's number of samples, not size * Partial PR Suggestions * Small change * size to length * Correct/Clarify comments * remove comment * More PR suggestions, cleanup * Bad formatting, fixed
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ffcbc0de79
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6 changed files with 246 additions and 157 deletions
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@ -961,7 +961,7 @@ void AudioHeap_Init(void) {
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// Initialize audio binary interface command list buffers
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for (i = 0; i != 2; i++) {
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gAudioContext.abiCmdBufs[i] =
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AudioHeap_AllocDmaMemoryZeroed(&gAudioContext.miscPool, gAudioContext.maxAudioCmds * sizeof(u64));
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AudioHeap_AllocDmaMemoryZeroed(&gAudioContext.miscPool, gAudioContext.maxAudioCmds * sizeof(Acmd));
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}
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// Initialize the decay rate table for adsr
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@ -992,9 +992,9 @@ void AudioHeap_Init(void) {
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reverb->unk_08 = settings->unk_12;
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reverb->useReverb = 8;
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reverb->leftRingBuf =
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AudioHeap_AllocZeroedAttemptExternal(&gAudioContext.miscPool, reverb->windowSize * sizeof(s16));
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AudioHeap_AllocZeroedAttemptExternal(&gAudioContext.miscPool, reverb->windowSize * SAMPLE_SIZE);
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reverb->rightRingBuf =
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AudioHeap_AllocZeroedAttemptExternal(&gAudioContext.miscPool, reverb->windowSize * sizeof(s16));
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AudioHeap_AllocZeroedAttemptExternal(&gAudioContext.miscPool, reverb->windowSize * SAMPLE_SIZE);
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reverb->nextRingBufPos = 0;
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reverb->unk_20 = 0;
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reverb->curFrame = 0;
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@ -1006,7 +1006,7 @@ void AudioHeap_Init(void) {
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reverb->tunedSample.tuning = 1.0f;
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reverb->sample.codec = CODEC_REVERB;
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reverb->sample.medium = MEDIUM_RAM;
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reverb->sample.size = reverb->windowSize * 2;
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reverb->sample.size = reverb->windowSize * SAMPLE_SIZE;
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reverb->sample.sampleAddr = (u8*)reverb->leftRingBuf;
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reverb->loop.start = 0;
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reverb->loop.count = 1;
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@ -1014,32 +1014,34 @@ void AudioHeap_Init(void) {
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if (reverb->downsampleRate != 1) {
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reverb->unk_0E = 0x8000 / reverb->downsampleRate;
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reverb->unk_30 = AudioHeap_AllocZeroed(&gAudioContext.miscPool, 0x20);
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reverb->unk_34 = AudioHeap_AllocZeroed(&gAudioContext.miscPool, 0x20);
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reverb->unk_38 = AudioHeap_AllocZeroed(&gAudioContext.miscPool, 0x20);
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reverb->unk_3C = AudioHeap_AllocZeroed(&gAudioContext.miscPool, 0x20);
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reverb->unk_30 = AudioHeap_AllocZeroed(&gAudioContext.miscPool, sizeof(RESAMPLE_STATE));
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reverb->unk_34 = AudioHeap_AllocZeroed(&gAudioContext.miscPool, sizeof(RESAMPLE_STATE));
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reverb->unk_38 = AudioHeap_AllocZeroed(&gAudioContext.miscPool, sizeof(RESAMPLE_STATE));
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reverb->unk_3C = AudioHeap_AllocZeroed(&gAudioContext.miscPool, sizeof(RESAMPLE_STATE));
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for (j = 0; j < gAudioContext.audioBufferParameters.updatesPerFrame; j++) {
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ramAddr = AudioHeap_AllocZeroedAttemptExternal(&gAudioContext.miscPool, 0x340);
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ramAddr = AudioHeap_AllocZeroedAttemptExternal(&gAudioContext.miscPool, DMEM_2CH_SIZE);
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reverb->items[0][j].toDownsampleLeft = ramAddr;
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reverb->items[0][j].toDownsampleRight = ramAddr + 0x1A0 / sizeof(s16);
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reverb->items[0][j].toDownsampleRight = ramAddr + DMEM_1CH_SIZE / SAMPLE_SIZE;
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ramAddr = AudioHeap_AllocZeroedAttemptExternal(&gAudioContext.miscPool, 0x340);
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ramAddr = AudioHeap_AllocZeroedAttemptExternal(&gAudioContext.miscPool, DMEM_2CH_SIZE);
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reverb->items[1][j].toDownsampleLeft = ramAddr;
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reverb->items[1][j].toDownsampleRight = ramAddr + 0x1A0 / sizeof(s16);
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reverb->items[1][j].toDownsampleRight = ramAddr + DMEM_1CH_SIZE / SAMPLE_SIZE;
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}
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}
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if (settings->lowPassFilterCutoffLeft != 0) {
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reverb->filterLeftState = AudioHeap_AllocDmaMemoryZeroed(&gAudioContext.miscPool, 0x40);
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reverb->filterLeft = AudioHeap_AllocDmaMemory(&gAudioContext.miscPool, 8 * sizeof(s16));
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reverb->filterLeftState =
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AudioHeap_AllocDmaMemoryZeroed(&gAudioContext.miscPool, 2 * (FILTER_BUF_PART1 + FILTER_BUF_PART2));
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reverb->filterLeft = AudioHeap_AllocDmaMemory(&gAudioContext.miscPool, FILTER_SIZE);
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AudioHeap_LoadLowPassFilter(reverb->filterLeft, settings->lowPassFilterCutoffLeft);
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} else {
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reverb->filterLeft = NULL;
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}
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if (settings->lowPassFilterCutoffRight != 0) {
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reverb->filterRightState = AudioHeap_AllocDmaMemoryZeroed(&gAudioContext.miscPool, 0x40);
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reverb->filterRight = AudioHeap_AllocDmaMemory(&gAudioContext.miscPool, 8 * sizeof(s16));
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reverb->filterRightState =
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AudioHeap_AllocDmaMemoryZeroed(&gAudioContext.miscPool, 2 * (FILTER_BUF_PART1 + FILTER_BUF_PART2));
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reverb->filterRight = AudioHeap_AllocDmaMemory(&gAudioContext.miscPool, FILTER_SIZE);
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AudioHeap_LoadLowPassFilter(reverb->filterRight, settings->lowPassFilterCutoffRight);
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} else {
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reverb->filterRight = NULL;
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