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Name pause states except saving/gameover and related/misc docs

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Dragorn421 2022-08-29 12:10:39 +02:00
parent 5fdf0f529f
commit 4330108a1b
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GPG key ID: 32B53D2D16FC4118
20 changed files with 272 additions and 223 deletions

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@ -1086,7 +1086,7 @@ s32 Player_OverrideLimbDrawGameplay_80090440(PlayState* play, s32 limbIndex, Gfx
u8 func_80090480(PlayState* play, ColliderQuad* collider, WeaponInfo* weaponInfo, Vec3f* newTip, Vec3f* newBase);
void Player_DrawGetItem(PlayState* play, Player* this);
void Player_PostLimbDrawGameplay(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot, void* thisx);
u32 func_80091738(PlayState* play, u8* segment, SkelAnime* skelAnime);
u32 Player_InitDrawPause(PlayState* play, u8* segment, SkelAnime* skelAnime);
void Player_DrawPause(PlayState* play, u8* segment, SkelAnime* skelAnime, Vec3f* pos, Vec3s* rot, f32 scale,
s32 sword, s32 tunic, s32 shield, s32 boots);
void PreNMI_Init(GameState* thisx);