mirror of
https://github.com/zeldaret/oot.git
synced 2025-07-14 20:05:02 +00:00
Name pause states except saving/gameover and related/misc docs
This commit is contained in:
parent
5fdf0f529f
commit
4330108a1b
20 changed files with 272 additions and 223 deletions
|
@ -1086,7 +1086,7 @@ s32 Player_OverrideLimbDrawGameplay_80090440(PlayState* play, s32 limbIndex, Gfx
|
|||
u8 func_80090480(PlayState* play, ColliderQuad* collider, WeaponInfo* weaponInfo, Vec3f* newTip, Vec3f* newBase);
|
||||
void Player_DrawGetItem(PlayState* play, Player* this);
|
||||
void Player_PostLimbDrawGameplay(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot, void* thisx);
|
||||
u32 func_80091738(PlayState* play, u8* segment, SkelAnime* skelAnime);
|
||||
u32 Player_InitDrawPause(PlayState* play, u8* segment, SkelAnime* skelAnime);
|
||||
void Player_DrawPause(PlayState* play, u8* segment, SkelAnime* skelAnime, Vec3f* pos, Vec3s* rot, f32 scale,
|
||||
s32 sword, s32 tunic, s32 shield, s32 boots);
|
||||
void PreNMI_Init(GameState* thisx);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue