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Name pause states except saving/gameover and related/misc docs

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Dragorn421 2022-08-29 12:10:39 +02:00
parent 5fdf0f529f
commit 4330108a1b
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20 changed files with 272 additions and 223 deletions

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@ -3144,7 +3144,7 @@ f32 BgCheck_RaycastFloorDyna(DynaRaycast* dynaRaycast) {
dynaActor = DynaPoly_GetActor(dynaRaycast->colCtx, *dynaRaycast->bgId);
if ((result != BGCHECK_Y_MIN) && (dynaActor != NULL) && (dynaRaycast->play != NULL)) {
pauseState = dynaRaycast->play->pauseCtx.state != PAUSE_STATE_0;
pauseState = dynaRaycast->play->pauseCtx.state != PAUSE_STATE_OFF;
if (!pauseState) {
pauseState = dynaRaycast->play->pauseCtx.debugState != 0;
}