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Name pause states except saving/gameover and related/misc docs
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20 changed files with 272 additions and 223 deletions
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@ -3144,7 +3144,7 @@ f32 BgCheck_RaycastFloorDyna(DynaRaycast* dynaRaycast) {
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dynaActor = DynaPoly_GetActor(dynaRaycast->colCtx, *dynaRaycast->bgId);
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if ((result != BGCHECK_Y_MIN) && (dynaActor != NULL) && (dynaRaycast->play != NULL)) {
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pauseState = dynaRaycast->play->pauseCtx.state != PAUSE_STATE_0;
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pauseState = dynaRaycast->play->pauseCtx.state != PAUSE_STATE_OFF;
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if (!pauseState) {
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pauseState = dynaRaycast->play->pauseCtx.debugState != 0;
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}
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