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Name pause states except saving/gameover and related/misc docs
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5fdf0f529f
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20 changed files with 272 additions and 223 deletions
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@ -364,8 +364,8 @@ void Minimap_Draw(PlayState* play) {
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OPEN_DISPS(play->state.gfxCtx, "../z_map_exp.c", 626);
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if (play->pauseCtx.state < PAUSE_STATE_4) {
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/* PAUSE_STATE_0, PAUSE_STATE_1, PAUSE_STATE_2, PAUSE_STATE_3 */
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if (play->pauseCtx.state < PAUSE_STATE_OPENING_1) {
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/* PAUSE_STATE_OFF, PAUSE_STATE_WAIT_LETTERBOX, PAUSE_STATE_WAIT_BG_PRERENDER, PAUSE_STATE_INIT */
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switch (play->sceneId) {
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case SCENE_YDAN:
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case SCENE_DDAN:
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@ -521,7 +521,7 @@ void Map_Update(PlayState* play) {
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s16 floor;
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s16 i;
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if ((play->pauseCtx.state == PAUSE_STATE_0) && (play->pauseCtx.debugState == 0)) {
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if ((play->pauseCtx.state == PAUSE_STATE_OFF) && (play->pauseCtx.debugState == 0)) {
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switch (play->sceneId) {
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case SCENE_YDAN:
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case SCENE_DDAN:
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