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Name pause states except saving/gameover and related/misc docs

This commit is contained in:
Dragorn421 2022-08-29 12:10:39 +02:00
parent 5fdf0f529f
commit 4330108a1b
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GPG key ID: 32B53D2D16FC4118
20 changed files with 272 additions and 223 deletions

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@ -364,8 +364,8 @@ void Minimap_Draw(PlayState* play) {
OPEN_DISPS(play->state.gfxCtx, "../z_map_exp.c", 626);
if (play->pauseCtx.state < PAUSE_STATE_4) {
/* PAUSE_STATE_0, PAUSE_STATE_1, PAUSE_STATE_2, PAUSE_STATE_3 */
if (play->pauseCtx.state < PAUSE_STATE_OPENING_1) {
/* PAUSE_STATE_OFF, PAUSE_STATE_WAIT_LETTERBOX, PAUSE_STATE_WAIT_BG_PRERENDER, PAUSE_STATE_INIT */
switch (play->sceneId) {
case SCENE_YDAN:
case SCENE_DDAN:
@ -521,7 +521,7 @@ void Map_Update(PlayState* play) {
s16 floor;
s16 i;
if ((play->pauseCtx.state == PAUSE_STATE_0) && (play->pauseCtx.debugState == 0)) {
if ((play->pauseCtx.state == PAUSE_STATE_OFF) && (play->pauseCtx.debugState == 0)) {
switch (play->sceneId) {
case SCENE_YDAN:
case SCENE_DDAN: