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boss_ganon (Ganondorf) OK (#1037)

* data migrated and OK

* some functions ported

* everything ported and updated

* merge message

* plenty of functions matched

* remove unwanted file

* 5 more, progress on update

* update matched

* fix proto

* fix

* func_808E06FC

* asm

* 2 left

* 1 more

* last function inital decomp

* Dbg MQ OK

* docs progress

* revert limb stuff

* some more docs

* docs progress

* more docs

* done with docs for now i think

* revert unwanted change

* some symbols

* anime2

* format

* small changes

* some more changes

* merge master and fix matrices

* reviews 1 and 2

* remove continue

* review 3 and 4

* un-name bodyPartsPos for now
This commit is contained in:
fig02 2021-12-02 17:31:39 -05:00 committed by GitHub
parent 8ff1f242fa
commit 4390dd74b6
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GPG key ID: 4AEE18F83AFDEB23
85 changed files with 5160 additions and 17288 deletions

View file

@ -108,12 +108,12 @@ void BgMjin_Draw(Actor* thisx, GlobalContext* globalCtx) {
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_bg_mjin.c", 250);
if (thisx->params != 0) {
// thisx is required
s32 objBankIndex = Object_GetIndex(&globalCtx->objectCtx, sObjectIDs[thisx->params - 1]);
if (objBankIndex >= 0) {
gSegments[6] = VIRTUAL_TO_PHYSICAL(globalCtx->objectCtx.status[objBankIndex].segment);
}
gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(&D_06000000));
dlist = gWarpPadBaseDL;
} else {

File diff suppressed because it is too large Load diff

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@ -8,13 +8,140 @@ struct BossGanon;
typedef void (*BossGanonActionFunc)(struct BossGanon*, GlobalContext*);
typedef enum {
/* 0 */ GDF_FWORK_0,
/* 1 */ GDF_FWORK_1,
/* 2 */ GDF_CENTER_POS,
/* 3 */ GDF_TRIFORCE_PRIM_B,
/* 4 */ GDF_TRIFORCE_PRIM_A,
/* 5 */ GDF_TRIFORCE_ENV_G,
/* 6 */ GDF_TRIFORCE_SCALE,
/* 7 */ GDF_VORTEX_ALPHA,
/* 8 */ GDF_VORTEX_SCALE,
/* 9 */ GDF_FWORK_UNUSED_9,
/* 10 */ GDF_FWORK_MAX
} GanondorfFwork;
typedef enum {
/* 0 */ GDF_WINDOW_SHATTER_OFF,
/* 1 */ GDF_WINDOW_SHATTER_PARTIAL,
/* 2 */ GDF_WINDOW_SHATTER_FULL
} WindowShatterState;
typedef enum {
/* 0 */ GDF_SHOCK_DORF_YELLOW,
/* 1 */ GDF_SHOCK_PLAYER_YELLOW,
/* 2 */ GDF_SHOCK_PLAYER_PURPLE
} GanondorfShockType;
typedef enum {
/* 0 */ GDF_EFF_NONE,
/* 1 */ GDF_EFF_SPARKLE,
/* 2 */ GDF_EFF_LIGHT_RAY,
/* 3 */ GDF_EFF_SHOCK,
/* 4 */ GDF_EFF_LIGHTNING,
/* 5 */ GDF_EFF_IMPACT_DUST_DARK,
/* 6 */ GDF_EFF_IMPACT_DUST_LIGHT,
/* 7 */ GDF_EFF_SHOCKWAVE,
/* 8 */ GDF_EFF_BLACK_DOT,
/* 9 */ GDF_EFF_WINDOW_SHARD
} GanondorfEffectType;
typedef enum {
/* 0 */ GDF_TRIFORCE_PLAYER,
/* 1 */ GDF_TRIFORCE_ZELDA,
/* 2 */ GDF_TRIFORCE_DORF
} GanondorfTriforceType;
typedef struct BossGanon {
/* 0x0000 */ Actor actor;
/* 0x014C */ char unk_14C[0x4C];
/* 0x014C */ s32 animBankIndex;
/* 0x0150 */ SkelAnime skelAnime;
/* 0x0194 */ BossGanonActionFunc actionFunc;
/* 0x0198 */ u8 unk_198;
/* 0x0199 */ char unk_199[0x57F];
/* 0x0718 */ s16 organFadeTimer;
/* 0x071A */ char unk_71A[0x2];
} BossGanon; // size = 0x071C
/* 0x0199 */ u8 legSwayEnabled;
/* 0x019A */ u8 unk_19A;
/* 0x019C */ s16 unk_19C; // timer
/* 0x019E */ u8 unk_19E;
/* 0x019F */ u8 unk_19F;
/* 0x01A0 */ s8 envLightMode;
/* 0x01A2 */ s16 unk_1A2;
/* 0x01A4 */ s16 unk_1A4;
/* 0x01A6 */ s16 unk_1A6;
/* 0x01A8 */ s16 unk_1A8;
/* 0x01AA */ s16 unk_1AA;
/* 0x01AC */ s16 unk_1AC;
/* 0x01AE */ s16 triforceType;
/* 0x01B0 */ char unk_1B0[0x6];
/* 0x01B6 */ s16 timers[5];
/* 0x01C0 */ u8 startVolley;
/* 0x01C2 */ s16 unk_1C2;
/* 0x01C4 */ s16 screenFlashTimer;
/* 0x01C8 */ f32 fwork[GDF_FWORK_MAX];
/* 0x01F0 */ Vec3f unk_1F0;
/* 0x01FC */ Vec3f unk_1FC;
/* 0x0208 */ Vec3f unk_208;
/* 0x0214 */ Vec3f unk_214;
/* 0x0220 */ Vec3f unk_220;
/* 0x022C */ Vec3f unk_22C;
/* 0x0238 */ Vec3f unk_238;
/* 0x0244 */ char unk_244[0x10];
/* 0x0254 */ f32 handLightBallScale;
/* 0x0258 */ f32 unk_258;
/* 0x025C */ u8 unk_25C;
/* 0x0260 */ Vec3f unk_260; // hand position?
/* 0x026C */ s16 unk_26C; // timer?
/* 0x0270 */ f32 unk_270;
/* 0x0274 */ u8 unk_274;
/* 0x0278 */ Vec3f unk_278;
/* 0x0284 */ f32 unk_284; // scale for something
/* 0x0288 */ f32 unk_288;
/* 0x028C */ f32 unk_28C; // scale for something
/* 0x0290 */ f32 unk_290;
/* 0x0294 */ f32 unk_294[15];
/* 0x02D0 */ f32 unk_2D0; // scale for something
/* 0x02D4 */ s16 unk_2D4; // timer
/* 0x02D8 */ Vec3f triforcePos;
/* 0x02E4 */ u8 shockGlow;
/* 0x02E6 */ s16 unk_2E6; // timer
/* 0x02E8 */ s16 unk_2E8; // timer
/* 0x02EC */ Vec3f unk_2EC[18]; // body parts pos for ganondorf, used for other things as well
/* 0x03C4 */ Vec3f unk_3C4[18];
/* 0x049C */ f32 unk_49C[18];
/* 0x04E4 */ s16 unk_4E4[18];
/* 0x0508 */ f32 unk_508;
/* 0x050C */ Vec3f legRot;
/* 0x0518 */ char unk_518[0xF8];
/* 0x0610 */ ColliderCylinder collider;
/* 0x065C */ char unk_65C[0x10];
/* 0x066C */ u8 lensFlareMode;
/* 0x066E */ s16 lensFlareTimer;
/* 0x0670 */ f32 lensFlareScale;
/* 0x0674 */ u32 csTimer;
/* 0x0678 */ s16 csState;
/* 0x067A */ s16 csCamIndex;
/* 0x067C */ char unk_67C[0x4];
/* 0x0680 */ Vec3f csCamEye;
/* 0x068C */ Vec3f csCamAt;
/* 0x0698 */ char unk_698[0xC];
/* 0x06A4 */ Vec3f csCamEyeMaxStep;
/* 0x06B0 */ Vec3f csCamAtMaxStep;
/* 0x06BC */ Vec3f csCamTargetEye;
/* 0x06C8 */ char unk_6C8[0xC];
/* 0x06D4 */ Vec3f csCamTargetAt;
/* 0x06E0 */ char unk_6E0[0xC];
/* 0x06EC */ f32 csCamMaxStepScale;
/* 0x06F0 */ f32 csCamMovementScale;
/* 0x06F4 */ f32 csCamFov;
/* 0x06F8 */ char unk_6F8[0xC];
/* 0x0704 */ f32 unk_704;
/* 0x0708 */ char unk_708[0x4];
/* 0x070C */ f32 unk_70C;
/* 0x070C */ f32 unk_710;
/* 0x0714 */ f32 whiteFillAlpha;
/* 0x0718 */ s16 organAlpha;
/* 0x071A */ u8 useOpenHand;
/* 0x071B */ u8 windowShatterState;
} BossGanon; // size = 0x71C
#endif

View file

@ -147,7 +147,7 @@ void BossGanon2_Init(Actor* thisx, GlobalContext* globalCtx) {
Collider_InitJntSph(globalCtx, &this->unk_444);
Collider_SetJntSph(globalCtx, &this->unk_444, &this->actor, &sJntSphInit2, this->unk_864);
BossGanon2_SetObjectSegment(this, globalCtx, OBJECT_GANON, false);
SkelAnime_InitFlex(globalCtx, &this->skelAnime, &object_ganon_Skel_0114E8, NULL, NULL, NULL, 0);
SkelAnime_InitFlex(globalCtx, &this->skelAnime, &gDorfSkel, NULL, NULL, NULL, 0);
func_808FD5C4(this, globalCtx);
this->actor.naviEnemyId = 0x3E;
this->actor.gravity = 0.0f;
@ -587,7 +587,7 @@ void func_808FD5F4(BossGanon2* this, GlobalContext* globalCtx) {
case 18:
this->unk_339 = 6;
if (this->unk_398 == 30) {
Audio_QueueSeqCmd(SEQ_PLAYER_BGM_MAIN << 24 | NA_BGM_GANON_BATTLE_2);
Audio_QueueSeqCmd(SEQ_PLAYER_BGM_MAIN << 24 | NA_BGM_GANON_BOSS);
}
Math_ApproachF(&this->unk_30C, 7.0f, 1.0f, 0.1f);
Math_ApproachF(&this->unk_3A4.x, (this->actor.world.pos.x + 500.0f) - 350.0f, 0.1f, 1.0f);

View file

@ -367,13 +367,11 @@ void EnFhgFire_LightningBurst(EnFhgFire* this, GlobalContext* globalCtx) {
}
}
// Related to scene draw config 30, only used in BossGanon_Update and
// loaded in z_kankyo
gCustomLensFlareOn = this->lensFlareOn;
gCustomLensFlarePos = this->actor.world.pos;
D_8015FD06 = this->lensFlareScale;
D_8015FD08 = 10.0f;
D_8015FD0C = 0;
gLensFlareScale = this->lensFlareScale;
gLensFlareColorIntensity = 10.0f;
gLensFlareScreenFillAlpha = 0;
}
void EnFhgFire_SpearLight(EnFhgFire* this, GlobalContext* globalCtx) {

View file

@ -45,7 +45,7 @@ void EnGanonOrgan_Update(Actor* thisx, GlobalContext* globalCtx) {
osSyncPrintf("ORGAN MOVE 1\n");
if (thisx->params == 1) {
dorf = (BossGanon*)thisx->parent;
if (dorf->organFadeTimer == 0) {
if (dorf->organAlpha == 0) {
Actor_Kill(thisx);
}
}
@ -69,7 +69,7 @@ Gfx* func_80A280BC(GraphicsContext* gfxCtx, BossGanon* dorf) {
gDPPipeSync(displayListHead++);
if (1) {}
if (1) {}
gDPSetEnvColor(displayListHead++, 25, 20, 0, dorf->organFadeTimer);
gDPSetEnvColor(displayListHead++, 25, 20, 0, dorf->organAlpha);
gDPSetRenderMode(displayListHead++, G_RM_FOG_SHADE_A, G_RM_AA_ZB_XLU_SURF2);
gSPEndDisplayList(displayListHead);
return displayList;
@ -85,7 +85,7 @@ Gfx* func_80A28148(GraphicsContext* gfxCtx, BossGanon* dorf) {
gDPPipeSync(displayListHead++);
if (1) {}
if (1) {}
gDPSetEnvColor(displayListHead++, 0, 0, 0, dorf->organFadeTimer);
gDPSetEnvColor(displayListHead++, 0, 0, 0, dorf->organAlpha);
gDPSetRenderMode(displayListHead++, G_RM_FOG_SHADE_A, G_RM_AA_ZB_XLU_SURF2);
gSPEndDisplayList(displayListHead);
return displayList;
@ -98,7 +98,7 @@ void EnGanonOrgan_Draw(Actor* thisx, GlobalContext* globalCtx) {
osSyncPrintf("ORGAN DRAW 1\n");
func_80093D18(globalCtx->state.gfxCtx);
if ((thisx->params == 1) && (dorf->organFadeTimer != 255)) {
if ((thisx->params == 1) && (dorf->organAlpha != 255)) {
gSPSegment(POLY_OPA_DISP++, 0x08, func_80A280BC(globalCtx->state.gfxCtx, dorf));
gSPSegment(POLY_OPA_DISP++, 0x09, func_80A28148(globalCtx->state.gfxCtx, dorf));
} else {

View file

@ -142,8 +142,8 @@ static u16 sBgmList[] = {
NA_BGM_VARIOUS_SFX,
NA_BGM_ESCAPE,
NA_BGM_UNDERGROUND,
NA_BGM_GANON_BATTLE_1,
NA_BGM_GANON_BATTLE_2,
NA_BGM_GANONDORF_BOSS,
NA_BGM_GANON_BOSS,
NA_BGM_END_DEMO,
};

View file

@ -77,7 +77,7 @@ static EnViewerInitData sInitData[] = {
{ OBJECT_GNDD, OBJECT_GNDD, 1, -6, ENVIEWER_SHADOW_NONE, 10, ENVIEWER_DRAW_GANONDORF, &object_gndd_Skel_0119E8,
&object_gndd_Anim_0050A8 },
/* ENVIEWER_TYPE_9_GANONDORF */
{ OBJECT_GANON, OBJECT_GANON, 1, -6, ENVIEWER_SHADOW_NONE, 10, ENVIEWER_DRAW_GANONDORF, &object_ganon_Skel_0114E8,
{ OBJECT_GANON, OBJECT_GANON, 1, -6, ENVIEWER_SHADOW_NONE, 10, ENVIEWER_DRAW_GANONDORF, &gDorfSkel,
&object_ganon_Anim_011348 },
};