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https://github.com/zeldaret/oot.git
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Merge commit '05c87518e7ef5b6f12792c38975aa6a06cbaaf60' into doc_pause_menu
This commit is contained in:
commit
43931defff
4 changed files with 114 additions and 53 deletions
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@ -109,7 +109,7 @@
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#define R_C_UP_ICON_Y YREG(89)
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#define R_EPONAS_SONG_PLAYED DREG(53)
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#define R_MAGIC_FILL_COLOR(i) ZREG(0 + (i))
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#define R_PAUSE_SWITCH_PAGE_FRAME_ADVANCE_ON ZREG(13)
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#define R_PAUSE_PAGE_SWITCH_FRAME_ADVANCE_ON ZREG(13)
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#define R_PAUSE_CURSOR_L_R_SELECTED_PRIM_TIMER ZREG(28)
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#define R_C_BTN_COLOR(i) ZREG(39 + (i))
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#define R_B_BTN_COLOR(i) ZREG(43 + (i))
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@ -20,6 +20,19 @@ typedef enum {
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/* 0x04 */ PAUSE_WORLD_MAP
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} PauseMenuPage;
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// The XZ coordinates in which direction each pause page is at
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// e.g. the item page is in the -z direction
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/*
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* < item >
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*
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* ^ ^
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* x
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* equip o--> map
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* |
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* v z v v
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*
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* < quest >
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*/
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#define PAUSE_ITEM_X (0)
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#define PAUSE_ITEM_Z (-1)
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#define PAUSE_MAP_X (1)
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@ -29,6 +42,9 @@ typedef enum {
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#define PAUSE_EQUIP_X (-1)
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#define PAUSE_EQUIP_Z (0)
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// The pause camera looks at x=0,z=0,
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// with the eye being PAUSE_EYE_DIST away in the direction opposite to the active page,
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// which results in the camera being pointed (through x=0,z=0) towards the active page.
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#define PAUSE_EYE_DIST (64.0f)
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#define PAUSE_EQUIP_PLAYER_WIDTH 64
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@ -154,9 +170,9 @@ typedef struct {
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/* 0x01D6 */ u16 debugState;
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/* 0x01D8 */ Vec3f eye;
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/* 0x01E4 */ u16 mainState;
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/* 0x01E6 */ u16 nextPageMode; // (2 * prev pageIndex) + (scroll left ? 1 : 0)
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/* 0x01E6 */ u16 nextPageMode; // During a page switch, indicates the page before switching and the direction to scroll in. Value is `(2 * prev pageIndex) + (scroll left ? 1 : 0)`
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/* 0x01E8 */ u16 pageIndex; // "kscp_pos"
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/* 0x01EA */ u16 switchPageTimer;
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/* 0x01EA */ u16 pageSwitchTimer;
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/* 0x01EC */ u16 savePromptState;
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/* 0x01F0 */ f32 savePromptOffsetDepth_;
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/* 0x01F4 */ f32 itemPageRoll;
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@ -1,17 +1,25 @@
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#include "global.h"
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/*
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* The following three arrays are effectively unused.
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* They are partly equivalent to the `sKaleidoSetupRightPage*` arrays below,
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* but make each page correspond to the opposite page instead of the page to the right.
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*/
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s16 sKaleidoSetupUnusedPageIndex[] = {
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PAUSE_QUEST, // PAUSE_ITEM
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PAUSE_EQUIP, // PAUSE_MAP
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PAUSE_ITEM, // PAUSE_QUEST
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PAUSE_MAP, // PAUSE_EQUIP
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};
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f32 sKaleidoSetupUnusedEyeX[] = {
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PAUSE_EYE_DIST * -PAUSE_QUEST_X, // PAUSE_ITEM
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PAUSE_EYE_DIST * -PAUSE_EQUIP_X, // PAUSE_MAP
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PAUSE_EYE_DIST * -PAUSE_ITEM_X, // PAUSE_QUEST
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PAUSE_EYE_DIST * -PAUSE_MAP_X, // PAUSE_EQUIP
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};
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f32 sKaleidoSetupUnusedEyeZ[] = {
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PAUSE_EYE_DIST * -PAUSE_QUEST_Z, // PAUSE_ITEM
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PAUSE_EYE_DIST * -PAUSE_EQUIP_Z, // PAUSE_MAP
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@ -19,18 +27,26 @@ f32 sKaleidoSetupUnusedEyeZ[] = {
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PAUSE_EYE_DIST * -PAUSE_MAP_Z, // PAUSE_EQUIP
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};
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/*
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* The following three arrays are used when opening the pause menu to set up a page switch such that scrolling left
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* brings to the initial page.
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* For example to open the menu on page PAUSE_ITEM, the menu would open on PAUSE_MAP and scroll left to PAUSE_ITEM.
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*/
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s16 sKaleidoSetupRightPageIndex[] = {
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PAUSE_MAP, // PAUSE_ITEM
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PAUSE_QUEST, // PAUSE_MAP
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PAUSE_EQUIP, // PAUSE_QUEST
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PAUSE_ITEM, // PAUSE_EQUIP
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};
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f32 sKaleidoSetupRightPageEyeX[] = {
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PAUSE_EYE_DIST * -PAUSE_MAP_X, // PAUSE_ITEM
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PAUSE_EYE_DIST * -PAUSE_QUEST_X, // PAUSE_MAP
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PAUSE_EYE_DIST * -PAUSE_EQUIP_X, // PAUSE_QUEST
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PAUSE_EYE_DIST * -PAUSE_ITEM_X, // PAUSE_EQUIP
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};
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f32 sKaleidoSetupRightPageEyeZ[] = {
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PAUSE_EYE_DIST * -PAUSE_MAP_Z, // PAUSE_ITEM
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PAUSE_EYE_DIST * -PAUSE_QUEST_Z, // PAUSE_MAP
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@ -60,15 +76,17 @@ void KaleidoSetup_Update(PlayState* play) {
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R_PAUSE_CURSOR_LEFT_X = -175;
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R_PAUSE_CURSOR_RIGHT_X = 155;
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pauseCtx->switchPageTimer = 0;
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pauseCtx->pageSwitchTimer = 0;
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// irrelevant, the initial page switch animation is handled by KaleidoScope_UpdateOpening
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// and mainState is reset to idle before reaching the main state anyway (KaleidoScopeCall_Update)
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// Setting mainState here is irrelevant, mainState is only used under PAUSE_STATE_MAIN,
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// which isn't involved in the initial pause menu opening page scrolling animation.
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// mainState is also overwritten later before being used.
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pauseCtx->mainState = PAUSE_MAIN_STATE_SWITCHING_PAGE;
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//! @bug using an unrelated reg
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//! @bug REG collision
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if (R_START_LABEL_DD(0) == 0) {
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// Never reached, unused, and the data would be wrong anyway
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// (scrolling left from this would not bring to the initial page)
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pauseCtx->eye.x = sKaleidoSetupUnusedEyeX[pauseCtx->pageIndex];
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pauseCtx->eye.z = sKaleidoSetupUnusedEyeZ[pauseCtx->pageIndex];
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pauseCtx->pageIndex = sKaleidoSetupUnusedPageIndex[pauseCtx->pageIndex];
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@ -117,7 +135,7 @@ void KaleidoSetup_Init(PlayState* play) {
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pauseCtx->alpha = 0;
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// mainState = PAUSE_MAIN_STATE_IDLE , pageIndex = PAUSE_ITEM
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pauseCtx->switchPageTimer = pauseCtx->mainState = pauseCtx->nextPageMode = pauseCtx->pageIndex = 0;
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pauseCtx->pageSwitchTimer = pauseCtx->mainState = pauseCtx->nextPageMode = pauseCtx->pageIndex = 0;
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pauseCtx->rollRotSavePrompt_ = -314.0f;
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@ -453,29 +453,44 @@ s16 gVtxPageMapWorldQuadsHeight[VTX_PAGE_MAP_WORLD_QUADS] = {
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8, // QUAD_MAP_31
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};
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/**
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* Contains the status of buttons for each page.
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*
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* Indexed by `pageIndex + pt` values,
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* where pageIndex is from the `PauseMenuPage` enum
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* and pt is 0 or 2 (respectively `PAGE_SWITCH_PT_LEFT` and `PAGE_SWITCH_PT_RIGHT`).
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*
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* `PauseMenuPage` enum values are ordered clockwise, starting at PAUSE_ITEM. That means adding 1 to a page index
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* produces (modulo 4) the index of the page to the right, and similar with subtracting 1 for the left page.
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* The indexing of this array relies on this property, but without modulo operations. Instead, the data for the first
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* and last pages (PAUSE_ITEM, PAUSE_EQUIP) is duplicated.
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*
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* For example when scrolling left from the quest page PAUSE_QUEST (so, to PAUSE_MAP),
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* the index is `PAUSE_QUEST + PAGE_SWITCH_PT_LEFT` and the data is button status for the map page.
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*/
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static u8 gPageSwitchNextButtonStatus[][5] = {
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// PAUSE_ITEM + SWITCH_PAGE_LEFT_PT
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// PAUSE_ITEM + PAGE_SWITCH_PT_LEFT
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//
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// -> PAUSE_EQUIP
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{ BTN_ENABLED, BTN_DISABLED, BTN_DISABLED, BTN_DISABLED, BTN_ENABLED },
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// PAUSE_MAP + SWITCH_PAGE_LEFT_PT
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// PAUSE_MAP + PAGE_SWITCH_PT_LEFT
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//
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// -> PAUSE_ITEM
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{ BTN_ENABLED, BTN_ENABLED, BTN_ENABLED, BTN_ENABLED, BTN_DISABLED },
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// PAUSE_QUEST + SWITCH_PAGE_LEFT_PT
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// PAUSE_ITEM + SWITCH_PAGE_RIGHT_PT
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// PAUSE_QUEST + PAGE_SWITCH_PT_LEFT
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// PAUSE_ITEM + PAGE_SWITCH_PT_RIGHT
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// -> PAUSE_MAP
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{ BTN_ENABLED, BTN_DISABLED, BTN_DISABLED, BTN_DISABLED, BTN_DISABLED },
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// PAUSE_EQUIP + SWITCH_PAGE_LEFT_PT
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// PAUSE_MAP + SWITCH_PAGE_RIGHT_PT
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// PAUSE_EQUIP + PAGE_SWITCH_PT_LEFT
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// PAUSE_MAP + PAGE_SWITCH_PT_RIGHT
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// -> PAUSE_QUEST
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{ BTN_ENABLED, BTN_DISABLED, BTN_DISABLED, BTN_DISABLED, BTN_ENABLED },
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//
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// PAUSE_QUEST + SWITCH_PAGE_RIGHT_PT
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// PAUSE_QUEST + PAGE_SWITCH_PT_RIGHT
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// -> PAUSE_EQUIP
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{ BTN_ENABLED, BTN_DISABLED, BTN_DISABLED, BTN_DISABLED, BTN_ENABLED },
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//
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// PAUSE_EQUIP + SWITCH_PAGE_RIGHT_PT
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// PAUSE_EQUIP + PAGE_SWITCH_PT_RIGHT
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// -> PAUSE_ITEM
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{ BTN_ENABLED, BTN_ENABLED, BTN_ENABLED, BTN_ENABLED, BTN_DISABLED },
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@ -492,26 +507,38 @@ static s16 sDrawGameOverEnvColorBlue_D_8082ABA4 = 0;
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static s16 sInDungeonScene = false;
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/*
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* The following three `sPageSwitch*` arrays are indexed by nextPageMode values,
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* which encode the page to switch from and the scroll direction.
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*
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* sPageSwitchEyeDx/Dz describe how to move the camera eye so that the pages appear scrolling and the next active page
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* is switched into view.
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*
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* sPageSwitchNextPageIndex contains the page a nextPageMode leads to once scrolling is done.
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*/
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#define PAGE_SWITCH_NSTEPS 16
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static f32 sPageSwitchEyeDx[] = {
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-PAUSE_EYE_DIST * (PAUSE_MAP_X - PAUSE_ITEM_X) / 16, // PAUSE_ITEM right
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-PAUSE_EYE_DIST*(PAUSE_EQUIP_X - PAUSE_ITEM_X) / 16, // PAUSE_ITEM left
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-PAUSE_EYE_DIST*(PAUSE_QUEST_X - PAUSE_MAP_X) / 16, // PAUSE_MAP right
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-PAUSE_EYE_DIST*(PAUSE_ITEM_X - PAUSE_MAP_X) / 16, // PAUSE_MAP left
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-PAUSE_EYE_DIST*(PAUSE_EQUIP_X - PAUSE_QUEST_X) / 16, // PAUSE_QUEST right
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-PAUSE_EYE_DIST*(PAUSE_MAP_X - PAUSE_QUEST_X) / 16, // PAUSE_QUEST left
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-PAUSE_EYE_DIST*(PAUSE_ITEM_X - PAUSE_EQUIP_X) / 16, // PAUSE_EQUIP right
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-PAUSE_EYE_DIST*(PAUSE_QUEST_X - PAUSE_EQUIP_X) / 16, // PAUSE_EQUIP left
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-PAUSE_EYE_DIST * (PAUSE_MAP_X - PAUSE_ITEM_X) / PAGE_SWITCH_NSTEPS, // PAUSE_ITEM right
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-PAUSE_EYE_DIST*(PAUSE_EQUIP_X - PAUSE_ITEM_X) / PAGE_SWITCH_NSTEPS, // PAUSE_ITEM left
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-PAUSE_EYE_DIST*(PAUSE_QUEST_X - PAUSE_MAP_X) / PAGE_SWITCH_NSTEPS, // PAUSE_MAP right
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-PAUSE_EYE_DIST*(PAUSE_ITEM_X - PAUSE_MAP_X) / PAGE_SWITCH_NSTEPS, // PAUSE_MAP left
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-PAUSE_EYE_DIST*(PAUSE_EQUIP_X - PAUSE_QUEST_X) / PAGE_SWITCH_NSTEPS, // PAUSE_QUEST right
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-PAUSE_EYE_DIST*(PAUSE_MAP_X - PAUSE_QUEST_X) / PAGE_SWITCH_NSTEPS, // PAUSE_QUEST left
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-PAUSE_EYE_DIST*(PAUSE_ITEM_X - PAUSE_EQUIP_X) / PAGE_SWITCH_NSTEPS, // PAUSE_EQUIP right
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-PAUSE_EYE_DIST*(PAUSE_QUEST_X - PAUSE_EQUIP_X) / PAGE_SWITCH_NSTEPS, // PAUSE_EQUIP left
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};
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static f32 sPageSwitchEyeDz[] = {
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-PAUSE_EYE_DIST * (PAUSE_MAP_Z - PAUSE_ITEM_Z) / 16, // PAUSE_ITEM right
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-PAUSE_EYE_DIST*(PAUSE_EQUIP_Z - PAUSE_ITEM_Z) / 16, // PAUSE_ITEM left
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-PAUSE_EYE_DIST*(PAUSE_QUEST_Z - PAUSE_MAP_Z) / 16, // PAUSE_MAP right
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-PAUSE_EYE_DIST*(PAUSE_ITEM_Z - PAUSE_MAP_Z) / 16, // PAUSE_MAP left
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-PAUSE_EYE_DIST*(PAUSE_EQUIP_Z - PAUSE_QUEST_Z) / 16, // PAUSE_QUEST right
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-PAUSE_EYE_DIST*(PAUSE_MAP_Z - PAUSE_QUEST_Z) / 16, // PAUSE_QUEST left
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-PAUSE_EYE_DIST*(PAUSE_ITEM_Z - PAUSE_EQUIP_Z) / 16, // PAUSE_EQUIP right
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-PAUSE_EYE_DIST*(PAUSE_QUEST_Z - PAUSE_EQUIP_Z) / 16, // PAUSE_EQUIP left
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-PAUSE_EYE_DIST * (PAUSE_MAP_Z - PAUSE_ITEM_Z) / PAGE_SWITCH_NSTEPS, // PAUSE_ITEM right
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-PAUSE_EYE_DIST*(PAUSE_EQUIP_Z - PAUSE_ITEM_Z) / PAGE_SWITCH_NSTEPS, // PAUSE_ITEM left
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-PAUSE_EYE_DIST*(PAUSE_QUEST_Z - PAUSE_MAP_Z) / PAGE_SWITCH_NSTEPS, // PAUSE_MAP right
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-PAUSE_EYE_DIST*(PAUSE_ITEM_Z - PAUSE_MAP_Z) / PAGE_SWITCH_NSTEPS, // PAUSE_MAP left
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-PAUSE_EYE_DIST*(PAUSE_EQUIP_Z - PAUSE_QUEST_Z) / PAGE_SWITCH_NSTEPS, // PAUSE_QUEST right
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-PAUSE_EYE_DIST*(PAUSE_MAP_Z - PAUSE_QUEST_Z) / PAGE_SWITCH_NSTEPS, // PAUSE_QUEST left
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-PAUSE_EYE_DIST*(PAUSE_ITEM_Z - PAUSE_EQUIP_Z) / PAGE_SWITCH_NSTEPS, // PAUSE_EQUIP right
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-PAUSE_EYE_DIST*(PAUSE_QUEST_Z - PAUSE_EQUIP_Z) / PAGE_SWITCH_NSTEPS, // PAUSE_EQUIP left
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};
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static u16 sPageSwitchNextPageIndex[] = {
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@ -847,19 +874,19 @@ void KaleidoScope_SetDefaultCursor(PlayState* play) {
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}
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}
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#define SWITCH_PAGE_LEFT_PT 0
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#define SWITCH_PAGE_RIGHT_PT 2
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#define PAGE_SWITCH_PT_LEFT 0
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#define PAGE_SWITCH_PT_RIGHT 2
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void KaleidoScope_SwitchPage(PauseContext* pauseCtx, u8 pt) {
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void KaleidoScope_SetupPageSwitch(PauseContext* pauseCtx, u8 pt) {
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pauseCtx->mainState = PAUSE_MAIN_STATE_SWITCHING_PAGE;
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pauseCtx->switchPageTimer = 0;
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pauseCtx->pageSwitchTimer = 0;
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if (!pt) { // SWITCH_PAGE_LEFT_PT
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pauseCtx->nextPageMode = (pauseCtx->pageIndex * 2) + 1;
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if (!pt) { // PAGE_SWITCH_PT_LEFT
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pauseCtx->nextPageMode = pauseCtx->pageIndex * 2 + 1;
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Audio_PlaySfxGeneral(NA_SE_SY_WIN_SCROLL_LEFT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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pauseCtx->cursorSpecialPos = PAUSE_CURSOR_PAGE_RIGHT;
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} else { // SWITCH_PAGE_RIGHT_PT
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} else { // PAGE_SWITCH_PT_RIGHT
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pauseCtx->nextPageMode = pauseCtx->pageIndex * 2;
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Audio_PlaySfxGeneral(NA_SE_SY_WIN_SCROLL_RIGHT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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@ -886,12 +913,12 @@ void KaleidoScope_HandlePageToggles(PauseContext* pauseCtx, Input* input) {
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}
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if (CHECK_BTN_ALL(input->press.button, BTN_R)) {
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KaleidoScope_SwitchPage(pauseCtx, SWITCH_PAGE_RIGHT_PT);
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KaleidoScope_SetupPageSwitch(pauseCtx, PAGE_SWITCH_PT_RIGHT);
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return;
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}
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if (CHECK_BTN_ALL(input->press.button, BTN_Z)) {
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KaleidoScope_SwitchPage(pauseCtx, SWITCH_PAGE_LEFT_PT);
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KaleidoScope_SetupPageSwitch(pauseCtx, PAGE_SWITCH_PT_LEFT);
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return;
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}
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@ -899,7 +926,7 @@ void KaleidoScope_HandlePageToggles(PauseContext* pauseCtx, Input* input) {
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if (pauseCtx->stickAdjX < -30) {
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pauseCtx->pageSwitchInputTimer++;
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if ((pauseCtx->pageSwitchInputTimer >= 10) || (pauseCtx->pageSwitchInputTimer == 0)) {
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KaleidoScope_SwitchPage(pauseCtx, SWITCH_PAGE_LEFT_PT);
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KaleidoScope_SetupPageSwitch(pauseCtx, PAGE_SWITCH_PT_LEFT);
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}
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} else {
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pauseCtx->pageSwitchInputTimer = -1;
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@ -908,7 +935,7 @@ void KaleidoScope_HandlePageToggles(PauseContext* pauseCtx, Input* input) {
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if (pauseCtx->stickAdjX > 30) {
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pauseCtx->pageSwitchInputTimer++;
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if ((pauseCtx->pageSwitchInputTimer >= 10) || (pauseCtx->pageSwitchInputTimer == 0)) {
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KaleidoScope_SwitchPage(pauseCtx, SWITCH_PAGE_RIGHT_PT);
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KaleidoScope_SetupPageSwitch(pauseCtx, PAGE_SWITCH_PT_RIGHT);
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}
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} else {
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pauseCtx->pageSwitchInputTimer = -1;
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@ -2012,12 +2039,12 @@ void KaleidoScope_UpdateNamePanel(PlayState* play) {
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}
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}
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void KaleidoScope_UpdateSwitchPage(PlayState* play, Input* input) {
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void KaleidoScope_UpdatePageSwitch(PlayState* play, Input* input) {
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PauseContext* pauseCtx = &play->pauseCtx;
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s32 frameAdvanceFreeze = false;
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s32 nextPageMode;
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if (R_PAUSE_SWITCH_PAGE_FRAME_ADVANCE_ON && !CHECK_BTN_ALL(input->press.button, BTN_L)) {
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if (R_PAUSE_PAGE_SWITCH_FRAME_ADVANCE_ON && !CHECK_BTN_ALL(input->press.button, BTN_L)) {
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frameAdvanceFreeze = true;
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}
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@ -2026,7 +2053,7 @@ void KaleidoScope_UpdateSwitchPage(PlayState* play, Input* input) {
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pauseCtx->eye.x += sPageSwitchEyeDx[nextPageMode];
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pauseCtx->eye.z += sPageSwitchEyeDz[nextPageMode];
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if (pauseCtx->switchPageTimer < ((4 * 16) / 2)) {
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if (pauseCtx->pageSwitchTimer < ((4 * PAGE_SWITCH_NSTEPS) / 2)) {
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R_PAUSE_CURSOR_LEFT_X -= R_PAUSE_CURSOR_LEFT_MOVE_OFFSET_X / R_PAUSE_UI_ANIMS_DURATION;
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R_PAUSE_CURSOR_RIGHT_X -= R_PAUSE_CURSOR_RIGHT_MOVE_OFFSET_X / R_PAUSE_UI_ANIMS_DURATION;
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} else {
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||||
|
@ -2034,10 +2061,10 @@ void KaleidoScope_UpdateSwitchPage(PlayState* play, Input* input) {
|
|||
R_PAUSE_CURSOR_RIGHT_X += R_PAUSE_CURSOR_RIGHT_MOVE_OFFSET_X / R_PAUSE_UI_ANIMS_DURATION;
|
||||
}
|
||||
|
||||
pauseCtx->switchPageTimer += 4;
|
||||
pauseCtx->pageSwitchTimer += 4;
|
||||
|
||||
if (pauseCtx->switchPageTimer == (4 * 16)) {
|
||||
pauseCtx->switchPageTimer = 0;
|
||||
if (pauseCtx->pageSwitchTimer == (4 * PAGE_SWITCH_NSTEPS)) {
|
||||
pauseCtx->pageSwitchTimer = 0;
|
||||
pauseCtx->pageIndex = sPageSwitchNextPageIndex[pauseCtx->nextPageMode];
|
||||
pauseCtx->mainState = PAUSE_MAIN_STATE_IDLE;
|
||||
}
|
||||
|
@ -3297,9 +3324,9 @@ void KaleidoScope_UpdateOpening(PlayState* play) {
|
|||
|
||||
pauseCtx->eye.x += sPageSwitchEyeDx[pauseCtx->nextPageMode] * ZREG(46);
|
||||
pauseCtx->eye.z += sPageSwitchEyeDz[pauseCtx->nextPageMode] * ZREG(46);
|
||||
pauseCtx->switchPageTimer += 4 * ZREG(46);
|
||||
pauseCtx->pageSwitchTimer += 4 * ZREG(46);
|
||||
|
||||
if (pauseCtx->switchPageTimer == (4 * 16 * ZREG(47))) {
|
||||
if (pauseCtx->pageSwitchTimer == (4 * PAGE_SWITCH_NSTEPS * ZREG(47))) {
|
||||
// Finished opening
|
||||
|
||||
func_80084BF4(play, 1);
|
||||
|
@ -3317,7 +3344,7 @@ void KaleidoScope_UpdateOpening(PlayState* play) {
|
|||
|
||||
pauseCtx->alpha = 255;
|
||||
Interface_LoadActionLabelB(play, DO_ACTION_SAVE);
|
||||
} else if (pauseCtx->switchPageTimer == (4 * 16 * 1)) {
|
||||
} else if (pauseCtx->pageSwitchTimer == (4 * PAGE_SWITCH_NSTEPS * 1)) {
|
||||
// `ZREG(47)` is always 1 so this normally never happens
|
||||
pauseCtx->pageIndex = sPageSwitchNextPageIndex[pauseCtx->nextPageMode];
|
||||
pauseCtx->nextPageMode = (u16)(pauseCtx->pageIndex * 2) + 1;
|
||||
|
@ -3911,7 +3938,7 @@ void KaleidoScope_Update(PlayState* play) {
|
|||
break;
|
||||
|
||||
case PAUSE_MAIN_STATE_SWITCHING_PAGE:
|
||||
KaleidoScope_UpdateSwitchPage(play, &play->state.input[0]);
|
||||
KaleidoScope_UpdatePageSwitch(play, &play->state.input[0]);
|
||||
break;
|
||||
|
||||
case PAUSE_MAIN_STATE_SONG_PLAYBACK:
|
||||
|
|
Loading…
Add table
Reference in a new issue