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object_zl2, object_zl2_anime1 & object_zl2_anime2 OK (#694)
* xml Signed-off-by: Angie <angheloalf95@gmail.com> * add xmls of anime1 and anime2 Signed-off-by: Angie <angheloalf95@gmail.com> * add unaccounted data from animes Signed-off-by: Angie <angheloalf95@gmail.com> * add all unaccounted data and a bit of renaming Signed-off-by: Angie <angheloalf95@gmail.com> * add to spec and change the pointer to the decompiled names Signed-off-by: Angie <angheloalf95@gmail.com> * add palettes Signed-off-by: angie <angheloalf95@gmail.com> * delete gitkeep Signed-off-by: angie <angheloalf95@gmail.com> * run format Signed-off-by: angie <angheloalf95@gmail.com> * change palette to Tlut Signed-off-by: angie <angheloalf95@gmail.com> * change `Tlut` to `TLUT` Signed-off-by: angie <angheloalf95@gmail.com>
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9 changed files with 411 additions and 427 deletions
42
assets/xml/objects/object_zl2.xml
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assets/xml/objects/object_zl2.xml
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<Root>
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<File Name="object_zl2" Segment="6">
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<!-- Zelda 2 skeleton -->
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<Skeleton Name="gZelda2Skel" Type="Flex" LimbType="Standard" Offset="0x10D70"/>
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<!-- Zelda 2 eyes textures -->
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<Texture Name="gZelda2EyesTLUT" OutName="zelda_2_eyes_tlut" Format="rgb5a1" Width="16" Height="16" Offset="0x2B00"/>
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<Texture Name="gZelda2EyeOpenTex" OutName="zelda_2_eye_open" Format="ci8" Width="32" Height="32" Offset="0x30C8"/>
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<Texture Name="gZelda2EyeHalfTex" OutName="zelda_2_eye_half" Format="ci8" Width="32" Height="32" Offset="0x3C48"/>
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<Texture Name="gZelda2EyeShutTex" OutName="zelda_2_eye_shut" Format="ci8" Width="32" Height="32" Offset="0x4048"/>
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<Texture Name="gZelda2Eye03Tex" OutName="zelda_2_eye_03" Format="ci8" Width="32" Height="32" Offset="0x4548"/>
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<Texture Name="gZelda2Eye04Tex" OutName="zelda_2_eye_04" Format="ci8" Width="32" Height="32" Offset="0x4948"/>
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<Texture Name="gZelda2Eye05Tex" OutName="zelda_2_eye_05" Format="ci8" Width="32" Height="32" Offset="0x4D48"/>
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<Texture Name="gZelda2Eye06Tex" OutName="zelda_2_eye_06" Format="ci8" Width="32" Height="32" Offset="0x5148"/> <!-- Scared (?) -->
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<Texture Name="gZelda2Eye07Tex" OutName="zelda_2_eye_07" Format="ci8" Width="32" Height="32" Offset="0x5D48"/> <!-- Sad (?) -->
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<Texture Name="gZelda2Eye08Tex" OutName="zelda_2_eye_08" Format="ci8" Width="32" Height="32" Offset="0x6148"/> <!-- Sad2 (?) -->
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<Texture Name="gZelda2EyeUnusedTex" OutName="zelda_2_eye_unused" Format="rgb5a1" Width="32" Height="32" Offset="0x600"/>
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<!-- Zelda 2 mouth textures -->
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<Texture Name="gZelda2MouthTLUT" OutName="zelda_2_mouth_tlut" Format="rgb5a1" Width="16" Height="14" Offset="0x2D90"/>
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<Texture Name="gZelda2MouthSeriousTex" OutName="zelda_2_mouth_serious" Format="ci8" Width="32" Height="32" Offset="0x3508"/>
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<Texture Name="gZelda2MouthHappyTex" OutName="zelda_2_mouth_happy" Format="ci8" Width="32" Height="32" Offset="0x5548"/>
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<Texture Name="gZelda2MouthOpenTex" OutName="zelda_2_mouth_open" Format="ci8" Width="32" Height="32" Offset="0x5948"/>
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<!-- Ocarina of time -->
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<DList Name="gZelda2OcarinaDL" Offset="0xBAE8"/>
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<Texture Name="gZelda2OcarinaTex" OutName="zelda_2_ocarina" Format="rgb5a1" Width="32" Height="16" Offset="0xB598"/>
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<!-- Palletes -->
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<Texture Name="gZelda2_0TLUT" OutName="zelda_2_0_tlut" Format="rgb5a1" Width="16" Height="16" Offset="0x0"/>
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<Texture Name="gZelda2_1TLUT" OutName="zelda_2_1_tlut" Format="rgb5a1" Width="16" Height="16" Offset="0x200"/>
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<Texture Name="gZelda2_2TLUT" OutName="zelda_2_2_tlut" Format="rgb5a1" Width="16" Height="16" Offset="0x400"/>
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<Texture Name="gZelda2_3TLUT" OutName="zelda_2_3_tlut" Format="rgb5a1" Width="9" Height="8" Offset="0x2D00"/>
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<Texture Name="gZelda2_4TLUT" OutName="zelda_2_4_tlut" Format="rgb5a1" Width="47" Height="4" Offset="0x2F50"/>
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<Texture Name="gZelda2_5TLUT" OutName="zelda_2_5_tlut" Format="rgb5a1" Width="17" Height="8" Offset="0x9490"/>
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<Texture Name="gZelda2_6TLUT" OutName="zelda_2_6_tlut" Format="rgb5a1" Width="15" Height="12" Offset="0x95A0"/>
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<Texture Name="gZelda2_7TLUT" OutName="zelda_2_7_tlut" Format="rgb5a1" Width="6" Height="4" Offset="0x9708"/>
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<Texture Name="gZelda2TriforceTex" OutName="zelda_2_triforce" Format="rgb5a1" Width="16" Height="16" Offset="0x2900"/>
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</File>
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</Root>
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30
assets/xml/objects/object_zl2_anime1.xml
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assets/xml/objects/object_zl2_anime1.xml
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<Root>
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<File Name="object_zl2_anime1" Segment="6">
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<Animation Name="gZelda2Anime1Anim_0003BC" Offset="0x3BC"/>
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<Animation Name="gZelda2Anime1Anim_000A50" Offset="0xA50"/>
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<Animation Name="gZelda2Anime1Anim_000EB0" Offset="0xEB0"/>
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<Animation Name="gZelda2Anime1Anim_001010" Offset="0x1010"/>
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<Animation Name="gZelda2Anime1Anim_0013A0" Offset="0x13A0"/>
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<Animation Name="gZelda2Anime1Anim_001670" Offset="0x1670"/>
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<Animation Name="gZelda2Anime1Anim_001B48" Offset="0x1B48"/>
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<Animation Name="gZelda2Anime1Anim_0022D0" Offset="0x22D0"/>
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<Animation Name="gZelda2Anime1Anim_002750" Offset="0x2750"/>
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<Animation Name="gZelda2Anime1Anim_002B14" Offset="0x2B14"/>
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<Animation Name="gZelda2Anime1Anim_002F30" Offset="0x2F30"/>
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<Animation Name="gZelda2Anime1Anim_00325C" Offset="0x325C"/>
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<Animation Name="gZelda2Anime1Anim_003538" Offset="0x3538"/>
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<Animation Name="gZelda2Anime1Anim_004900" Offset="0x4900"/>
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<Animation Name="gZelda2Anime1Anim_005F40" Offset="0x5F40"/>
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<Animation Name="gZelda2Anime1Anim_006778" Offset="0x6778"/>
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<Animation Name="gZelda2Anime1Anim_007D0C" Offset="0x7D0C"/>
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<Animation Name="gZelda2Anime1Anim_0087B8" Offset="0x87B8"/>
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<Animation Name="gZelda2Anime1Anim_0090D8" Offset="0x90D8"/>
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<Animation Name="gZelda2Anime1Anim_009AD4" Offset="0x9AD4"/>
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<Animation Name="gZelda2Anime1Anim_00A15C" Offset="0xA15C"/>
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<Animation Name="gZelda2Anime1Anim_00A79C" Offset="0xA79C"/>
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<Animation Name="gZelda2Anime1Anim_00AAD4" Offset="0xAAD4"/>
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<Animation Name="gZelda2Anime1Anim_00AFE0" Offset="0xAFE0"/>
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<Animation Name="gZelda2Anime1Anim_00B224" Offset="0xB224"/>
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<Animation Name="gZelda2Anime1Anim_00B5FC" Offset="0xB5FC"/>
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</File>
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</Root>
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40
assets/xml/objects/object_zl2_anime2.xml
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assets/xml/objects/object_zl2_anime2.xml
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<Root>
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<File Name="object_zl2_anime2" Segment="6">
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<Animation Name="gZelda2Anime2Anim_0001D8" Offset="0x1D8"/>
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<Animation Name="gZelda2Anime2Anim_0004F4" Offset="0x4F4"/>
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<Animation Name="gZelda2Anime2Anim_001110" Offset="0x1110"/>
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<Animation Name="gZelda2Anime2Anim_0014DC" Offset="0x14DC"/>
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<Animation Name="gZelda2Anime2Anim_001D8C" Offset="0x1D8C"/>
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<Animation Name="gZelda2Anime2Anim_00210C" Offset="0x210C"/>
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<Animation Name="gZelda2Anime2Anim_002348" Offset="0x2348"/>
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<Animation Name="gZelda2Anime2Anim_002710" Offset="0x2710"/>
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<Animation Name="gZelda2Anime2Anim_002E54" Offset="0x2E54"/>
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<Animation Name="gZelda2Anime2Anim_00322C" Offset="0x322C"/>
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<Animation Name="gZelda2Anime2Anim_0038C0" Offset="0x38C0"/>
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<Animation Name="gZelda2Anime2Anim_003D20" Offset="0x3D20"/>
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<Animation Name="gZelda2Anime2Anim_003FF8" Offset="0x3FF8"/>
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<Animation Name="gZelda2Anime2Anim_004408" Offset="0x4408"/>
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<Animation Name="gZelda2Anime2Anim_00499C" Offset="0x499C"/>
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<Animation Name="gZelda2Anime2Anim_005248" Offset="0x5248"/>
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<Animation Name="gZelda2Anime2Anim_0054E0" Offset="0x54E0"/>
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<Animation Name="gZelda2Anime2Anim_005A0C" Offset="0x5A0C"/>
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<Animation Name="gZelda2Anime2Anim_0061C4" Offset="0x61C4"/>
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<Animation Name="gZelda2Anime2Anim_006508" Offset="0x6508"/>
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<Animation Name="gZelda2Anime2Anim_006AB0" Offset="0x6AB0"/>
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<Animation Name="gZelda2Anime2Anim_006F04" Offset="0x6F04"/>
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<Animation Name="gZelda2Anime2Anim_007664" Offset="0x7664"/>
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<Animation Name="gZelda2Anime2Anim_007A78" Offset="0x7A78"/>
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<Animation Name="gZelda2Anime2Anim_007C84" Offset="0x7C84"/>
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<Animation Name="gZelda2Anime2Anim_008050" Offset="0x8050"/>
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<Animation Name="gZelda2Anime2Anim_0082F8" Offset="0x82F8"/>
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<Animation Name="gZelda2Anime2Anim_008684" Offset="0x8684"/>
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<Animation Name="gZelda2Anime2Anim_008AD0" Offset="0x8AD0"/>
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<Animation Name="gZelda2Anime2Anim_0091D8" Offset="0x91D8"/>
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<Animation Name="gZelda2Anime2Anim_0099A0" Offset="0x99A0"/>
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<Animation Name="gZelda2Anime2Anim_009BE4" Offset="0x9BE4"/>
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<Animation Name="gZelda2Anime2Anim_009FBC" Offset="0x9FBC"/>
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<Animation Name="gZelda2Anime2Anim_00A334" Offset="0xA334"/>
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<Animation Name="gZelda2Anime2Anim_00A598" Offset="0xA598"/>
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<Animation Name="gZelda2Anime2Anim_00AACC" Offset="0xAACC"/>
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</File>
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</Root>
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