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audio_synthesis OK + partially documented (#920)

* Match func_800DDB64

* Match func_800DC910

* remove stack comments

* Move nop padding to ucode_disas

* Partially label audio_synthesis

To some extent copied from sm64.

* cleanup

* Reverb and ReverbBits have nothing to do with reverbs

* review

* naming

* Undo changes to permuter_settings.toml

Co-authored-by: zelda2774 <zelda2774@invalid>
This commit is contained in:
zelda2774 2021-09-01 00:53:35 +02:00 committed by GitHub
parent 430a172183
commit 4444c5ea35
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GPG key ID: 4AEE18F83AFDEB23
16 changed files with 934 additions and 2123 deletions

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@ -1,6 +1,6 @@
#include "global.h"
void Audio_NoteSetVelPanReverb(Note* note, NoteSubEu* sub, Reverb* reverb) {
void Audio_InitNoteSub(Note* note, NoteSubEu* sub, NoteSubAttributes* attrs) {
f32 volRight, volLeft;
s32 smallPanIndex;
u64 pad;
@ -9,20 +9,20 @@ void Audio_NoteSetVelPanReverb(Note* note, NoteSubEu* sub, Reverb* reverb) {
f32 vel;
u8 pan;
u8 reverbVol;
ReverbBitsData sp24;
StereoData sp24;
s32 stereoHeadsetEffects = note->playbackState.stereoHeadsetEffects;
vel = reverb->velocity;
pan = reverb->pan;
reverbVol = reverb->reverb;
sp24 = reverb->reverbBits.s;
vel = attrs->velocity;
pan = attrs->pan;
reverbVol = attrs->reverbVol;
sp24 = attrs->stereo.s;
sub->bitField0.s = note->noteSubEu.bitField0.s;
sub->bitField1.s = note->noteSubEu.bitField1.s;
sub->sound.samples = note->noteSubEu.sound.samples;
sub->unk_06 = note->noteSubEu.unk_06;
Audio_NoteSetResamplingRate(sub, reverb->frequency);
Audio_NoteSetResamplingRate(sub, attrs->frequency);
pan &= 0x7F;
@ -38,7 +38,7 @@ void Audio_NoteSetVelPanReverb(Note* note, NoteSubEu* sub, Reverb* reverb) {
sub->headsetPanLeft = gHeadsetPanQuantization[smallPanIndex];
sub->headsetPanRight = gHeadsetPanQuantization[0x3f - smallPanIndex];
sub->bitField1.s.hasTwoAdpcmParts = true;
sub->bitField1.s.usesHeadsetPanEffects2 = true;
volLeft = gHeadsetPanVolume[pan];
volRight = gHeadsetPanVolume[0x7f - pan];
@ -46,7 +46,7 @@ void Audio_NoteSetVelPanReverb(Note* note, NoteSubEu* sub, Reverb* reverb) {
strongLeft = strongRight = 0;
sub->headsetPanRight = 0;
sub->headsetPanLeft = 0;
sub->bitField1.s.hasTwoAdpcmParts = false;
sub->bitField1.s.usesHeadsetPanEffects2 = false;
volLeft = gStereoPanVolume[pan];
volRight = gStereoPanVolume[0x7f - pan];
@ -94,10 +94,10 @@ void Audio_NoteSetVelPanReverb(Note* note, NoteSubEu* sub, Reverb* reverb) {
sub->targetVolLeft = (s32)((vel * volLeft) * 4095.999f);
sub->targetVolRight = (s32)((vel * volRight) * 4095.999f);
sub->unk_2 = reverb->unk_1;
sub->unk_14 = reverb->unk_10;
sub->unk_07 = reverb->unk_14;
sub->unk_10 = reverb->unk_16;
sub->unk_2 = attrs->unk_1;
sub->filter = attrs->filter;
sub->unk_07 = attrs->unk_14;
sub->unk_0E = attrs->unk_16;
sub->reverbVol = reverbVol;
}
@ -105,7 +105,7 @@ void Audio_NoteSetResamplingRate(NoteSubEu* noteSubEu, f32 resamplingRateInput)
f32 resamplingRate = 0.0f;
if (resamplingRateInput < 2.0f) {
noteSubEu->bitField1.s.isSyntheticWave = false;
noteSubEu->bitField1.s.hasTwoAdpcmParts = false;
if (1.99998f < resamplingRateInput) {
resamplingRate = 1.99998f;
@ -114,7 +114,7 @@ void Audio_NoteSetResamplingRate(NoteSubEu* noteSubEu, f32 resamplingRateInput)
}
} else {
noteSubEu->bitField1.s.isSyntheticWave = true;
noteSubEu->bitField1.s.hasTwoAdpcmParts = true;
if (3.99996f < resamplingRateInput) {
resamplingRate = 1.99998f;
} else {
@ -154,12 +154,12 @@ void Audio_NoteDisable(Note* note) {
void Audio_ProcessNotes(void) {
s32 pad[2];
NoteAttributes* attributes;
NoteAttributes* attrs;
NoteSubEu* noteSubEu2;
NoteSubEu* noteSubEu;
Note* note;
NotePlaybackState* playbackState;
Reverb reverb;
NoteSubAttributes subAttrs;
u8 bookOffset;
f32 scale;
s32 i;
@ -248,47 +248,47 @@ void Audio_ProcessNotes(void) {
scale = Audio_AdsrUpdate(&playbackState->adsr);
Audio_NoteVibratoUpdate(note);
attributes = &playbackState->attributes;
attrs = &playbackState->attributes;
if (playbackState->unk_04 == 1 || playbackState->unk_04 == 2) {
reverb.frequency = attributes->freqScale;
reverb.velocity = attributes->velocity;
reverb.pan = attributes->pan;
reverb.reverb = attributes->reverb;
reverb.reverbBits = attributes->reverbBits;
reverb.unk_1 = attributes->unk_1;
reverb.unk_10 = attributes->unk_10;
reverb.unk_14 = attributes->unk_4;
reverb.unk_16 = attributes->unk_6;
subAttrs.frequency = attrs->freqScale;
subAttrs.velocity = attrs->velocity;
subAttrs.pan = attrs->pan;
subAttrs.reverbVol = attrs->reverb;
subAttrs.stereo = attrs->stereo;
subAttrs.unk_1 = attrs->unk_1;
subAttrs.filter = attrs->filter;
subAttrs.unk_14 = attrs->unk_4;
subAttrs.unk_16 = attrs->unk_6;
bookOffset = noteSubEu->bitField1.s.bookOffset;
} else {
SequenceChannelLayer* layer = playbackState->parentLayer;
SequenceChannel* channel = layer->seqChannel;
reverb.frequency = layer->noteFreqScale;
reverb.velocity = layer->noteVelocity;
reverb.pan = layer->notePan;
if (layer->reverbBits.asByte == 0) {
reverb.reverbBits = channel->reverbBits;
subAttrs.frequency = layer->noteFreqScale;
subAttrs.velocity = layer->noteVelocity;
subAttrs.pan = layer->notePan;
if (layer->stereo.asByte == 0) {
subAttrs.stereo = channel->stereo;
} else {
reverb.reverbBits = layer->reverbBits;
subAttrs.stereo = layer->stereo;
}
reverb.reverb = channel->reverb;
reverb.unk_1 = channel->unk_0C;
reverb.unk_10 = channel->unk_CC;
reverb.unk_14 = channel->unk_0F;
reverb.unk_16 = channel->unk_20;
subAttrs.reverbVol = channel->reverb;
subAttrs.unk_1 = channel->unk_0C;
subAttrs.filter = channel->filter;
subAttrs.unk_14 = channel->unk_0F;
subAttrs.unk_16 = channel->unk_20;
bookOffset = channel->bookOffset & 0x7;
if (channel->seqPlayer->muted && (channel->muteBehavior & 8)) {
reverb.frequency = 0.0f;
reverb.velocity = 0.0f;
subAttrs.frequency = 0.0f;
subAttrs.velocity = 0.0f;
}
}
reverb.frequency *= playbackState->vibratoFreqScale * playbackState->portamentoFreqScale;
reverb.frequency *= gAudioContext.audioBufferParameters.resampleRate;
reverb.velocity *= scale;
Audio_NoteSetVelPanReverb(note, noteSubEu2, &reverb);
subAttrs.frequency *= playbackState->vibratoFreqScale * playbackState->portamentoFreqScale;
subAttrs.frequency *= gAudioContext.audioBufferParameters.resampleRate;
subAttrs.velocity *= scale;
Audio_InitNoteSub(note, noteSubEu2, &subAttrs);
noteSubEu->bitField1.s.bookOffset = bookOffset;
skip:;
}
@ -432,7 +432,7 @@ s32 func_800E7744(s32 instrument, s32 bankId, s32 instId, void* arg3) {
void Audio_SeqChanLayerDecayRelease(SequenceChannelLayer* seqLayer, s32 target) {
Note* note;
NoteAttributes* attributes;
NoteAttributes* attrs;
SequenceChannel* chan;
s32 i;
@ -447,7 +447,7 @@ void Audio_SeqChanLayerDecayRelease(SequenceChannelLayer* seqLayer, s32 target)
}
note = seqLayer->note;
attributes = &note->playbackState.attributes;
attrs = &note->playbackState.attributes;
if (note->playbackState.wantedParentLayer == seqLayer) {
note->playbackState.wantedParentLayer = NO_LAYER;
@ -463,37 +463,37 @@ void Audio_SeqChanLayerDecayRelease(SequenceChannelLayer* seqLayer, s32 target)
}
if (note->playbackState.adsr.action.s.state != ADSR_STATE_DECAY) {
attributes->freqScale = seqLayer->noteFreqScale;
attributes->velocity = seqLayer->noteVelocity;
attributes->pan = seqLayer->notePan;
attrs->freqScale = seqLayer->noteFreqScale;
attrs->velocity = seqLayer->noteVelocity;
attrs->pan = seqLayer->notePan;
if (seqLayer->seqChannel != NULL) {
chan = seqLayer->seqChannel;
attributes->reverb = chan->reverb;
attributes->unk_1 = chan->unk_0C;
attributes->unk_10 = chan->unk_CC;
attrs->reverb = chan->reverb;
attrs->unk_1 = chan->unk_0C;
attrs->filter = chan->filter;
if (attributes->unk_10 != NULL) {
if (attrs->filter != NULL) {
for (i = 0; i < 8; i++) {
attributes->unk_14[i] = attributes->unk_10[i];
attrs->filterBuf[i] = attrs->filter[i];
}
attributes->unk_10 = attributes->unk_14;
attrs->filter = attrs->filterBuf;
}
attributes->unk_6 = chan->unk_20;
attributes->unk_4 = chan->unk_0F;
attrs->unk_6 = chan->unk_20;
attrs->unk_4 = chan->unk_0F;
if (chan->seqPlayer->muted && (chan->muteBehavior & 8)) {
note->noteSubEu.bitField0.s.finished = true;
}
if (seqLayer->reverbBits.asByte == 0) {
attributes->reverbBits = chan->reverbBits;
if (seqLayer->stereo.asByte == 0) {
attrs->stereo = chan->stereo;
} else {
attributes->reverbBits = seqLayer->reverbBits;
attrs->stereo = seqLayer->stereo;
}
note->playbackState.priority = chan->someOtherPriority;
} else {
attributes->reverbBits = seqLayer->reverbBits;
attrs->stereo = seqLayer->stereo;
note->playbackState.priority = 1;
}
@ -767,12 +767,12 @@ void Audio_NoteInitForLayer(Note* note, SequenceChannelLayer* seqLayer) {
sub->sound.audioBankSound = seqLayer->sound;
if (instId >= 0x80 && instId < 0xC0) {
sub->bitField1.s.bit2 = true;
sub->bitField1.s.isSyntheticWave = true;
} else {
sub->bitField1.s.bit2 = false;
sub->bitField1.s.isSyntheticWave = false;
}
if (sub->bitField1.s.bit2) {
if (sub->bitField1.s.isSyntheticWave) {
Audio_BuildSyntheticWave(note, seqLayer, instId);
}