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Math Sizes (#297)

* Math Sizes

Added sizes to most variable types

* Removed sizes and fixed pads

Removed sizes from base types and cleaned up pads

* PR fixes
This commit is contained in:
louist103 2020-07-30 15:50:18 -04:00 committed by GitHub
parent c3421dda0c
commit 449b2247fd
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
19 changed files with 43 additions and 43 deletions

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@ -10,11 +10,11 @@ typedef unsigned int u32;
typedef signed long long int s64;
typedef unsigned long long int u64;
typedef volatile u8 vu8;
typedef volatile u8 vu8;
typedef volatile u16 vu16;
typedef volatile u32 vu32;
typedef volatile u64 vu64;
typedef volatile s8 vs8;
typedef volatile s8 vs8;
typedef volatile s16 vs16;
typedef volatile s32 vs32;
typedef volatile s64 vs64;

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@ -7,69 +7,69 @@
typedef struct {
f32 x, y;
} Vec2f;
} Vec2f; // size = 0x08
typedef struct {
f32 x, y, z;
} Vec3f;
} Vec3f; // size = 0x0C
typedef struct {
u16 x, y, z;
} Vec3us;
} Vec3us; // size = 0x06
typedef struct {
s16 x, y, z;
} Vec3s;
} Vec3s; // size = 0x06
typedef struct {
s32 x, y, z;
} Vec3i;
} Vec3i; // size = 0x0C
typedef struct {
Vec3s center;
s16 radius;
} Sphere16;
} Sphere16; // size = 0x08
typedef struct {
Vec3f center;
f32 radius;
} Spheref;
} Spheref; // size = 0x10
typedef struct {
Vec3f normal;
f32 originDist;
} Plane;
} Plane; // size = 0x10
typedef struct {
Vec3f vtx[3];
Plane plane;
} TriNorm; //size = 0x34
} TriNorm; // size = 0x34
typedef struct {
s16 radius;
s16 height;
s16 yShift;
Vec3s pos;
} Cylinder16;
} Cylinder16; // size = 0x0C
typedef struct {
f32 radius;
f32 height;
f32 yShift;
Vec3f pos;
} Cylinderf;
} Cylinderf; // size = 0x18
typedef struct {
Vec3f a;
Vec3f b;
} Linef;
} Linef; // size = 0x18
// Defines a point in the spherical coordinate system
typedef struct {
f32 r; // radius
s16 phi; // polar (zenith) angle
s16 theta; // azimuthal angle
} VecSph;
} VecSph; // size = 0x08
#endif

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@ -1575,7 +1575,7 @@ s32 DmaMgr_DMARomToRam(u32 rom, u32 ram, u32 size) {
OSMesg msg;
s32 ret;
u32 buffSize;
u32 pad[2];
s32 pad[2];
buffSize = gDmaMgrDmaBuffSize;
if (buffSize == 0) {

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@ -21,7 +21,7 @@ char D_80134488[0x18] = {
};
s32 Overlay_Load(u32 vRomStart, u32 vRomEnd, void* vRamStart, void* vRamEnd, void* allocatedVRamAddr) {
u32 pad;
s32 pad;
u32 end;
u32 bssSize;
OverlayRelocationSection* ovl;

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@ -882,7 +882,7 @@ void Fault_LogStackTrace(OSThread* thread, s32 height) {
u32 ra = thread->context.ra;
u32 pc = thread->context.pc;
u32 addr;
u32 pad;
s32 pad;
osSyncPrintf("STACK TRACE\nSP PC (VPC)\n");
for (line = 1; line < height && (ra != 0 || sp != 0) && pc != (u32)__osCleanupThread; line++) {
@ -955,7 +955,7 @@ void Fault_UpdatePad() {
void Fault_ThreadEntry(void* arg) {
OSMesg msg;
OSThread* faultedThread;
u32 pad;
s32 pad;
osSetEventMesg(OS_EVENT_CPU_BREAK, &sFaultStructPtr->queue, 1);
osSetEventMesg(OS_EVENT_FAULT, &sFaultStructPtr->queue, 2);

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@ -37,7 +37,7 @@ void FlagSet_Update(GlobalContext* globalCtx) {
};
GraphicsContext* gfxCtx;
u32 pad;
s32 pad;
Gfx* gfx;
Gfx* polyOpa;
Gfx* dispRefs[5];

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@ -14,7 +14,7 @@ u8 sMempakExtName[8] = { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 };
s32 Mempak_Init(s32 controllerNb) {
OSMesgQueue* mq;
u32 pad;
s32 pad;
s32 ret;
ret = false;
@ -71,7 +71,7 @@ s32 Mempak_Write(s32 controllerNb, char idx, void* buffer, s32 offset, s32 size)
OSMesgQueue* mq;
s32 error;
s32 ret;
u32 pad;
s32 pad;
ret = false;
mq = PadMgr_LockSerialMesgQueue(&gPadMgr);
@ -90,7 +90,7 @@ s32 Mempak_Read(s32 controllerNb, char idx, void* buffer, s32 offset, s32 size)
OSMesgQueue* mq;
s32 error;
s32 ret;
u32 pad;
s32 pad;
ret = false;
mq = PadMgr_LockSerialMesgQueue(&gPadMgr);
@ -110,7 +110,7 @@ s32 Mempak_Alloc(s32 controllerNb, char* idx, s32 size) {
s32 error;
s32 ret;
s32 i;
u32 pad;
s32 pad;
ret = 0;
mq = PadMgr_LockSerialMesgQueue(&gPadMgr);
@ -177,7 +177,7 @@ s32 Mempak_GetFileSize(s32 controllerNb, char idx) {
OSMesgQueue* mq;
OSPfsState state;
s32 error;
u32 pad;
s32 pad;
mq = PadMgr_LockSerialMesgQueue(&gPadMgr);
error = osPfsFileState(&sMempakPfsHandle, sMempakFiles[idx - 'A'], &state);

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@ -43,7 +43,7 @@ void SpeedMeter_Destroy(SpeedMeter* this) {
}
void SpeedMeter_DrawTimeEntries(SpeedMeter* this, GraphicsContext* gfxCtx) {
u32 pad[2];
s32 pad[2];
u32 baseX = 32;
s32 temp;
s32 i;
@ -153,7 +153,7 @@ void SpeedMeter_DrawAllocEntry(SpeedMeterAllocEntry* this, GraphicsContext* gfxC
}
void SpeedMeter_DrawAllocEntries(SpeedMeter* meter, GraphicsContext* gfxCtx, GameState* state) {
u32 pad[2];
s32 pad[2];
u32 ulx = 30;
u32 lrx = 290;
SpeedMeterAllocEntry entry;

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@ -220,7 +220,7 @@ void func_80063D7C(GraphicsContext* gfxCtx) {
Gfx* sp78;
GfxPrint gfxPrint;
Gfx* tempRet;
u32 pad;
s32 pad;
Gfx* dispRefs[4]; // stores state of GfxCtx next ptrs
Graph_OpenDisps(dispRefs, gfxCtx, "../z_debug.c", 628);

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@ -671,7 +671,7 @@ void func_8006B6E4(GlobalContext* globalCtx, s16 drawId) {
}
void func_8006B870(GlobalContext* globalCtx, s16 drawId) {
u32 pad;
s32 pad;
GraphicsContext* gfxCtx = globalCtx->state.gfxCtx;
Gfx* dispRefs[4];

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@ -37,7 +37,7 @@ u32 Jpeg_SendTask(JpegContext* ctx) {
// clang-format on
JpegWork* workBuf = ctx->workBuf;
u32 pad[2];
s32 pad[2];
workBuf->taskData.address = PHYSICAL_TO_VIRTUAL(&workBuf->unk_6C0);
workBuf->taskData.mode = ctx->mode;

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@ -47,7 +47,7 @@ void KaleidoScopeCall_Destroy(GlobalContext* globalCtx) {
// regalloc
#ifdef NON_MATCHING
void KaleidoScopeCall_Update(GlobalContext* globalCtx) {
u32 pad;
s32 pad;
PauseContext* pauseCtx;
pauseCtx = &globalCtx->pauseCtx;

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@ -2,7 +2,7 @@
#include <global.h>
void MsgEvent_SendNullTask() {
u32 pad[4];
s32 pad[4];
OSScTask task;
OSMesgQueue queue;
OSMesg msg;

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@ -62,7 +62,7 @@ void Quake_UpdateShakeInfo(QuakeRequest* req, ShakeInfo* shake, f32 y, f32 x) {
}
s16 Quake_Callback1(QuakeRequest* req, ShakeInfo* shake) {
u32 pad;
s32 pad;
if (req->countdown > 0) {
f32 a = Math_Sins(req->speed * req->countdown);
Quake_UpdateShakeInfo(req, shake, a, Math_Rand_ZeroOne() * a);
@ -81,7 +81,7 @@ s16 Quake_Callback5(QuakeRequest* req, ShakeInfo* shake) {
}
s16 Quake_Callback6(QuakeRequest* req, ShakeInfo* shake) {
u32 pad;
s32 pad;
f32 a;
req->countdown--;

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@ -78,7 +78,7 @@ void EnGuest_Destroy(Actor* thisx, GlobalContext* globalCtx) {
void EnGuest_Update(Actor* thisx, GlobalContext* globalCtx) {
EnGuest* this = THIS;
u32 pad;
s32 pad;
if (Object_IsLoaded(&globalCtx->objectCtx, this->osAnimeBankIndex) != 0) {
this->actor.flags &= ~0x10;
@ -147,7 +147,7 @@ void func_80A5057C(EnGuest* this, GlobalContext* globalCtx) {
void func_80A505CC(Actor* thisx, GlobalContext* globalCtx) {
EnGuest* this = THIS;
u32 pad;
s32 pad;
Player* player;
player = PLAYER;

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@ -40,7 +40,7 @@ extern UNK_TYPE D_060000C0;
void EnHata_Init(Actor* thisx, GlobalContext* globalCtx) {
EnHata* this = THIS;
u32 pad;
s32 pad;
u32 temp;
f32 frameCount;

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@ -78,7 +78,7 @@ f32 EnInsect_XZDistanceSquared(Vec3f* v1, Vec3f* v2) {
}
s32 func_80A7BE6C(EnInsect* this, GlobalContext* globalCtx) {
u32 pad;
s32 pad;
Player* player = PLAYER;
Vec3f pos;

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@ -42,7 +42,7 @@ void OceffSpot_SetupAction(OceffSpot* this, OceffSpotActionFunc actionFunc) {
}
void OceffSpot_Init(Actor* thisx, GlobalContext* globalCtx) {
u32 pad;
s32 pad;
OceffSpot* this = THIS;
Actor_ProcessInitChain(&this->actor, sInitChain);
@ -65,7 +65,7 @@ void OceffSpot_Init(Actor* thisx, GlobalContext* globalCtx) {
}
void OceffSpot_Destroy(Actor* thisx, GlobalContext* globalCtx) {
u32 pad;
s32 pad;
OceffSpot* this = THIS;
Player* player = PLAYER;
@ -119,7 +119,7 @@ void OceffSpot_GrowCylinder(OceffSpot* this, GlobalContext* globalCtx) {
void OceffSpot_Update(Actor* thisx, GlobalContext* globalCtx) {
OceffSpot* this = THIS;
u32 pad;
s32 pad;
Player* player = PLAYER;
f32 temp;

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@ -130,7 +130,7 @@ void Title_Draw(TitleContext* this) {
void Title_Main(TitleContext* this) {
GraphicsContext* gfxCtx = this->state.gfxCtx;
Gfx* dispRefs[5];
u32 pad[2];
s32 pad[2];
Gfx* gfx;
Graph_OpenDisps(dispRefs, this->state.gfxCtx, "../z_title.c", 494);
@ -162,7 +162,7 @@ void Title_Destroy(TitleContext* this) {
void Title_Init(TitleContext* this) {
u32 size = (u32)_nintendo_rogo_staticSegmentRomEnd - (u32)_nintendo_rogo_staticSegmentRomStart;
u32 pad;
s32 pad;
this->staticSegment = GameState_Alloc(&this->state, size, "../z_title.c", 611);
osSyncPrintf("z_title.c\n");