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ovl_Bg_Ice_Shutter (#377)

* Starting work on Bg_Ice_Shutter, want to commit
before attempting to use the permuter.

* Forgot to use the new UNK_TPYE in DynaPolyInfo_Alloc

* Resolving last asm issues by re-ordering and
updating .c file.

* Attempting to match by reordering things, removing no
longer used .s files from spec file.

* Adding in proper include path for _reloc file

* Removing unneeded parens and casts

* Removing extra space.

* Updated with review fixes

* Another round of review comments.

* Adding description to comment to clarify what these are.

* Adding in newline before draw function
This commit is contained in:
Andrew Zwicky 2020-09-19 14:12:42 -05:00 committed by GitHub
parent 14191307e9
commit 44dac7af67
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GPG key ID: 4AEE18F83AFDEB23
13 changed files with 110 additions and 336 deletions

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@ -1,7 +1,7 @@
/*
* File: z_bg_ice_shutter.c
* Overlay: ovl_Bg_Ice_Shutter
* Description: 2D Ice Bars
* Description: Vertical Ice Bars (Doors) in Ice Cavern
*/
#include "z_bg_ice_shutter.h"
@ -15,7 +15,10 @@ void BgIceShutter_Destroy(Actor* thisx, GlobalContext* globalCtx);
void BgIceShutter_Update(Actor* thisx, GlobalContext* globalCtx);
void BgIceShutter_Draw(Actor* thisx, GlobalContext* globalCtx);
/*
void func_80891CF4(BgIceShutter* thisx, GlobalContext* globalCtx);
void func_80891D6C(BgIceShutter* thisx, GlobalContext* globalCtx);
void func_80891DD4(BgIceShutter* thisx, GlobalContext* globalCtx);
const ActorInit Bg_Ice_Shutter_InitVars = {
ACTOR_BG_ICE_SHUTTER,
ACTORTYPE_PROP,
@ -27,19 +30,110 @@ const ActorInit Bg_Ice_Shutter_InitVars = {
(ActorFunc)BgIceShutter_Update,
(ActorFunc)BgIceShutter_Draw,
};
*/
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Ice_Shutter/func_80891AC0.s")
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Ice_Shutter/BgIceShutter_Init.s")
extern UNK_TYPE D_06002854;
extern Gfx D_06002740[];
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Ice_Shutter/BgIceShutter_Destroy.s")
static InitChainEntry sInitChain[] = {
ICHAIN_VEC3F_DIV1000(scale, 100, ICHAIN_STOP),
};
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Ice_Shutter/func_80891CF4.s")
void func_80891AC0(BgIceShutter* this) {
f32 sp24;
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Ice_Shutter/func_80891D6C.s")
sp24 = Math_Sins(this->dyna.actor.shape.rot.x) * this->dyna.actor.velocity.y;
this->dyna.actor.posRot.pos.y =
(Math_Coss(this->dyna.actor.shape.rot.x) * this->dyna.actor.velocity.y) + this->dyna.actor.initPosRot.pos.y;
this->dyna.actor.posRot.pos.x =
(Math_Sins(this->dyna.actor.shape.rot.y) * sp24) + this->dyna.actor.initPosRot.pos.x;
this->dyna.actor.posRot.pos.z =
(Math_Coss(this->dyna.actor.shape.rot.y) * sp24) + this->dyna.actor.initPosRot.pos.z;
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Ice_Shutter/func_80891DD4.s")
void BgIceShutter_Init(Actor* thisx, GlobalContext* globalCtx) {
BgIceShutter* this = THIS;
f32 sp24;
s32 localC;
s32 sp28;
f32 temp_f6;
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Ice_Shutter/BgIceShutter_Update.s")
localC = 0;
Actor_ProcessInitChain(&this->dyna.actor, sInitChain);
DynaPolyInfo_SetActorMove(&this->dyna, 0);
sp28 = this->dyna.actor.params & 0xFF;
this->dyna.actor.params = (this->dyna.actor.params >> 8) & 0xFF;
DynaPolyInfo_Alloc(&D_06002854, &localC);
this->dyna.dynaPolyId = DynaPolyInfo_RegisterActor(globalCtx, &globalCtx->colCtx.dyna, &this->dyna.actor, localC);
if (sp28 == 2) {
this->dyna.actor.shape.rot.x = -0x4000;
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Ice_Shutter/BgIceShutter_Draw.s")
if (sp28 != 1) {
if (Flags_GetClear(globalCtx, this->dyna.actor.room)) {
Actor_Kill(&this->dyna.actor);
} else {
this->actionFunc = func_80891CF4;
}
} else {
if (Flags_GetSwitch(globalCtx, this->dyna.actor.params)) {
Actor_Kill(&this->dyna.actor);
} else {
this->actionFunc = func_80891D6C;
}
}
if (sp28 == 2) {
temp_f6 = Math_Sins(this->dyna.actor.shape.rot.x) * 50.0f;
this->dyna.actor.posRot2.pos.x =
(Math_Sins(this->dyna.actor.shape.rot.y) * temp_f6) + this->dyna.actor.initPosRot.pos.x;
this->dyna.actor.posRot2.pos.y = this->dyna.actor.initPosRot.pos.y;
this->dyna.actor.posRot2.pos.z =
this->dyna.actor.initPosRot.pos.z + (Math_Coss(this->dyna.actor.shape.rot.y) * temp_f6);
} else {
Actor_SetHeight(&this->dyna.actor, 50.0f);
}
}
void BgIceShutter_Destroy(Actor* thisx, GlobalContext* globalCtx) {
BgIceShutter* this = THIS;
DynaPolyInfo_Free(globalCtx, &globalCtx->colCtx.dyna, this->dyna.dynaPolyId);
}
void func_80891CF4(BgIceShutter* this, GlobalContext* globalCtx) {
if (Flags_GetTempClear(globalCtx, this->dyna.actor.room)) {
Flags_SetClear(globalCtx, this->dyna.actor.room);
Audio_PlaySoundAtPosition(globalCtx, &this->dyna.actor.posRot.pos, 30, NA_SE_EV_SLIDE_DOOR_OPEN);
this->actionFunc = func_80891DD4;
if (this->dyna.actor.shape.rot.x == 0) {
func_80080480(globalCtx, this);
}
}
}
void func_80891D6C(BgIceShutter* this, GlobalContext* globalCtx) {
if (Flags_GetSwitch(globalCtx, this->dyna.actor.params)) {
Audio_PlaySoundAtPosition(globalCtx, &this->dyna.actor.posRot.pos, 30, NA_SE_EV_SLIDE_DOOR_OPEN);
this->actionFunc = func_80891DD4;
func_80080480(globalCtx, this);
}
}
void func_80891DD4(BgIceShutter* this, GlobalContext* globalCtx) {
Math_ApproxF(&this->dyna.actor.speedXZ, 30.0f, 2.0f);
if (Math_ApproxF(&this->dyna.actor.velocity.y, 210.0f, this->dyna.actor.speedXZ)) {
Actor_Kill(&this->dyna.actor);
return;
}
func_80891AC0(this);
}
void BgIceShutter_Update(Actor* thisx, GlobalContext* globalCtx) {
BgIceShutter* this = THIS;
this->actionFunc(this, globalCtx);
}
void BgIceShutter_Draw(Actor* thisx, GlobalContext* globalCtx) {
Gfx_DrawDListOpa(globalCtx, D_06002740);
}