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Decomp game.c (#129)
* decomp most of game.c * improve GameState_DrawInputDisplay matching * fix merge conflicts * pr suggestions * remove builtin math functions
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40 changed files with 1494 additions and 1977 deletions
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@ -11,7 +11,7 @@ const char* sDmaMgrCurFileName;
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s32 sDmaMgrCurFileLine;
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u32 D_80009460 = 0;
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u32 sDmaMgrDmaBuffSize = 0x2000;
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u32 gDmaMgrDmaBuffSize = 0x2000;
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u32 sDmaMgrDataExistError = 0;
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const char* sDmaMgrFileNames[0x5FC] = {
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"makerom",
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@ -1577,7 +1577,7 @@ s32 DmaMgr_DMARomToRam(u32 rom, u32 ram, u32 size) {
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u32 buffSize;
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u32 pad[2];
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buffSize = sDmaMgrDmaBuffSize;
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buffSize = gDmaMgrDmaBuffSize;
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if (buffSize == 0) {
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buffSize = 0x2000;
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}
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