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Decomp game.c (#129)
* decomp most of game.c * improve GameState_DrawInputDisplay matching * fix merge conflicts * pr suggestions * remove builtin math functions
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efa9742984
commit
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40 changed files with 1494 additions and 1977 deletions
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@ -105,10 +105,10 @@ void* Graph_InitTHGA(GraphicsContext* gfxCtx) {
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gfxCtx->unk_014 = 0;
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}
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GameStateOverlay* Graph_GetNextGameState() {
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GameStateOverlay* Graph_GetNextGameState(GameState* gameState) {
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void* gameStateInitFunc;
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gameStateInitFunc = func_800C546C();
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gameStateInitFunc = GameState_GetInit(gameState);
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if (gameStateInitFunc == TitleSetup_Init) {
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return &gGameStateOverlayTable[0];
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}
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@ -285,8 +285,8 @@ void Graph_Update(GraphicsContext* gfxCtx, GameState* gameState) {
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gDPNoOpString(gfxCtx->overlay.p++, "OVERLAY_DISP 開始", 0);
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Graph_CloseDisps(dispRefs, gfxCtx, "../graph.c", 975);
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func_800C4A98(gameState); // Game_ReqPadData
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func_800C4AC8(gameState); // Game_SetGameFrame
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GameState_ReqPadData(gameState);
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GameState_Update(gameState);
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Graph_OpenDisps(dispRefs2, gfxCtx, "../graph.c", 987);
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gDPNoOpString(gfxCtx->work.p++, "WORK_DISP 終了", 0);
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@ -435,14 +435,14 @@ void Graph_ThreadEntry(void* arg0) {
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sprintf(faultMsg, "CLASS SIZE= %d bytes", size);
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Fault_AddHungupAndCrashImpl("GAME CLASS MALLOC FAILED", faultMsg);
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}
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func_800C5080(gameState, ovl->init, &gfxCtx); // Game_Ct
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GameState_Init(gameState, ovl->init, &gfxCtx);
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while (func_800C547C(gameState)) { // Game_IsGameStateRunning
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while (GameState_IsRunning(gameState)) {
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Graph_Update(&gfxCtx, gameState);
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}
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nextOvl = Graph_GetNextGameState(gameState);
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func_800C5360(gameState); // Game_Dt
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GameState_Destroy(gameState);
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SystemArena_FreeDebug(gameState, "../graph.c", 1227);
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Overlay_FreeGameState(ovl);
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}
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