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Decomp game.c (#129)
* decomp most of game.c * improve GameState_DrawInputDisplay matching * fix merge conflicts * pr suggestions * remove builtin math functions
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40 changed files with 1494 additions and 1977 deletions
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@ -232,7 +232,7 @@ void Map_Init(GlobalContext* globalCtx) {
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interfaceCtx->unk_258 = -1;
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interfaceCtx->unk_25A = -1;
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interfaceCtx->mapSegment = Game_Alloc(&globalCtx->state, 0x1000, "../z_map_exp.c", 457);
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interfaceCtx->mapSegment = GameState_AllocEnd(&globalCtx->state, 0x1000, "../z_map_exp.c", 457);
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// Translates to "MAP TEXTURE INITIALIZATION scene_data_ID=%d mapSegment=%x"
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osSyncPrintf("\n\n\nMAP テクスチャ初期化 scene_data_ID=%d\nmapSegment=%x\n\n", globalCtx->sceneNum,
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interfaceCtx->mapSegment, globalCtx);
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