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Decomp game.c (#129)
* decomp most of game.c * improve GameState_DrawInputDisplay matching * fix merge conflicts * pr suggestions * remove builtin math functions
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40 changed files with 1494 additions and 1977 deletions
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@ -57,7 +57,7 @@ void MapMark_Init(GlobalContext* globalCtx) {
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MapMarkDataOverlay* overlay = &sMapMarkDataOvl;
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u32 overlaySize = (u32)overlay->vramEnd - (u32)overlay->vramStart;
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overlay->loadedRamAddr = Game_Alloc(&globalCtx->state, overlaySize, "../z_map_mark.c", 235);
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overlay->loadedRamAddr = GameState_AllocEnd(&globalCtx->state, overlaySize, "../z_map_mark.c", 235);
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LogUtils_CheckNullPointer("dlftbl->allocp", overlay->loadedRamAddr, "../z_map_mark.c", 236);
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Overlay_Load(overlay->vromStart, overlay->vromEnd, overlay->vramStart, overlay->vramEnd, overlay->loadedRamAddr);
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