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Decomp game.c (#129)
* decomp most of game.c * improve GameState_DrawInputDisplay matching * fix merge conflicts * pr suggestions * remove builtin math functions
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40 changed files with 1494 additions and 1977 deletions
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@ -72,7 +72,7 @@ void Object_InitBank(GlobalContext* globalCtx, ObjectContext* objectCtx) {
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osSyncPrintf(VT_RST);
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objectCtx->spaceStart = objectCtx->status[0].segment =
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Game_Alloc(&globalCtx->state, spaceSize, "../z_scene.c", 219);
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GameState_AllocEnd(&globalCtx->state, spaceSize, "../z_scene.c", 219);
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objectCtx->spaceEnd = (void*)((s32)objectCtx->spaceStart + spaceSize);
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objectCtx->mainKeepIndex = Object_Spawn(objectCtx, OBJECT_GAMEPLAY_KEEP);
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