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Decomp game.c (#129)

* decomp most of game.c

* improve GameState_DrawInputDisplay matching

* fix merge conflicts

* pr suggestions

* remove builtin math functions
This commit is contained in:
krimtonz 2020-05-14 18:11:33 -05:00 committed by GitHub
parent efa9742984
commit 44ffb7ec62
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GPG key ID: 4AEE18F83AFDEB23
40 changed files with 1494 additions and 1977 deletions

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@ -164,7 +164,7 @@ void Title_Init(TitleContext* this) {
u32 size = (u32)_nintendo_rogo_staticSegmentRomEnd - (u32)_nintendo_rogo_staticSegmentRomStart;
u32 pad;
this->staticSegment = Game_Alloc(&this->state, size, "../z_title.c", 611);
this->staticSegment = GameState_AllocEnd(&this->state, size, "../z_title.c", 611);
osSyncPrintf("z_title.c\n");
if (this->staticSegment == NULL) {
__assert("this->staticSegment != NULL", "../z_title.c", 614);