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Decomp game.c (#129)
* decomp most of game.c * improve GameState_DrawInputDisplay matching * fix merge conflicts * pr suggestions * remove builtin math functions
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40 changed files with 1494 additions and 1977 deletions
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@ -164,7 +164,7 @@ void Title_Init(TitleContext* this) {
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u32 size = (u32)_nintendo_rogo_staticSegmentRomEnd - (u32)_nintendo_rogo_staticSegmentRomStart;
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u32 pad;
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this->staticSegment = Game_Alloc(&this->state, size, "../z_title.c", 611);
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this->staticSegment = GameState_AllocEnd(&this->state, size, "../z_title.c", 611);
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osSyncPrintf("z_title.c\n");
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if (this->staticSegment == NULL) {
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__assert("this->staticSegment != NULL", "../z_title.c", 614);
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