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fig02 2025-04-28 10:40:35 -04:00
commit 450aff8542
93 changed files with 98 additions and 96 deletions

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@ -5,7 +5,7 @@
#include "romfile.h"
#include "actor_profile.h"
#include "animation.h"
#include "z64math.h"
#include "z_math.h"
#include "collision_check.h"
#define ACTOR_NUMBER_MAX 200

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@ -4,7 +4,7 @@
#include "avoid_ub.h"
#include "ultra64.h"
#include "dma.h"
#include "z64math.h"
#include "z_math.h"
struct PlayState;
struct Actor;

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@ -2,7 +2,7 @@
#define ANIMATION_LEGACY_H
#include "ultra64.h"
#include "z64math.h"
#include "z_math.h"
typedef struct LegacyLimb {
/* 0x000 */ Gfx* dList;

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@ -3,7 +3,7 @@
#include "ultra64.h"
#include "sequence.h"
#include "z64math.h"
#include "z_math.h"
struct GfxPrint;

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@ -2,7 +2,7 @@
#define BGCHECK_H
#include "ultra64/ultratypes.h"
#include "z64math.h"
#include "z_math.h"
struct PlayState;
struct Actor;

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@ -3,7 +3,7 @@
#include "ultra64.h"
#include "cutscene.h"
#include "z64math.h"
#include "z_math.h"
struct CollisionContext;
struct View;

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@ -2,7 +2,7 @@
#define COLLISION_CHECK_H
#include "ultra64.h"
#include "z64math.h"
#include "z_math.h"
#define COLLISION_CHECK_AT_MAX 50
#define COLLISION_CHECK_AC_MAX 60

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@ -2,7 +2,7 @@
#define CURVE_H
#include "ultra64/ultratypes.h"
#include "z64math.h"
#include "z_math.h"
struct PlayState;
struct Actor;

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@ -2,7 +2,7 @@
#define CUTSCENE_H
#include "ultra64.h"
#include "z64math.h"
#include "z_math.h"
struct PlayState;

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@ -2,7 +2,7 @@
#define CUTSCENE_SPLINE_H
#include "ultra64.h"
#include "z64math.h"
#include "z_math.h"
union CutsceneCameraPoint;

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@ -3,7 +3,7 @@
#include "ultra64.h"
#include "cutscene.h"
#include "z64math.h"
#include "z_math.h"
struct Camera;

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@ -2,7 +2,7 @@
#define DEBUG_DISPLAY_H
#include "ultra64.h"
#include "z64math.h"
#include "z_math.h"
#include "color.h"
struct GraphicsContext;

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@ -4,7 +4,7 @@
#include "color.h"
#include "romfile.h"
#include "light.h"
#include "z64math.h"
#include "z_math.h"
struct Actor;
struct GraphicsContext;

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@ -1,7 +1,7 @@
#ifndef ENVIRONMENT_H_
#define ENVIRONMENT_H_
#include "z64math.h"
#include "z_math.h"
#include "light.h"
#include "dma.h"

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@ -4,7 +4,7 @@
#include "ultra64.h"
#include "environment.h"
#include "game.h"
#include "z64message.h"
#include "message.h"
#include "z64skybox.h"
#include "z64sram.h"
#include "z64view.h"

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@ -2,7 +2,7 @@
#define HORSE_H
#include "ultra64.h"
#include "z64math.h"
#include "z_math.h"
struct PlayState;
struct Actor;

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@ -3,7 +3,7 @@
#include "ultra64.h"
#include "ultra64/gbi.h"
#include "z64math.h"
#include "z_math.h"
#include "color.h"
struct GraphicsContext;

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@ -1,5 +1,5 @@
#ifndef Z64MAP_MARK_H
#define Z64MAP_MARK_H
#ifndef MAP_MARK_H
#define MAP_MARK_H
#include "ultra64.h"

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@ -1,5 +1,5 @@
#ifndef Z64MESSAGE_H
#define Z64MESSAGE_H
#ifndef MESSAGE_H
#define MESSAGE_H
#include "z64view.h"
#include "versions.h"

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@ -5,7 +5,7 @@
#include "ultra64/leo.h"
#include "z64pause.h"
#include "z64scene.h"
#include "z64map_mark.h"
#include "map_mark.h"
#include "versions.h"
struct Font;

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@ -2,7 +2,7 @@
#define QUAKE_H
#include "camera.h"
#include "z64math.h"
#include "z_math.h"
typedef struct ShakeInfo {
/* 0x00 */ Vec3f atOffset;

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@ -3,7 +3,7 @@
#include "ultra64.h"
#include "versions.h"
#include "z64math.h"
#include "z_math.h"
#include "libc/assert.h"
#define MAX_CHANNELS_PER_BANK 3

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@ -2,7 +2,7 @@
#define SYS_MATH3D_H
#include "ultra64.h"
#include "z64math.h"
#include "z_math.h"
struct PlayState;

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@ -1,7 +1,7 @@
#ifndef SYS_MATRIX_H
#define SYS_MATRIX_H
#include "z64math.h"
#include "z_math.h"
struct GraphicsContext;
struct GameState;

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@ -1,7 +1,7 @@
#ifndef Z64OLIB_H
#define Z64OLIB_H
#include "z64math.h"
#include "z_math.h"
f32 OLib_Vec3fDist(Vec3f* a, Vec3f* b);
f32 OLib_Vec3fDistXZ(Vec3f* a, Vec3f* b);

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@ -2,7 +2,7 @@
#define Z64PATH_H
#include "ultra64.h"
#include "z64math.h"
#include "z_math.h"
struct PlayState;
struct Actor;

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@ -2,7 +2,7 @@
#define Z64PAUSE_H
#include "animation.h"
#include "z64message.h"
#include "message.h"
#include "z64view.h"
struct OcarinaStaff;

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@ -15,7 +15,7 @@
#include "game_over.h"
#include "interface.h"
#include "light.h"
#include "z64message.h"
#include "message.h"
#include "z64object.h"
#include "z64pause.h"
#include "z64room.h"

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@ -3,7 +3,7 @@
#include "ultra64.h"
#include "dma.h"
#include "z64math.h"
#include "z_math.h"
struct Input;
struct PlayState;

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@ -4,7 +4,7 @@
#include "ultra64.h"
#include "versions.h"
#include "inventory.h"
#include "z64math.h"
#include "z_math.h"
typedef enum ZTargetSetting {
/* 0 */ Z_TARGET_SETTING_SWITCH,

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@ -6,7 +6,7 @@
#include "bgcheck.h"
#include "environment.h"
#include "light.h"
#include "z64math.h"
#include "z_math.h"
#include "z64path.h"
#include "command_macros_base.h"

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@ -2,7 +2,7 @@
#define Z64SFX_SOURCE_H
#include "ultra64.h"
#include "z64math.h"
#include "z_math.h"
struct PlayState;

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@ -2,7 +2,7 @@
#define Z64SKIN_MATRIX_H
#include "ultra64.h"
#include "z64math.h"
#include "z_math.h"
struct GraphicsContext;

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@ -4,7 +4,7 @@
#include "ultra64/ultratypes.h"
#include "ultra64/gbi.h"
#include "z64math.h"
#include "z_math.h"
#include "dma.h" // for RomFile
struct GameState;

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@ -3,7 +3,7 @@
#include "avoid_ub.h"
#include "ultra64.h"
#include "z64math.h"
#include "z_math.h"
struct GraphicsContext;

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@ -3,7 +3,7 @@
#include "libc/stddef.h"
#include "libu64/pad.h"
#include "z64math.h"
#include "z_math.h"
#include "color.h"
void Lib_MemSet(u8* dest, size_t len, u8 val);

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@ -1,5 +1,7 @@
#ifndef Z64MATH_H
#define Z64MATH_H
#ifndef Z_MATH_H
#define Z_MATH_H
// This file has a z_ prefix to indicate that it is the game-side math header, not libc
#include "math.h"
#include "ultra64.h"