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Fix a number of warnings when compiling with GCC (#1239)
* Silence a number of GCC warnings * Remove * Suggested changes * Format * Fix comment in en_go2
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5015af4c57
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71 changed files with 298 additions and 86 deletions
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@ -279,6 +279,7 @@ void BossDodongo_IntroCutscene(BossDodongo* this, PlayState* play) {
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this->unk_198 = 160;
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player->actor.world.pos.y = -1023.76f;
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this->subCamEye.y = player->actor.world.pos.y - 480.0f + 50.0f;
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FALLTHROUGH;
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case 2:
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if (this->unk_198 >= 131) {
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player->actor.world.pos.x = -890.0f;
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@ -1616,6 +1617,7 @@ void BossDodongo_DeathCutscene(BossDodongo* this, PlayState* play) {
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this->skelAnime.playSpeed = 0.0f;
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Flags_SetClear(play, play->roomCtx.curRoom.num);
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}
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FALLTHROUGH;
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case 100:
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if ((this->unk_1DA < 0x2C6) && (Rand_ZeroOne() < 0.5f)) {
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Vec3f sp68;
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