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Fix a number of warnings when compiling with GCC (#1239)

* Silence a number of GCC warnings

* Remove

* Suggested changes

* Format

* Fix comment in en_go2
This commit is contained in:
Tharo 2022-06-03 17:51:23 +01:00 committed by GitHub
parent 5015af4c57
commit 451b24f79b
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GPG key ID: 4AEE18F83AFDEB23
71 changed files with 298 additions and 86 deletions

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@ -49,6 +49,7 @@ void func_80ACDDE8(EnPart* this, PlayState* play) {
break;
case 13:
this->timer = 400;
FALLTHROUGH;
case 12:
this->actor.speedXZ = Rand_CenteredFloat(6.0f);
this->actor.home.pos = this->actor.world.pos;
@ -59,11 +60,13 @@ void func_80ACDDE8(EnPart* this, PlayState* play) {
break;
case 14:
EffectSsEnFire_SpawnVec3f(play, &this->actor, &this->actor.world.pos, 40, 0x8001, 0, -1);
FALLTHROUGH;
case 1:
case 4:
case 9:
case 10:
this->timer += (s16)(Rand_ZeroOne() * 17.0f) + 5;
FALLTHROUGH;
case 2:
this->actor.velocity.y = Rand_ZeroOne() * 5.0f + 4.0f;
this->actor.gravity = -0.6f - Rand_ZeroOne() * 0.5f;
@ -71,6 +74,7 @@ void func_80ACDDE8(EnPart* this, PlayState* play) {
break;
case 11:
EffectSsEnFire_SpawnVec3f(play, &this->actor, &this->actor.world.pos, 40, 0x8001, 0, -1);
FALLTHROUGH;
case 3:
this->actor.speedXZ = (Rand_ZeroOne() - 0.5f) * 3.0f;
this->timer = (s16)(Rand_ZeroOne() * 17.0f) + 10;