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commit
454b1caa52
10 changed files with 75 additions and 51 deletions
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@ -163,7 +163,6 @@ void ShotSun_UpdateHyliaSun(ShotSun* this, PlayState* play) {
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Player* player = GET_PLAYER(play);
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EnItem00* collectible;
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s32 pad;
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Vec3f spawnPos;
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if (this->collider.base.acFlags & AC_HIT) {
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Sfx_PlaySfxCentered(NA_SE_SY_CORRECT_CHIME);
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@ -174,6 +173,8 @@ void ShotSun_UpdateHyliaSun(ShotSun* this, PlayState* play) {
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if (1) {}
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gSaveContext.cutsceneTrigger = 1;
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} else {
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Vec3f spawnPos;
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spawnPos.x = 700.0f;
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spawnPos.y = -800.0f;
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spawnPos.z = 7261.0f;
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