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Fix various small gfx issues (#1313)
* Fix various small gfx issues * Use 0xFFFF instead of -1 for max prim depth * More fixed point numbers * scale -> texCoordScale, better cycle 2 render mode in z_title * GFXP_CHAR_* defines renamed to SPACING * Fix some gDPLoadMultiBlock uses
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afbc312024
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455321d2e8
111 changed files with 695 additions and 604 deletions
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@ -1131,8 +1131,8 @@ Gfx* Gfx_TextureIA8(Gfx* displayListHead, void* texture, s16 textureWidth, s16 t
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G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
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G_TX_NOLOD);
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gSPTextureRectangle(displayListHead++, rectLeft * 4, rectTop * 4, (rectLeft + rectWidth) * 4,
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(rectTop + rectHeight) * 4, G_TX_RENDERTILE, 0, 0, dsdx, dtdy);
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gSPTextureRectangle(displayListHead++, rectLeft << 2, rectTop << 2, (rectLeft + rectWidth) << 2,
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(rectTop + rectHeight) << 2, G_TX_RENDERTILE, 0, 0, dsdx, dtdy);
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return displayListHead;
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}
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@ -1143,8 +1143,8 @@ Gfx* Gfx_TextureI8(Gfx* displayListHead, void* texture, s16 textureWidth, s16 te
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G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
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G_TX_NOLOD);
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gSPTextureRectangle(displayListHead++, rectLeft * 4, rectTop * 4, (rectLeft + rectWidth) * 4,
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(rectTop + rectHeight) * 4, G_TX_RENDERTILE, 0, 0, dsdx, dtdy);
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gSPTextureRectangle(displayListHead++, rectLeft << 2, rectTop << 2, (rectLeft + rectWidth) << 2,
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(rectTop + rectHeight) << 2, G_TX_RENDERTILE, 0, 0, dsdx, dtdy);
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return displayListHead;
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}
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@ -2623,8 +2623,8 @@ void Magic_DrawMeter(PlayState* play) {
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gDPLoadTextureBlock(OVERLAY_DISP++, gMagicMeterEndTex, G_IM_FMT_IA, G_IM_SIZ_8b, 8, 16, 0,
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G_TX_MIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, 3, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
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gSPTextureRectangle(OVERLAY_DISP++, ((R_MAGIC_METER_X + gSaveContext.magicCapacity) + 8) << 2, magicMeterY << 2,
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((R_MAGIC_METER_X + gSaveContext.magicCapacity) + 16) << 2, (magicMeterY + 16) << 2,
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gSPTextureRectangle(OVERLAY_DISP++, (R_MAGIC_METER_X + gSaveContext.magicCapacity + 8) << 2, magicMeterY << 2,
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(R_MAGIC_METER_X + gSaveContext.magicCapacity + 16) << 2, (magicMeterY + 16) << 2,
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G_TX_RENDERTILE, 256, 0, 1 << 10, 1 << 10);
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gDPPipeSync(OVERLAY_DISP++);
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@ -2636,7 +2636,7 @@ void Magic_DrawMeter(PlayState* play) {
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// Yellow part of the meter indicating the amount of magic to be subtracted
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gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 250, 250, 0, interfaceCtx->magicAlpha);
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gDPLoadMultiBlock_4b(OVERLAY_DISP++, gMagicMeterFillTex, 0, G_TX_RENDERTILE, G_IM_FMT_I, 16, 16, 0,
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gDPLoadMultiBlock_4b(OVERLAY_DISP++, gMagicMeterFillTex, 0x0000, G_TX_RENDERTILE, G_IM_FMT_I, 16, 16, 0,
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G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
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G_TX_NOLOD, G_TX_NOLOD);
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@ -2657,7 +2657,7 @@ void Magic_DrawMeter(PlayState* play) {
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gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_MAGIC_FILL_COLOR(0), R_MAGIC_FILL_COLOR(1), R_MAGIC_FILL_COLOR(2),
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interfaceCtx->magicAlpha);
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gDPLoadMultiBlock_4b(OVERLAY_DISP++, gMagicMeterFillTex, 0, G_TX_RENDERTILE, G_IM_FMT_I, 16, 16, 0,
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gDPLoadMultiBlock_4b(OVERLAY_DISP++, gMagicMeterFillTex, 0x0000, G_TX_RENDERTILE, G_IM_FMT_I, 16, 16, 0,
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G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
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G_TX_NOLOD, G_TX_NOLOD);
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@ -2725,7 +2725,7 @@ void Interface_DrawItemButtons(PlayState* play) {
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Player* player = GET_PLAYER(play);
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PauseContext* pauseCtx = &play->pauseCtx;
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s16 temp; // Used as both an alpha value and a button index
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s16 dxdy;
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s16 texCoordScale;
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s16 width;
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s16 height;
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@ -2768,9 +2768,9 @@ void Interface_DrawItemButtons(PlayState* play) {
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// Start Button Texture, Color & Label
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gDPPipeSync(OVERLAY_DISP++);
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gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 120, 120, 120, interfaceCtx->startAlpha);
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gSPTextureRectangle(OVERLAY_DISP++, startButtonLeftPos[gSaveContext.language] << 2, 68,
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(startButtonLeftPos[gSaveContext.language] + 22) << 2, 156, G_TX_RENDERTILE, 0, 0, 1462,
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1462);
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gSPTextureRectangle(OVERLAY_DISP++, startButtonLeftPos[gSaveContext.language] << 2, 17 << 2,
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(startButtonLeftPos[gSaveContext.language] + 22) << 2, 39 << 2, G_TX_RENDERTILE, 0, 0,
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(s32)(1.4277344 * (1 << 10)), (s32)(1.4277344 * (1 << 10)));
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gDPPipeSync(OVERLAY_DISP++);
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gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->startAlpha);
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gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 0);
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@ -2781,13 +2781,14 @@ void Interface_DrawItemButtons(PlayState* play) {
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DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 0, G_TX_NOMIRROR | G_TX_WRAP,
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G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
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dxdy = (1 << 10) / (R_START_LABEL_DD(gSaveContext.language) / 100.0f);
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texCoordScale = (1 << 10) / (R_START_LABEL_DD(gSaveContext.language) / 100.0f);
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width = DO_ACTION_TEX_WIDTH / (R_START_LABEL_DD(gSaveContext.language) / 100.0f);
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height = DO_ACTION_TEX_HEIGHT / (R_START_LABEL_DD(gSaveContext.language) / 100.0f);
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gSPTextureRectangle(
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OVERLAY_DISP++, R_START_LABEL_X(gSaveContext.language) << 2,
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R_START_LABEL_Y(gSaveContext.language) << 2, (R_START_LABEL_X(gSaveContext.language) + width) << 2,
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(R_START_LABEL_Y(gSaveContext.language) + height) << 2, G_TX_RENDERTILE, 0, 0, dxdy, dxdy);
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gSPTextureRectangle(OVERLAY_DISP++, R_START_LABEL_X(gSaveContext.language) << 2,
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R_START_LABEL_Y(gSaveContext.language) << 2,
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(R_START_LABEL_X(gSaveContext.language) + width) << 2,
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(R_START_LABEL_Y(gSaveContext.language) + height) << 2, G_TX_RENDERTILE, 0, 0,
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texCoordScale, texCoordScale);
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}
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}
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