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Fix various small gfx issues (#1313)

* Fix various small gfx issues

* Use 0xFFFF instead of -1 for max prim depth

* More fixed point numbers

* scale -> texCoordScale, better cycle 2 render mode in z_title

* GFXP_CHAR_* defines renamed to SPACING

* Fix some gDPLoadMultiBlock uses
This commit is contained in:
Tharo 2022-07-30 22:49:10 +01:00 committed by GitHub
parent afbc312024
commit 455321d2e8
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GPG key ID: 4AEE18F83AFDEB23
111 changed files with 695 additions and 604 deletions

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@ -566,7 +566,7 @@ void func_80967FFC(Actor* thisx, PlayState* play) {
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
Matrix_RotateX(-M_PI / 2, MTXMODE_APPLY);
gSPSegment(POLY_XLU_DISP++, 0x08,
Gfx_TwoTexScroll(play->state.gfxCtx, 0, 0, 0x7FFF - ((timer1 * 8) & 0x7FFF), 16, 512, 1, 0,
Gfx_TwoTexScroll(play->state.gfxCtx, G_TX_RENDERTILE, 0, 0x7FFF - ((timer1 * 8) & 0x7FFF), 16, 512, 1, 0,
0x7FFF - ((timer1 * 8) & 0x7FFF), 16, 32));
{
@ -633,8 +633,9 @@ void func_80968298(Actor* thisx, PlayState* play) {
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0x80, 210, 210, 210, 255);
gDPSetEnvColor(POLY_XLU_DISP++, 100, 100, 100, 255);
gSPSegment(POLY_XLU_DISP++, 0x08,
Gfx_TwoTexScroll(play->state.gfxCtx, 0, (0xFFF - (timer1 * 6)) & 0xFFF, (timer1 * 12) & 0xFFF, 128, 64,
1, (0xFFF - (timer1 * 6)) & 0xFFF, (timer1 * 12) & 0xFFF, 64, 32));
Gfx_TwoTexScroll(play->state.gfxCtx, G_TX_RENDERTILE, (0xFFF - (timer1 * 6)) & 0xFFF,
(timer1 * 12) & 0xFFF, 128, 64, 1, (0xFFF - (timer1 * 6)) & 0xFFF,
(timer1 * 12) & 0xFFF, 64, 32));
gSPDisplayList(POLY_XLU_DISP++, object_demo_6k_DL_0039D0);
Matrix_Scale(scale, scale, scale, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_demo_6k.c", 1189),
@ -734,7 +735,7 @@ void func_80968B70(Actor* thisx, PlayState* play) {
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_demo_6k.c", 1322),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPSegment(POLY_XLU_DISP++, 0x08,
Gfx_TwoTexScroll(play->state.gfxCtx, 0, 0xFF - ((timer2 * 2) & 0xFF), 0, 32, 32, 1,
Gfx_TwoTexScroll(play->state.gfxCtx, G_TX_RENDERTILE, 0xFF - ((timer2 * 2) & 0xFF), 0, 32, 32, 1,
0xFF - ((timer2 * 2) & 0xFF), (timer2 * 15) & 0x3FF, 16, 64));
if (this->timer2 < 40) {