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Fix various small gfx issues (#1313)

* Fix various small gfx issues

* Use 0xFFFF instead of -1 for max prim depth

* More fixed point numbers

* scale -> texCoordScale, better cycle 2 render mode in z_title

* GFXP_CHAR_* defines renamed to SPACING

* Fix some gDPLoadMultiBlock uses
This commit is contained in:
Tharo 2022-07-30 22:49:10 +01:00 committed by GitHub
parent afbc312024
commit 455321d2e8
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GPG key ID: 4AEE18F83AFDEB23
111 changed files with 695 additions and 604 deletions

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@ -112,12 +112,14 @@ void DemoShd_Draw(Actor* thisx, PlayState* play) {
gSPDisplayList(POLY_XLU_DISP++, D_809932D0);
if (this->unk_14C & 1) {
gSPDisplayList(POLY_XLU_DISP++, Gfx_TwoTexScroll(play->state.gfxCtx, 0, 0, 0x3FF - ((unk_14E * 5) & 0x3FF), 16,
256, 1, 0, 255 - ((unk_14E * 5) & 255), 32, 32));
gSPDisplayList(POLY_XLU_DISP++,
Gfx_TwoTexScroll(play->state.gfxCtx, G_TX_RENDERTILE, 0, 0x3FF - ((unk_14E * 5) & 0x3FF), 16,
256, 1, 0, 255 - ((unk_14E * 5) & 255), 32, 32));
gSPDisplayList(POLY_XLU_DISP++, D_80993390);
} else if (this->unk_14C & 2) {
gSPDisplayList(POLY_XLU_DISP++, Gfx_TwoTexScroll(play->state.gfxCtx, 0, 0, 0x3FF - ((unk_14E * 5) & 0x3FF), 16,
256, 1, 0, 255 - ((unk_14E * 5) & 255), 32, 32));
gSPDisplayList(POLY_XLU_DISP++,
Gfx_TwoTexScroll(play->state.gfxCtx, G_TX_RENDERTILE, 0, 0x3FF - ((unk_14E * 5) & 0x3FF), 16,
256, 1, 0, 255 - ((unk_14E * 5) & 255), 32, 32));
gSPDisplayList(POLY_XLU_DISP++, D_809934B8);
}