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Fix various small gfx issues (#1313)
* Fix various small gfx issues * Use 0xFFFF instead of -1 for max prim depth * More fixed point numbers * scale -> texCoordScale, better cycle 2 render mode in z_title * GFXP_CHAR_* defines renamed to SPACING * Fix some gDPLoadMultiBlock uses
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afbc312024
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111 changed files with 695 additions and 604 deletions
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@ -164,7 +164,8 @@ void EnLight_Draw(Actor* thisx, PlayState* play) {
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if (this->actor.params >= 0) {
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gSPSegment(POLY_XLU_DISP++, 0x08,
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Gfx_TwoTexScroll(play->state.gfxCtx, 0, 0, 0, 32, 64, 1, 0, (this->timer * -20) & 511, 32, 128));
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Gfx_TwoTexScroll(play->state.gfxCtx, G_TX_RENDERTILE, 0, 0, 32, 64, 1, 0, (this->timer * -20) & 511,
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32, 128));
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dList = gEffFire1DL;
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gDPSetPrimColor(POLY_XLU_DISP++, 0x80, 0x80, flameParams->primColor.r, flameParams->primColor.g,
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@ -172,7 +173,7 @@ void EnLight_Draw(Actor* thisx, PlayState* play) {
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gDPSetEnvColor(POLY_XLU_DISP++, flameParams->envColor.r, flameParams->envColor.g, flameParams->envColor.b, 0);
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} else {
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gSPSegment(POLY_XLU_DISP++, 0x08,
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Gfx_TwoTexScroll(play->state.gfxCtx, 0, 0, 0, 16, 32, 1, ((this->timer * 2) & 63),
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Gfx_TwoTexScroll(play->state.gfxCtx, G_TX_RENDERTILE, 0, 0, 16, 32, 1, ((this->timer * 2) & 63),
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(this->timer * -6) & 127 * 1, 16, 32));
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dList = gUnusedCandleDL;
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