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Fix various small gfx issues (#1313)
* Fix various small gfx issues * Use 0xFFFF instead of -1 for max prim depth * More fixed point numbers * scale -> texCoordScale, better cycle 2 render mode in z_title * GFXP_CHAR_* defines renamed to SPACING * Fix some gDPLoadMultiBlock uses
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111 changed files with 695 additions and 604 deletions
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@ -137,8 +137,8 @@ void EnStream_Draw(Actor* thisx, PlayState* play) {
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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multipliedFrames = frames * 20;
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gSPSegment(POLY_XLU_DISP++, 0x08,
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Gfx_TwoTexScroll(play->state.gfxCtx, 0, frames * 30, -multipliedFrames, 0x40, 0x40, 1, multipliedFrames,
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-multipliedFrames, 0x40, 0x40));
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Gfx_TwoTexScroll(play->state.gfxCtx, G_TX_RENDERTILE, frames * 30, -multipliedFrames, 0x40, 0x40, 1,
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multipliedFrames, -multipliedFrames, 0x40, 0x40));
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gSPDisplayList(POLY_XLU_DISP++, object_stream_DL_000950);
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CLOSE_DISPS(play->state.gfxCtx, "../z_en_stream.c", 310);
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}
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