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Fix various small gfx issues (#1313)

* Fix various small gfx issues

* Use 0xFFFF instead of -1 for max prim depth

* More fixed point numbers

* scale -> texCoordScale, better cycle 2 render mode in z_title

* GFXP_CHAR_* defines renamed to SPACING

* Fix some gDPLoadMultiBlock uses
This commit is contained in:
Tharo 2022-07-30 22:49:10 +01:00 committed by GitHub
parent afbc312024
commit 455321d2e8
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GPG key ID: 4AEE18F83AFDEB23
111 changed files with 695 additions and 604 deletions

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@ -150,14 +150,14 @@ s32 MagicWind_OverrideLimbDraw(PlayState* play, SkelCurve* skelCurve, s32 limbIn
if (limbIndex == 1) {
gSPSegment(POLY_XLU_DISP++, 8,
Gfx_TwoTexScroll(play->state.gfxCtx, 0, (play->state.frames * 9) & 0xFF,
Gfx_TwoTexScroll(play->state.gfxCtx, G_TX_RENDERTILE, (play->state.frames * 9) & 0xFF,
0xFF - ((play->state.frames * 0xF) & 0xFF), 0x40, 0x40, 1,
(play->state.frames * 0xF) & 0xFF, 0xFF - ((play->state.frames * 0x1E) & 0xFF),
0x40, 0x40));
} else if (limbIndex == 2) {
gSPSegment(POLY_XLU_DISP++, 9,
Gfx_TwoTexScroll(play->state.gfxCtx, 0, (play->state.frames * 3) & 0xFF,
Gfx_TwoTexScroll(play->state.gfxCtx, G_TX_RENDERTILE, (play->state.frames * 3) & 0xFF,
0xFF - ((play->state.frames * 5) & 0xFF), 0x40, 0x40, 1,
(play->state.frames * 6) & 0xFF, 0xFF - ((play->state.frames * 0xA) & 0xFF), 0x40,
0x40));