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Fix various small gfx issues (#1313)

* Fix various small gfx issues

* Use 0xFFFF instead of -1 for max prim depth

* More fixed point numbers

* scale -> texCoordScale, better cycle 2 render mode in z_title

* GFXP_CHAR_* defines renamed to SPACING

* Fix some gDPLoadMultiBlock uses
This commit is contained in:
Tharo 2022-07-30 22:49:10 +01:00 committed by GitHub
parent afbc312024
commit 455321d2e8
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
111 changed files with 695 additions and 604 deletions

View file

@ -1684,7 +1684,8 @@ void FileSelect_Main(GameState* thisx) {
gDPLoadTextureBlock(POLY_OPA_DISP++, controlsTextures[gSaveContext.language], G_IM_FMT_IA, G_IM_SIZ_8b, 144, 16,
0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
G_TX_NOLOD, G_TX_NOLOD);
gSPTextureRectangle(POLY_OPA_DISP++, 0x0168, 0x0330, 0x03A8, 0x0370, G_TX_RENDERTILE, 0, 0, 0x0400, 0x0400);
gSPTextureRectangle(POLY_OPA_DISP++, 90 << 2, 204 << 2, 234 << 2, 220 << 2, G_TX_RENDERTILE, 0, 0, 1 << 10,
1 << 10);
}
gDPPipeSync(POLY_OPA_DISP++);

View file

@ -91,7 +91,7 @@ void ConsoleLogo_Draw(ConsoleLogoState* this) {
Gfx_SetupDL_39Opa(this->state.gfxCtx);
gDPPipeSync(POLY_OPA_DISP++);
gDPSetCycleType(POLY_OPA_DISP++, G_CYC_2CYCLE);
gDPSetRenderMode(POLY_OPA_DISP++, G_RM_XLU_SURF2, G_RM_OPA_CI | CVG_DST_WRAP);
gDPSetRenderMode(POLY_OPA_DISP++, G_RM_PASS, G_RM_CLD_SURF2);
gDPSetCombineLERP(POLY_OPA_DISP++, TEXEL1, PRIMITIVE, ENV_ALPHA, TEXEL0, 0, 0, 0, TEXEL0, PRIMITIVE, ENVIRONMENT,
COMBINED, ENVIRONMENT, COMBINED, 0, PRIMITIVE, 0);
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 170, 255, 255, 255);
@ -105,7 +105,7 @@ void ConsoleLogo_Draw(ConsoleLogoState* this) {
G_IM_SIZ_8b, 192, 2, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
gDPSetTileSize(POLY_OPA_DISP++, 1, this->uls, (this->ult & 0x7F) - idx * 4, 0, 0);
gDPSetTileSize(POLY_OPA_DISP++, 1, this->uls, (this->ult & 0x7F) - (idx << 2), 0, 0);
gSPTextureRectangle(POLY_OPA_DISP++, 97 << 2, y << 2, 289 << 2, (y + 2) << 2, G_TX_RENDERTILE, 0, 0, 1 << 10,
1 << 10);
}