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Fix various small gfx issues (#1313)

* Fix various small gfx issues

* Use 0xFFFF instead of -1 for max prim depth

* More fixed point numbers

* scale -> texCoordScale, better cycle 2 render mode in z_title

* GFXP_CHAR_* defines renamed to SPACING

* Fix some gDPLoadMultiBlock uses
This commit is contained in:
Tharo 2022-07-30 22:49:10 +01:00 committed by GitHub
parent afbc312024
commit 455321d2e8
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GPG key ID: 4AEE18F83AFDEB23
111 changed files with 695 additions and 604 deletions

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@ -2227,26 +2227,26 @@ void KaleidoScope_DrawGameOver(PlayState* play) {
VREG(89) -= 2;
gDPLoadMultiBlock(POLY_OPA_DISP++, gGameOverP1Tex, 0, 0, G_IM_FMT_IA, G_IM_SIZ_8b, 64, 32, 0,
gDPLoadMultiBlock(POLY_OPA_DISP++, gGameOverP1Tex, 0x0000, G_TX_RENDERTILE, G_IM_FMT_IA, G_IM_SIZ_8b, 64, 32, 0,
G_TX_WRAP | G_TX_NOMIRROR, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
G_TX_NOLOD);
gDPLoadMultiBlock(POLY_OPA_DISP++, gGameOverMaskTex, 256, 1, G_IM_FMT_IA, G_IM_SIZ_8b, 64, 32, 0,
gDPLoadMultiBlock(POLY_OPA_DISP++, gGameOverMaskTex, 0x0100, 1, G_IM_FMT_IA, G_IM_SIZ_8b, 64, 32, 0,
G_TX_WRAP | G_TX_NOMIRROR, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, 5, G_TX_NOLOD, G_TX_NOLOD);
gDPSetTileSize(POLY_OPA_DISP++, 1, 0, VREG(89) & 0x7F, 252, (VREG(89) & 0x7F) + 0x7C);
gDPSetTileSize(POLY_OPA_DISP++, 1, 0, VREG(89) & 0x7F, 63 << 2, (31 << 2) + (VREG(89) & 0x7F));
gSPTextureRectangle(POLY_OPA_DISP++, VREG(87) << 2, VREG(88) << 2, (VREG(87) + 64) << 2, (VREG(88) + 32) << 2,
G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
gDPLoadMultiBlock(POLY_OPA_DISP++, gGameOverP2Tex, 0, 0, G_IM_FMT_IA, G_IM_SIZ_8b, 64, 32, 0,
gDPLoadMultiBlock(POLY_OPA_DISP++, gGameOverP2Tex, 0x0000, G_TX_RENDERTILE, G_IM_FMT_IA, G_IM_SIZ_8b, 64, 32, 0,
G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
G_TX_NOLOD);
gSPTextureRectangle(POLY_OPA_DISP++, (VREG(87) + 64) << 2, VREG(88) << 2, (VREG(87) + 128) << 2,
(VREG(88) + 32) << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
gDPLoadMultiBlock(POLY_OPA_DISP++, gGameOverP3Tex, 0, 0, G_IM_FMT_IA, G_IM_SIZ_8b, 64, 32, 0,
gDPLoadMultiBlock(POLY_OPA_DISP++, gGameOverP3Tex, 0x0000, G_TX_RENDERTILE, G_IM_FMT_IA, G_IM_SIZ_8b, 64, 32, 0,
G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
G_TX_NOLOD);
gSPTextureRectangle(POLY_OPA_DISP++, (VREG(87) + 128) << 2, VREG(88) << 2, (VREG(87) + 192) << 2,