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Angle cleanup - DEG_TO_RAD (#1157)

* Run formatter

* Touch up angle macros (parentheses and hex constants)

* Remove `DEGF_TO_RADF`, use `DEG_TO_RAD` instead

* Remove `DEGTORAD`, use `DEG_TO_RAD` instead

* Use `DEG_TO_RAD` more
This commit is contained in:
Dragorn421 2022-03-21 00:33:29 +01:00 committed by GitHub
parent c42c172e72
commit 4729ac131a
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GPG key ID: 4AEE18F83AFDEB23
17 changed files with 37 additions and 41 deletions

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@ -667,12 +667,12 @@ void func_8096865C(Actor* thisx, GlobalContext* globalCtx) {
sEnvColors[this->unk_293].b, 255);
Matrix_Mult(&globalCtx->billboardMtxF, MTXMODE_APPLY);
Matrix_Push();
Matrix_RotateZ((f32)(this->timer2 * 6) * (M_PI / 180.0f), MTXMODE_APPLY);
Matrix_RotateZ(DEG_TO_RAD(this->timer2 * 6), MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_demo_6k.c", 1230),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, displayList);
Matrix_Pop();
Matrix_RotateZ(-(f32)(this->timer2 * 6) * (M_PI / 180.0f), MTXMODE_APPLY);
Matrix_RotateZ(DEG_TO_RAD(-(f32)(this->timer2 * 6)), MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_demo_6k.c", 1236),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, displayList);