1
0
Fork 0
mirror of https://github.com/zeldaret/oot.git synced 2025-07-04 15:04:31 +00:00

Decompile code_800FD970 (#141)

* Decompile code_800FD970

* Comment cleanups, ensure formatter won't cause a matching issue later
This commit is contained in:
Tharo 2020-05-15 18:58:14 +01:00 committed by GitHub
parent 82b464b864
commit 47e25298a0
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
6 changed files with 95 additions and 141 deletions

85
src/code/code_800FD970.c Normal file
View file

@ -0,0 +1,85 @@
#include <ultra64.h>
#include <global.h>
// The latest generated random number, used to generate the next number in the sequence.
u32 randomNumber = 1;
// Space to store a value to be re-interpreted as a float.
u32 floatStore;
/**
* Gets the next integer in the sequence of pseudo-random numbers.
*/
u32 Math_Rand_Next() {
return randomNumber = (randomNumber * 1664525) + 1013904223;
}
/**
* Seeds the pseudo-random number generator by providing a starting value.
*/
void Math_Rand_Seed(u32 seed) {
randomNumber = seed;
}
/**
* Returns a pseudo-random floating-point number between 0.0f and 1.0f, by generating
* the next integer and masking it to an IEEE-754 compliant floating-point number
* between 1.0f and 2.0f, returning the result subtract 1.0f.
*/
f32 Math_Rand_ZeroOne() {
randomNumber = (randomNumber * 1664525) + 1013904223;
floatStore = ((randomNumber >> 9) | 0x3F800000);
return *((f32*)&floatStore) - 1.0f;
}
/**
* Returns a pseudo-random floating-point number between -0.5f and 0.5f by the same
* manner in which Math_Rand_ZeroOne generates its result.
*/
f32 Math_Rand_Centered() {
randomNumber = (randomNumber * 1664525) + 1013904223;
floatStore = ((randomNumber >> 9) | 0x3F800000);
return *((f32*)&floatStore) - 1.5f;
}
/**
* Seeds a pseudo-random number at rndNum with a provided seed.
*/
void Math_Rand_Seed_Variable(u32* rndNum, u32 seed) {
*rndNum = seed;
}
/**
* Generates the next pseudo-random integer from the provided rndNum.
*/
u32 Math_Rand_Next_Variable(u32* rndNum) {
return *rndNum = (*rndNum * 1664525) + 1013904223;
}
/**
* Generates the next pseudo-random floating-point number between 0.0f and
* 1.0f from the provided rndNum.
*/
f32 Math_Rand_ZeroOne_Variable(u32* rndNum) {
u32 next;
next = (*rndNum * 1664525) + 1013904223;
// clang-format off
*rndNum = next; floatStore = (next >> 9) | 0x3F800000;
// clang-format on
return *((f32*)&floatStore) - 1.0f;
}
/**
* Generates the next pseudo-random floating-point number between -0.5f and
* 0.5f from the provided rndNum.
*/
f32 Math_Rand_Centered_Variable(u32* rndNum) {
u32 next;
next = (*rndNum * 1664525) + 1013904223;
// clang-format off
*rndNum = next; floatStore = (next >> 9) | 0x3F800000;
// clang-format on
return *((f32*)&floatStore) - 1.5f;
}

View file

@ -339,7 +339,7 @@ void Gameplay_Init(GlobalContext* globalCtx) {
gTrnsnUnkState = 0;
globalCtx->transitionMode = 0;
func_8008E6A0(&globalCtx->sub_7B8);
func_800FD9A0((u32)osGetTime());
Math_Rand_Seed((u32)osGetTime());
Matrix_Init(&globalCtx->state);
globalCtx->state.main = Gameplay_Main;
globalCtx->state.destroy = Gameplay_Destroy;