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Decompile code_800FD970 (#141)
* Decompile code_800FD970 * Comment cleanups, ensure formatter won't cause a matching issue later
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6 changed files with 95 additions and 141 deletions
85
src/code/code_800FD970.c
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85
src/code/code_800FD970.c
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#include <ultra64.h>
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#include <global.h>
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// The latest generated random number, used to generate the next number in the sequence.
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u32 randomNumber = 1;
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// Space to store a value to be re-interpreted as a float.
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u32 floatStore;
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/**
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* Gets the next integer in the sequence of pseudo-random numbers.
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*/
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u32 Math_Rand_Next() {
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return randomNumber = (randomNumber * 1664525) + 1013904223;
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}
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/**
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* Seeds the pseudo-random number generator by providing a starting value.
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*/
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void Math_Rand_Seed(u32 seed) {
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randomNumber = seed;
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}
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/**
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* Returns a pseudo-random floating-point number between 0.0f and 1.0f, by generating
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* the next integer and masking it to an IEEE-754 compliant floating-point number
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* between 1.0f and 2.0f, returning the result subtract 1.0f.
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*/
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f32 Math_Rand_ZeroOne() {
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randomNumber = (randomNumber * 1664525) + 1013904223;
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floatStore = ((randomNumber >> 9) | 0x3F800000);
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return *((f32*)&floatStore) - 1.0f;
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}
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/**
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* Returns a pseudo-random floating-point number between -0.5f and 0.5f by the same
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* manner in which Math_Rand_ZeroOne generates its result.
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*/
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f32 Math_Rand_Centered() {
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randomNumber = (randomNumber * 1664525) + 1013904223;
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floatStore = ((randomNumber >> 9) | 0x3F800000);
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return *((f32*)&floatStore) - 1.5f;
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}
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/**
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* Seeds a pseudo-random number at rndNum with a provided seed.
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*/
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void Math_Rand_Seed_Variable(u32* rndNum, u32 seed) {
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*rndNum = seed;
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}
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/**
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* Generates the next pseudo-random integer from the provided rndNum.
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*/
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u32 Math_Rand_Next_Variable(u32* rndNum) {
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return *rndNum = (*rndNum * 1664525) + 1013904223;
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}
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/**
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* Generates the next pseudo-random floating-point number between 0.0f and
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* 1.0f from the provided rndNum.
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*/
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f32 Math_Rand_ZeroOne_Variable(u32* rndNum) {
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u32 next;
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next = (*rndNum * 1664525) + 1013904223;
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// clang-format off
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*rndNum = next; floatStore = (next >> 9) | 0x3F800000;
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// clang-format on
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return *((f32*)&floatStore) - 1.0f;
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}
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/**
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* Generates the next pseudo-random floating-point number between -0.5f and
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* 0.5f from the provided rndNum.
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*/
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f32 Math_Rand_Centered_Variable(u32* rndNum) {
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u32 next;
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next = (*rndNum * 1664525) + 1013904223;
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// clang-format off
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*rndNum = next; floatStore = (next >> 9) | 0x3F800000;
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// clang-format on
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return *((f32*)&floatStore) - 1.5f;
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}
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@ -339,7 +339,7 @@ void Gameplay_Init(GlobalContext* globalCtx) {
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gTrnsnUnkState = 0;
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globalCtx->transitionMode = 0;
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func_8008E6A0(&globalCtx->sub_7B8);
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func_800FD9A0((u32)osGetTime());
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Math_Rand_Seed((u32)osGetTime());
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Matrix_Init(&globalCtx->state);
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globalCtx->state.main = Gameplay_Main;
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globalCtx->state.destroy = Gameplay_Destroy;
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